[GH-ISSUE #2997] Star Wars Lethal Alliance - loading screen issues #1226

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opened 2026-03-17 20:53:38 +03:00 by kerem · 36 comments
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Originally created by @Dreamer-4pda on GitHub (Jul 30, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2997

34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate
34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm()
34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:537 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:537 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate
34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm()
34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:553 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:553 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate
34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm()
34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:570 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:570 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate
34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm()
34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:582 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:586 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:586 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate
34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm()
34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:604 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:604 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate
34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm()
34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:620 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:620 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate
34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm()
34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus
34:58:643 user_main W[HLE]: /Developer/PPSSPP/Core/HLE/sceIo.cpp:1389 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 09ffe5a0)
34:58:647 AudioWorkerT I[HLE]: /Developer/PPSSPP/Core/HLE/sceKernelThread.cpp:2089 sceKernelExitThread(0)
34:58:647 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceAudio.cpp:102 sceAudioOutputPannedBlocking() - channel not reserved
34:58:647 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceAudio.cpp:102 sceAudioOutputPannedBlocking() - channel not reserved
34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm()
34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:295 UNIMPL sceNetAdhocTerm()
34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:180 UNIMPL sceNetTerm()
34:58:699 user_main I[HLE]: /Developer/PPSSPP/Core/HLE/sceMpeg.cpp:1042 sceMpegFinish(...)

Star Wars Lethal Alliance - USA 1.02 / EUR 1.01

Originally created by @Dreamer-4pda on GitHub (Jul 30, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2997 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:532 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:537 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:537 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:548 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:553 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:553 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:564 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:570 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:570 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:581 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:582 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:586 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:586 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:598 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:604 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:604 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:614 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:620 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:620 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingUpdate 34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:634 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/HLE.cpp:495 Unimplemented HLE function sceUtilityGameSharingGetStatus 34:58:643 user_main W[HLE]: /Developer/PPSSPP/Core/HLE/sceIo.cpp:1389 SCE_KERNEL_ERROR_NOASYNC = sceIoWaitAsync(4, 09ffe5a0) 34:58:647 AudioWorkerT I[HLE]: /Developer/PPSSPP/Core/HLE/sceKernelThread.cpp:2089 sceKernelExitThread(0) 34:58:647 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceAudio.cpp:102 sceAudioOutputPannedBlocking() - channel not reserved 34:58:647 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceAudio.cpp:102 sceAudioOutputPannedBlocking() - channel not reserved 34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:288 UNIMPL sceNetAdhocctlTerm() 34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:295 UNIMPL sceNetAdhocTerm() 34:58:698 user_main E[HLE]: /Developer/PPSSPP/Core/HLE/sceNet.cpp:180 UNIMPL sceNetTerm() 34:58:699 user_main I[HLE]: /Developer/PPSSPP/Core/HLE/sceMpeg.cpp:1042 sceMpegFinish(...) ## Star Wars Lethal Alliance - [USA 1.02](http://report.ppsspp.org/game/ULUS10188_1.02) / [EUR 1.01](http://report.ppsspp.org/game/ULES00599_1.01)
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@dbz400 commented on GitHub (Jul 30, 2013):

Please mention what is the issue you got and not just cut and paste the log here .

<!-- gh-comment-id:21779931 --> @dbz400 commented on GitHub (Jul 30, 2013): Please mention what is the issue you got and not just cut and paste the log here .
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@Dreamer-4pda commented on GitHub (Jul 30, 2013):

I get Issue in game menu, after choose difficult
PPSSPP Mac OS build

<!-- gh-comment-id:21780269 --> @Dreamer-4pda commented on GitHub (Jul 30, 2013): I get Issue in game menu, after choose difficult PPSSPP Mac OS build
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@hrydgard commented on GitHub (Jul 30, 2013):

So does it hang, or crash, or you just get this log output?

<!-- gh-comment-id:21780689 --> @hrydgard commented on GitHub (Jul 30, 2013): So does it hang, or crash, or you just get this log output?
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@Dreamer-4pda commented on GitHub (Jul 30, 2013):

Image freezing, emulator window not response, console logs non stop.

<!-- gh-comment-id:21781039 --> @Dreamer-4pda commented on GitHub (Jul 30, 2013): Image freezing, emulator window not response, console logs non stop.
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@unknownbrackets commented on GitHub (Oct 14, 2013):

Any improvement here? We have stubs for sceUtilityGameSharingUpdate. The log should hopefully be different, at least.

