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[GH-ISSUE #3734] tactics ogre let us cling together black screen issue still persist in iOS version of PPSSPP #1537
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Originally created by @SuperLeiyan on GitHub (Sep 11, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/3734
no matter how i tweak around the settings in the iOS version the screen always goes black whenever a conversation starts, and the condition persist into battles until i change something like anti aliasing or texture scaling(graphics related settings), the mac version however has no such issue, everything is just flawless when buffer rendering is switched on.
I've got an iPhone 5 running iOS 6.1
@SuperLeiyan commented on GitHub (Sep 15, 2013):
3 days have past, am i the only one having this issue on the ios version?
@dbz400 commented on GitHub (Sep 15, 2013):
What build version are you using ? The latest one now should be v0.9.1-832-g2d084ec for Android/Windows
@SuperLeiyan commented on GitHub (Sep 15, 2013):
I'm only having issue with the iOS version, the current build i am using on both my iPhone and mac is v0.9.1-752-g2745744, haven't tried the latest version since angelxwind hasn't yet released it
@dbz400 commented on GitHub (Sep 15, 2013):
Does it mean if toggle anti aliasing or texture scaling , missing graphics will reapear ? (similar to the Kingdom Heart ?)
@SuperLeiyan commented on GitHub (Sep 15, 2013):
Yes, but as soon as a cut scene pop in the screen will again turn black
This is the blackscreen during the first cut scene
This is what it suppose to look like
This is a blackscreen during a battle when the cut scene triggered
When i changed the texture scaling to x3 the everything went back to normal(fixes ONLY the cut scenes during battles) then i had to switch it off to prevent slow down. The temporary fix will last until another cut scene starts.
PPSSPP settings:
/////Graphics/////
Mode//////////////////////////////////Buffered rendering
Frameskipping //////////////////// off
Force max 60 FPS////////////////on
Alternative speed////////////////// unlimited
Hardware transform //////////////on
Vertex cache/////////////////////// off
Rendering Resolution/////////// 1x
Stretch to display///////////////// on
Mipmapping //////////////////////// off
Show FPS counter////////////// both
Show debug statistics ///////// off
Upscale level ///////////////////// off
Upscale type //////////////////////hybrid+bicubic
Deposterize ///////////////////////on
Anisotropic filtering ///////////// off
Texture filter /////////////////////// auto
Disable Stencil Test /////////////off
Always Depth Write ///////////// off
/////System/////
Fast memory////////////////////// on
JIT/////////////////////////////////// on
multithreaded ////////////////////off
I/O on thread //////////////////////off
Change CPU clock//////////////1000
@unknownbrackets commented on GitHub (Sep 15, 2013):
That sounds like an old bug that has been fixed for a while.
-[Unknown]
@sraphy commented on GitHub (Sep 15, 2013):
try these releases:
pan.baidu.com/share/link?shareid=110079434&uk=973537583
@SuperLeiyan commented on GitHub (Sep 20, 2013):
sorry for the late feedback, but i've tried the latest ppsspp release from both the link you provided and anglexwind's repo, none of which fixed the issue, any other possible solutions or thoughts?
@papel commented on GitHub (Sep 25, 2013):
I think this bug is duplicate of https://github.com/hrydgard/ppsspp/issues/3433.
Both Android and IOS use OpenGL ES and both threads show the same behavior.
@SuperLeiyan commented on GitHub (Sep 25, 2013):
after i read through the issue you linked me, i am certain that it is the same problem, the symptoms are identical, before i hadn't tried toggling the menu, i just tried it and it has the same effect as switching other graphic settings or perhaps it was due to the toggling of menu in the process? anyway, it still just fixes the issue during battles, didn't work throughout cutscenes
@unknownbrackets commented on GitHub (Oct 28, 2013):
Okay then, I'm going to close this as a duplicate of #3433.
-[Unknown]