[GH-ISSUE #64] Save/Load is not implemented #18

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opened 2026-03-17 03:05:28 +03:00 by kerem · 2 comments
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Originally created by @hrydgard on GitHub (Nov 19, 2012).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/64

Game save/load is handled by sceUtilitySaveLoadData on the PSP. These functions don't just handle the save/load UI but also ui-less saving and loading - the game gets to pass a buffer of data that gets filled or is written to the memory stick.

Saves are encrypted on the real PSP but we can save/load without encryption, unless we want compatibility with real saves eventually.

Originally created by @hrydgard on GitHub (Nov 19, 2012). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/64 Game save/load is handled by sceUtilitySaveLoadData on the PSP. These functions don't just handle the save/load UI but also ui-less saving and loading - the game gets to pass a buffer of data that gets filled or is written to the memory stick. Saves are encrypted on the real PSP but we can save/load without encryption, unless we want compatibility with real saves eventually.
kerem closed this issue 2026-03-17 03:05:34 +03:00
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@flamesage commented on GitHub (Nov 20, 2012):

I imagone swapping savefiles back and forth between a real PSP would make it easier to test. Also people won't have to worry about losing their progress if they want to move from a hardware psp to an emulated one.

<!-- gh-comment-id:10559217 --> @flamesage commented on GitHub (Nov 20, 2012): I imagone swapping savefiles back and forth between a real PSP would make it easier to test. Also people won't have to worry about losing their progress if they want to move from a hardware psp to an emulated one.
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@hrydgard commented on GitHub (Nov 29, 2012):

Here's source code to a savedata decrypter, just for reference. http://pastebin.com/RFDXKCAf

<!-- gh-comment-id:10841340 --> @hrydgard commented on GitHub (Nov 29, 2012): Here's source code to a savedata decrypter, just for reference. http://pastebin.com/RFDXKCAf
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starred/ppsspp#18
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