-[Unknown]

<!-- gh-comment-id:26262258 --> @unknownbrackets commented on GitHub (Oct 14, 2013): Any improvement here? We have stubs for sceUtilityGameSharingUpdate. The log should hopefully be different, at least. -[Unknown]
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@dbz400 commented on GitHub (Jan 26, 2014):

It is not working .Probably it is video issue

02:38:767 user_main E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File SCN01E.STE not found
02:38:767 user_main E[IO]: HLE\sceIo.cpp:1169 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.STE, 00000001, 0000
0284) - file not found
02:38:781 idle0 E[IO]: HLE\sceIo.cpp:367 Unable to complete IO operation on disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.PMF
02:38:781 user_main E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File SCN01E.STE not found
02:38:781 user_main E[IO]: HLE\sceIo.cpp:1169 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.STE, 00000001, 0000
0284) - file not found

<!-- gh-comment-id:33320215 --> @dbz400 commented on GitHub (Jan 26, 2014): It is not working .Probably it is video issue 02:38:767 user_main E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File SCN01E.STE not found 02:38:767 user_main E[IO]: HLE\sceIo.cpp:1169 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.STE, 00000001, 0000 0284) - file not found 02:38:781 idle0 E[IO]: HLE\sceIo.cpp:367 Unable to complete IO operation on disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.PMF 02:38:781 user_main E[FileSys]: FileSystems\ISOFileSystem.cpp:362 File SCN01E.STE not found 02:38:781 user_main E[IO]: HLE\sceIo.cpp:1169 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATAPSP/MOVIES/SCN01E.STE, 00000001, 0000 0284) - file not found
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@unknownbrackets commented on GitHub (Jan 26, 2014):

Those paths look questionable. Can anyone JpcspTrace sceIoOpen?

sceIoOpen 0x109F50BC 3 sxx
sceIoOpenAsync 0x89AA9906 3 sxx

-[Unknown]

<!-- gh-comment-id:33323456 --> @unknownbrackets commented on GitHub (Jan 26, 2014): Those paths look questionable. Can anyone JpcspTrace sceIoOpen? sceIoOpen 0x109F50BC 3 sxx sceIoOpenAsync 0x89AA9906 3 sxx -[Unknown]
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@ppmeis commented on GitHub (May 27, 2014):

@unknownbrackets @hrydgard game boots fine. But there are strange black screens during menus and loading transitions, also the image is too bright (Buffer render on, when off I get black screen ingame, maybe related to #6117?):

image
Debuglog:
http://goo.gl/X9Ln8Z

Software rendering has a lot of glitches but brightness is fine:
image

Screenshot in real hardware:
20140527141605

I also notice that intro movies and cinematics play too fast, while sounds play at normal speed. Even disabling multithread/IO options. This issue also happens on real hardware when CPU speed is set to other value than default. In default CPU speed there is no desync.

<!-- gh-comment-id:44269436 --> @ppmeis commented on GitHub (May 27, 2014): @unknownbrackets @hrydgard game boots fine. But there are strange black screens during menus and loading transitions, also the image is too bright (Buffer render on, when off I get black screen ingame, maybe related to #6117?): ![image](https://cloud.githubusercontent.com/assets/4381277/3090863/1e11f9f0-e593-11e3-9b0e-7ad440a2c09e.png) Debuglog: http://goo.gl/X9Ln8Z Software rendering has a lot of glitches but brightness is fine: ![image](https://cloud.githubusercontent.com/assets/4381277/3091433/31717660-e59d-11e3-8a7e-855b591c912f.png) Screenshot in real hardware: ![20140527141605](https://cloud.githubusercontent.com/assets/4381277/3091233/040b278c-e59a-11e3-8d34-f01560d3fdc5.png) I also notice that intro movies and cinematics play too fast, while sounds play at normal speed. Even disabling multithread/IO options. This issue also happens on real hardware when CPU speed is set to other value than default. In default CPU speed there is no desync.
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@dbz400 commented on GitHub (May 27, 2014):

May be you can test the framebuffer-clut branch

ulus10188_00000

<!-- gh-comment-id:44290975 --> @dbz400 commented on GitHub (May 27, 2014): May be you can test the framebuffer-clut branch ![ulus10188_00000](https://cloud.githubusercontent.com/assets/3000282/3093458/b294e1ae-e5b2-11e3-9abd-9d3d9f259b23.jpg)
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@ppmeis commented on GitHub (May 27, 2014):

@raven02 could you please share a download of that branch? Much appreciated :D.

<!-- gh-comment-id:44293406 --> @ppmeis commented on GitHub (May 27, 2014): @raven02 could you please share a download of that branch? Much appreciated :D.
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@unknownbrackets commented on GitHub (Jun 8, 2014):

The latest git build has it now.

-[Unknown]

<!-- gh-comment-id:45450313 --> @unknownbrackets commented on GitHub (Jun 8, 2014): The latest git build has it now. -[Unknown]
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@ppmeis commented on GitHub (Jun 8, 2014):

@unknownbrackets now it looks fine:
image

I notice if you leave block transfers options enable emulator crashes. Also movies still has desync issues.

