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[GH-ISSUE #3383] Gran Turismo - crashed when load save data #1415
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Originally created by @hdd60311 on GitHub (Aug 25, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/3383
The issue has been reported from http://forums.ppsspp.org/showthread.php?tid=1601&pid=42906#pid42906 and I also met it... :(
Game works fine without old save.
log : http://www.mediafire.com/?ax333zk3tab3bny
save : http://www.mediafire.com/?d3hvrl209nbk0tk
@hrydgard commented on GitHub (Aug 25, 2013):
Save states are NOT reliable between versions. Use real saves.
I guess we need to burn the git version into each savestate and check it to prevent this...
@hrydgard commented on GitHub (Aug 25, 2013):
Sorry, misread, thought you meant a save state.
Might be a bug in the old version of PPSSPP creating a corrupt savegame?
@hdd60311 commented on GitHub (Aug 25, 2013):
Oh sorry for my expression, I mean real save in game
Btw I didn't move save data to new build, the problem happened in the build I use (0.9.1-15).
@unknownbrackets commented on GitHub (Aug 25, 2013):
It would help to know:
-[Unknown]
@Krude commented on GitHub (Aug 26, 2013):
Can that be related to the bug in Castlevania: Dracula X Chronicles, where the emulator crashes when the game tries to SAVE?
Here's the issue: https://github.com/hrydgard/ppsspp/issues/2751
What's supposed to happen in that case is the game asks if you're sure you want to overwrite the existing save, but the emulator crashes instead on opening the save.
@sum2012 commented on GitHub (Sep 6, 2013):
Do v0.9.1-602-g3d19869 or newer fixed ?
@thedax commented on GitHub (Sep 6, 2013):
The crash is fixed, but now it seems to hang on a black screen if you have a bad save(http://forums.ppsspp.org/attachment.php?aid=7250 for example). I'm not sure what the correct behaviour is, but at least it's not crashing now.
@sum2012 commented on GitHub (Sep 15, 2013):
Test on real PSP.It show
Load failed due to data being corrupted.
Do you wish to retry ?
Choosing "NO" will cause your data to be lost
@unknownbrackets commented on GitHub (Sep 15, 2013):
We're probably not returning a correct error code in this case.
-[Unknown]
@sum2012 commented on GitHub (Sep 15, 2013):
I do not see error code in JPCSP trace log in sceUtilitySavedataInitStart
JPCSP trace log
https://gist.github.com/sum2012/2a6021c2b79f80915f5d
ppssppv0.9.1-948.log debug log
https://docs.google.com/file/d/0B3OaSdeV0L8kcVZ1bkE0WFc1enc/edit?usp=sharing
edit:Let me mark this http://tieba.baidu.com/f?ct=335675392&tn=baiduPostBrowser&sc=38989934646&z=2594852634
@unknownbrackets commented on GitHub (Sep 15, 2013):
It's a bit tricky, the error code is returned inside the struct.
-[Unknown]
@sum2012 commented on GitHub (Sep 17, 2013):
Any suggest code to test to fix ?
@xsacha commented on GitHub (Oct 23, 2013):
Can you try the latest version?
I committed a patch that appears to have fixed this issue.
@sum2012 commented on GitHub (Oct 24, 2013):
ppsspp-v0.9.1-2123-g6c5a2ea
Test with bad save still fail
@thedax commented on GitHub (Dec 11, 2013):
Minor update: With fast memory and a bad save, GT will crash in 0.9.5-1073-g0bfe9db on Windows x64, but with it off, it just black screens. Basically nothing new has happened.
@dbz400 commented on GitHub (Feb 11, 2014):
It seems to be okay now to load up save . It is with default setting .
44:30:460 PDI:00000005 I[UTIL]: Dialog\PSPSaveDialog.cpp:66 sceUtilitySavedataInitStart(0bc80a08) : Mode = 0
44:30:469 PDI:00000005 I[UTIL]: Dialog\SavedataParam.cpp:543 Loading file with size 65536 in ms0:/PSP/SAVEDATA/UCJS10100-GAMEDAT/GAME.DAT
@hrydgard commented on GitHub (Feb 11, 2014):
@hdd60311 , can you confirm with your save?
@daniel229 commented on GitHub (Feb 11, 2014):
That savedata is not working on PSP with 660pro-c2 and PPSSPP.
@hrydgard commented on GitHub (Feb 11, 2014):
ok. not clear to me whether this should remain open or not.
@dbz400 commented on GitHub (Feb 11, 2014):
I'm not 100 % sure this one .Probably keep it open and other ppl can test it as well .
@dbz400 commented on GitHub (Feb 11, 2014):
This is the screenshot i take .Not too sure if we are talking the same thing :)
Then i restart the emulator to see if it loads it and seen this log
48:07:179 PDI:00000005 I[UTIL]: Dialog\PSPSaveDialog.cpp:66 sceUtilitySavedataInitStart(0bc80a08) : Mode = 0
48:07:188 PDI:00000005 I[UTIL]: Dialog\SavedataParam.cpp:543 Loading file with size 65536 in ms0:/PSP/SAVEDATA/UCJS10100-GAMEDAT/GAME.DAT
@hrydgard commented on GitHub (Feb 11, 2014):
Did it seem to load just fine?
@daniel229 commented on GitHub (Feb 11, 2014):
Not that,people said that play a day,and the next day it hangs on loading.
@hrydgard commented on GitHub (Feb 11, 2014):
Next day? Maybe some time function trouble?
@daniel229 commented on GitHub (Feb 11, 2014):
I am going to play the game a while to see if the bug still exist.
@daniel229 commented on GitHub (Feb 11, 2014):
I play for a while,then it hangs on loading save,if you want to continue using savedada,you need to delete all savefiles before saving.
@unknownbrackets commented on GitHub (Feb 12, 2014):
It'd be nice to see a log from when it doesn't work and when it does. Something must be different.
I think I asked this on the forum but don't think anyone tested it. What would be really interesting is:
There must be some reason...
-[Unknown]
@daniel229 commented on GitHub (Feb 12, 2014):
Here are debug logs.rename jpg to rar


saving without delete files
saving after delete files
Modify file time does not help.Come back after lunch,save agains,then loading hanging.
@unknownbrackets commented on GitHub (Feb 12, 2014):
Thanks, that's super helpful. I already see what might be the difference and have an idea.
-[Unknown]
@daniel229 commented on GitHub (Feb 12, 2014):
Glad to see that.
@sum2012 commented on GitHub (Feb 12, 2014):
@unknownbrackets Just remaind.
Do you want fix a bad save ?
bad save:
http://forums.ppsspp.org/attachment.php?aid=7250
@hrydgard commented on GitHub (Feb 12, 2014):
@daniel229 reports that #5420 fixes this, closing. Please reopen if issue remains or returns.
@thedax commented on GitHub (Feb 12, 2014):
Still crashes with the bad save that @sum2012 linked to, but that save is probably shot/destroyed for all eternity, so it probably doesn't matter now.