[GH-ISSUE #3744] ForceMaxEmulatedFPS in menu #1541

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opened 2026-03-18 00:38:08 +03:00 by kerem · 6 comments
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Originally created by @sasha6282 on GitHub (Sep 12, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/3744

I think need to add ForceMaxEmulatedFPS in menu because with decreasing FPS increases Speed (VPS). You can play comfortably at 15-30 FPS.

Originally created by @sasha6282 on GitHub (Sep 12, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/3744 I think need to add ForceMaxEmulatedFPS in menu because with decreasing FPS increases Speed (VPS). You can play comfortably at 15-30 FPS.
kerem closed this issue 2026-03-18 00:38:16 +03:00
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@papel commented on GitHub (Sep 12, 2013):

It is already implemented.
With frameskipping, you decrease FPS to increase VPS.
If the game runs at 60 FPS and I choose frameskipping 1, the speed will be better and the game will run at 30 FPS.

<!-- gh-comment-id:24330237 --> @papel commented on GitHub (Sep 12, 2013): It is already implemented. With frameskipping, you decrease FPS to increase VPS. If the game runs at 60 FPS and I choose frameskipping 1, the speed will be better and the game will run at 30 FPS.
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@sasha6282 commented on GitHub (Sep 12, 2013):

there is another. With frameskip I have never had 400 Speed (VPS) in GOW in menu and without frameskip 170 max.

<!-- gh-comment-id:24338976 --> @sasha6282 commented on GitHub (Sep 12, 2013): there is another. With frameskip I have never had 400 Speed (VPS) in GOW in menu and without frameskip 170 max.
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@sasha6282 commented on GitHub (Sep 12, 2013):

And better smoothness

<!-- gh-comment-id:24339146 --> @sasha6282 commented on GitHub (Sep 12, 2013): And better smoothness
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@unknownbrackets commented on GitHub (Oct 15, 2013):

I'm not sure what you're asking for exactly here, but that is a demanding game.

Anyway, forcing that function to delay threads is not accurate and could easily break things. It's intentionally ini only. It should be practical to edit the ini on all platforms now, though.

-[Unknown]

<!-- gh-comment-id:26305404 --> @unknownbrackets commented on GitHub (Oct 15, 2013): I'm not sure what you're asking for exactly here, but that is a demanding game. Anyway, forcing that function to delay threads is not accurate and could easily break things. It's intentionally ini only. It should be practical to edit the ini on all platforms now, though. -[Unknown]
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@unknownbrackets commented on GitHub (Jan 21, 2014):

I'd rather avoid another option, but thinking about it, I wonder if this is safer than adjusting the cpu clock, which is already an option. Can anyone who does use the cpu clock adjustment tell me:

  • Does it work as well as reducing the clock in most games?
  • Does it work in any games that adjusting the cpu clock doesn't work in?

-[Unknown]

<!-- gh-comment-id:32816785 --> @unknownbrackets commented on GitHub (Jan 21, 2014): I'd rather avoid another option, but thinking about it, I wonder if this is safer than adjusting the cpu clock, which is already an option. Can anyone who does use the cpu clock adjustment tell me: - Does it work as well as reducing the clock in most games? - Does it work in any games that adjusting the cpu clock doesn't work in? -[Unknown]
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@xsacha commented on GitHub (Jul 3, 2014):

I think we already have the options you want.

If your GPU is too weak, you can use Frameskip like sasha said or if your CPU is too slow you can downclock the PSP CPU like @unknownbrackets said. Also, if your CPU is too slow you can try my 'Timer Hack' which should skip internal time to make it generate more frames, increasing speed and making it smoother.

Note: Downclocking CPU doesn't work in every game. Some games are picky and check hardcoded CPU clocks. Also, timer hack doesn't work in every game. Some games will not stick to a timer for game logic. Frameskip generally always works unless your CPU is the bottleneck.

<!-- gh-comment-id:47927889 --> @xsacha commented on GitHub (Jul 3, 2014): I think we already have the options you want. If your GPU is too weak, you can use Frameskip like sasha said or if your CPU is too slow you can downclock the PSP CPU like @unknownbrackets said. Also, if your CPU is too slow you can try my 'Timer Hack' which should skip internal time to make it generate more frames, increasing speed and making it smoother. Note: Downclocking CPU doesn't work in every game. Some games are picky and check hardcoded CPU clocks. Also, timer hack doesn't work in every game. Some games will not stick to a timer for game logic. Frameskip generally always works unless your CPU is the bottleneck.
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