[GH-ISSUE #3647] Jeanne D'Arc hanging on new game loading screen on linux amd64 #1505

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opened 2026-03-18 00:16:28 +03:00 by kerem · 4 comments
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Originally created by @i30817 on GitHub (Sep 5, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/3647

It also doesn't actually start playing movies. Might this be a problem with the atrak3+ codec not being available in linux and crashing the game?

Without fast memory, multhreaded io cpu/gpu disabled this happens during new game loading, right before crashing:
35:48:636 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:451 No font with handle 00000000
35:48:636 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:757 sceFontGetFontInfo(0, 9fb3958): bad font
35:48:636 FontListThre W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
35:48:636 FontListThre I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontGetFontInfo: 0x80460003
35:48:636 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:451 No font with handle 00000000
35:48:636 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:757 sceFontGetFontInfo(0, 9fb3958): bad font
35:48:636 FontListThre W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
35:48:664 FontListThre I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontGetFontInfo: 0x80460003
35:48:664 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:451 No font with handle 00000000
35:48:664 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:784 sceFontGetCharInfo(00000000, 38, 09fb3904): bad font
35:48:664 FontListThre W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
35:48:664 FontListThre I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontGetCharInfo: 0x80460003
36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:702 sceFontFindOptimumFont(08f60060, 09fff594, 09fff63c)
36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:604 sceFontOpen(8f60060, 0, 0, 9fff63c)
36:05:001 user_main W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontOpen 3: 0x80460003
36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:702 sceFontFindOptimumFont(08f60060, 09fff594, 09fff63c)
36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:604 sceFontOpen(8f60060, 0, 0, 9fff63c)
36:05:001 user_main W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000)
36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontOpen 4: 0x80460003

Funny enough, with in addition the 'force max 60 fps' second set; only this warning repeats forever during loading of new game:
40:17:190 idle0 W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernelThread.cpp:2723 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?

Maybe i'm not being patient enough, but i thought to report this since it appears from other Jeanne D'Arc issues that people are getting ingame in other platforms.

Originally created by @i30817 on GitHub (Sep 5, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/3647 It also doesn't actually start playing movies. Might this be a problem with the atrak3+ codec not being available in linux and crashing the game? Without fast memory, multhreaded io cpu/gpu disabled this happens during new game loading, right before crashing: 35:48:636 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:451 No font with handle 00000000 35:48:636 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:757 sceFontGetFontInfo(0, 9fb3958): bad font 35:48:636 FontListThre W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 35:48:636 FontListThre I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontGetFontInfo: 0x80460003 35:48:636 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:451 No font with handle 00000000 35:48:636 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:757 sceFontGetFontInfo(0, 9fb3958): bad font 35:48:636 FontListThre W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 35:48:664 FontListThre I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontGetFontInfo: 0x80460003 35:48:664 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:451 No font with handle 00000000 35:48:664 FontListThre E[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:784 sceFontGetCharInfo(00000000, 38, 09fb3904): bad font 35:48:664 FontListThre W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 35:48:664 FontListThre I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontGetCharInfo: 0x80460003 36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:702 sceFontFindOptimumFont(08f60060, 09fff594, 09fff63c) 36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:604 sceFontOpen(8f60060, 0, 0, 9fff63c) 36:05:001 user_main W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontOpen 3: 0x80460003 36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:702 sceFontFindOptimumFont(08f60060, 09fff594, 09fff63c) 36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceFont.cpp:604 sceFontOpen(8f60060, 0, 0, 9fff63c) 36:05:001 user_main W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernel.h:454 Kernel: Bad object handle 0 (00000000) 36:05:001 user_main I[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceIo.cpp:714 stdout: Error sceFontOpen 4: 0x80460003 Funny enough, with in addition the 'force max 60 fps' second set; only this warning repeats forever during loading of new game: 40:17:190 idle0 W[HLE]: /home/user/Documents/Netbeans_projects/ppsspp/Core/HLE/sceKernelThread.cpp:2723 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? Maybe i'm not being patient enough, but i thought to report this since it appears from other Jeanne D'Arc issues that people are getting ingame in other platforms.
kerem closed this issue 2026-03-18 00:16:33 +03:00
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@unknownbrackets commented on GitHub (Sep 8, 2013):

It sounds like the basic problem is that you don't have fonts. I'm not really sure where they're supposed to be, at one point it was ~/.ppsspp/fonts.

I'm not really sure the default path on Linux makes sense, but right now the Linux port isn't being as actively maintained as the others (looking for volunteers.)

-[Unknown]

<!-- gh-comment-id:24015833 --> @unknownbrackets commented on GitHub (Sep 8, 2013): It sounds like the basic problem is that you don't have fonts. I'm not really sure where they're supposed to be, at one point it was ~/.ppsspp/fonts. I'm not really sure the default path on Linux makes sense, but right now the Linux port isn't being as actively maintained as the others (looking for volunteers.) -[Unknown]
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@i30817 commented on GitHub (Sep 8, 2013):

~/.ppsspp/flash0/font right?

Nothing's there. I think jpcsp also had font problems with this game (specifically, the line breaks are wrong without using a dump from the psp official fonts).

edit ( metaphorically ): yes, just tried it and that worked. Now only the invisible character models problems prevents this game from being playable..

<!-- gh-comment-id:24022989 --> @i30817 commented on GitHub (Sep 8, 2013): ~/.ppsspp/flash0/font right? Nothing's there. I think jpcsp also had font problems with this game (specifically, the line breaks are wrong without using a dump from the psp official fonts). edit ( metaphorically ): yes, just tried it and that worked. Now only the invisible character models problems prevents this game from being playable..
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@papel commented on GitHub (Sep 8, 2013):

The invisible character model is a known problem (https://github.com/hrydgard/ppsspp/issues/1283).

<!-- gh-comment-id:24024520 --> @papel commented on GitHub (Sep 8, 2013): The invisible character model is a known problem (https://github.com/hrydgard/ppsspp/issues/1283).
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@unknownbrackets commented on GitHub (Sep 8, 2013):

Well, I'll close this as a duplicate of #1253.

-[Unknown]

<!-- gh-comment-id:24024556 --> @unknownbrackets commented on GitHub (Sep 8, 2013): Well, I'll close this as a duplicate of #1253. -[Unknown]
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