<!-- gh-comment-id:45451396 --> @ppmeis commented on GitHub (Jun 8, 2014): @unknownbrackets now it looks fine: ![image](https://cloud.githubusercontent.com/assets/4381277/3212521/e5529722-ef61-11e3-9c93-65e8dcb8773a.png) I notice if you leave block transfers options enable emulator crashes. Also movies still has desync issues.
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@unknownbrackets commented on GitHub (Jun 8, 2014):

Darn, crashes? Can you get a debug log of a crash? Wondering what block transfer does it.

-[Unknown]

<!-- gh-comment-id:45451834 --> @unknownbrackets commented on GitHub (Jun 8, 2014): Darn, crashes? Can you get a debug log of a crash? Wondering what block transfer does it. -[Unknown]
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@ppmeis commented on GitHub (Jun 8, 2014):

@unknownbrackets here's debuglog:
http://goo.gl/G2QpcP

<!-- gh-comment-id:45451939 --> @ppmeis commented on GitHub (Jun 8, 2014): @unknownbrackets here's debuglog: http://goo.gl/G2QpcP
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@unknownbrackets commented on GitHub (Jun 8, 2014):

Hmm, I don't even see any block transfers. Maybe it crashed before flushing the log. Hmm. I do see a memset(), but not sure why it wouldn't be safe.

-[Unknown]

<!-- gh-comment-id:45452179 --> @unknownbrackets commented on GitHub (Jun 8, 2014): Hmm, I don't even see any block transfers. Maybe it crashed before flushing the log. Hmm. I do see a memset(), but not sure why it wouldn't be safe. -[Unknown]
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@ppmeis commented on GitHub (Jun 8, 2014):

@unknownbrackets I can send you the same log with block transfer disable:
http://goo.gl/oChA0B

<!-- gh-comment-id:45452262 --> @ppmeis commented on GitHub (Jun 8, 2014): @unknownbrackets I can send you the same log with block transfer disable: http://goo.gl/oChA0B
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@unknownbrackets commented on GitHub (Jun 9, 2014):

I wonder if it's related to the loadexec.

-[Unknown]

<!-- gh-comment-id:45453349 --> @unknownbrackets commented on GitHub (Jun 9, 2014): I wonder if it's related to the loadexec. -[Unknown]
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@unknownbrackets commented on GitHub (Jul 1, 2014):

Is it still crashing?

-[Unknown]

<!-- gh-comment-id:47625751 --> @unknownbrackets commented on GitHub (Jul 1, 2014): Is it still crashing? -[Unknown]
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@ppmeis commented on GitHub (Jul 1, 2014):

@unknownbrackets tried lastest build. It's not crashing now if block transfer is enable.

Desync movies and black screens during load times are still there. I tried setting CPU clock to 222 (default speed in real PSP) and even enable real cpu sync, but they don't help either.

<!-- gh-comment-id:47704942 --> @ppmeis commented on GitHub (Jul 1, 2014): @unknownbrackets tried lastest build. It's not crashing now if block transfer is enable. Desync movies and black screens during load times are still there. I tried setting CPU clock to 222 (default speed in real PSP) and even enable real cpu sync, but they don't help either.
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@unknownbrackets commented on GitHub (Mar 2, 2015):

Have improvements in block transfers made any difference here?

-[Unknown]

<!-- gh-comment-id:76654589 --> @unknownbrackets commented on GitHub (Mar 2, 2015): Have improvements in block transfers made any difference here? -[Unknown]
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@daniel229 commented on GitHub (Mar 2, 2015):

That loading screen still black,in software rendering it's showing up though.

GE debugger
01

<!-- gh-comment-id:76668675 --> @daniel229 commented on GitHub (Mar 2, 2015): That loading screen still black,in software rendering it's showing up though. GE debugger ![01](https://cloud.githubusercontent.com/assets/3481559/6436823/b65225ee-c0f0-11e4-814d-f84076d741e1.png)
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@unknownbrackets commented on GitHub (Mar 2, 2015):

Hmm, the prim you have is a clear. Any breakpoint hits on that memory?

-[Unknown]

<!-- gh-comment-id:76669011 --> @unknownbrackets commented on GitHub (Mar 2, 2015): Hmm, the prim you have is a clear. Any breakpoint hits on that memory? -[Unknown]
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@daniel229 commented on GitHub (Mar 2, 2015):

This function
02

full function
https://gist.github.com/daniel229/252243fd8e9542fb26f1

<!-- gh-comment-id:76670217 --> @daniel229 commented on GitHub (Mar 2, 2015): This function ![02](https://cloud.githubusercontent.com/assets/3481559/6437034/a5e961b0-c0f3-11e4-9ca6-26d0db7213ff.png) full function https://gist.github.com/daniel229/252243fd8e9542fb26f1
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@daniel229 commented on GitHub (Mar 2, 2015):

Should be this noe drawing the loading screen,and the texture is black

03

<!-- gh-comment-id:76672300 --> @daniel229 commented on GitHub (Mar 2, 2015): Should be this noe drawing the loading screen,and the texture is black ![03](https://cloud.githubusercontent.com/assets/3481559/6437244/bf6d7d3a-c0f6-11e4-9d5b-457cb783e7ef.png)
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@unknownbrackets commented on GitHub (Mar 2, 2015):

It looks like that dmac memcpy should be copying between the two framebuffers. I wonder why it's not doing it though? sceDmacMemcpy should work.

In Core/HLE/sceDmac.cpp, what if you take this:

    if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) {
        skip = gpu->PerformMemoryCopy(dst, src, size);
    }

And make it:

    if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) {
        skip = gpu->PerformMemoryCopy(dst, src, size);
        NOTICE_LOG(HLE, "sceDmacMemcpy %08x -> %08x (%x): handled by gpu=%d", src, dst, size, skip);
    } else {
        NOTICE_LOG(HLE, "Non-VRAM sceDmacMemcpy %08x -> %08x (%x)", src, dst, size);
    }

It should log "04000000 -> 04044000 (44000): handled by gpu=1", but it seems like it will be logging "handled by gpu=0". Either way, does it log this every frame or just once?

-[Unknown]

<!-- gh-comment-id:76674441 --> @unknownbrackets commented on GitHub (Mar 2, 2015): It looks like that dmac memcpy should be copying between the two framebuffers. I wonder why it's not doing it though? sceDmacMemcpy should work. In Core/HLE/sceDmac.cpp, what if you take this: ``` c++ if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) { skip = gpu->PerformMemoryCopy(dst, src, size); } ``` And make it: ``` c++ if (Memory::IsVRAMAddress(src) || Memory::IsVRAMAddress(dst)) { skip = gpu->PerformMemoryCopy(dst, src, size); NOTICE_LOG(HLE, "sceDmacMemcpy %08x -> %08x (%x): handled by gpu=%d", src, dst, size, skip); } else { NOTICE_LOG(HLE, "Non-VRAM sceDmacMemcpy %08x -> %08x (%x)", src, dst, size); } ``` It should log "04000000 -> 04044000 (44000): handled by gpu=1", but it seems like it will be logging "handled by gpu=0". Either way, does it log this every frame or just once? -[Unknown]
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@daniel229 commented on GitHub (Mar 2, 2015):

log 1 time handled by gpu=1
01

<!-- gh-comment-id:76679347 --> @daniel229 commented on GitHub (Mar 2, 2015): log 1 time handled by gpu=1 ![01](https://cloud.githubusercontent.com/assets/3481559/6437977/c952c31a-c0ff-11e4-8213-c035f8f2dab1.png)
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@daniel229 commented on GitHub (Mar 2, 2015):

I think it not that function,the background appearing before sceMpegInit() in software rendering.
It loads the background right after

I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(0)
I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(1)
I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(3)

So probably these affect the background

user_main    I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00000000 : 480 x 272 x 0
user_main    W[G3D]: Common\FramebufferCommon.cpp:522 Memcpy fbo upload 04400000 -> 04000000
user_main    W[G3D]: GLES\TextureCache.cpp:413 Render to texture with incompatible formats 3 != 0 at 00000000
<!-- gh-comment-id:76684131 --> @daniel229 commented on GitHub (Mar 2, 2015): I think it not that function,the background appearing before sceMpegInit() in software rendering. It loads the background right after ``` I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(0) I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(1) I[UTIL]: HLE\sceUtility.cpp:190 0=sceUtilityLoadAvModule(3) ``` So probably these affect the background ``` user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00000000 : 480 x 272 x 0 user_main W[G3D]: Common\FramebufferCommon.cpp:522 Memcpy fbo upload 04400000 -> 04000000 user_main W[G3D]: GLES\TextureCache.cpp:413 Render to texture with incompatible formats 3 != 0 at 00000000 ```
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@ppmeis commented on GitHub (Jul 25, 2015):

Tested with latest build. Still same issues during loading screens, also sound in videos are desync:
image

<!-- gh-comment-id:124883212 --> @ppmeis commented on GitHub (Jul 25, 2015): Tested with latest build. Still same issues during loading screens, also sound in videos are desync: ![image](https://cloud.githubusercontent.com/assets/4381277/8891092/85985e7c-331a-11e5-9176-2561983c2102.png)
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@ppmeis commented on GitHub (Dec 6, 2015):

Tested with latest build. Same status.

<!-- gh-comment-id:162354456 --> @ppmeis commented on GitHub (Dec 6, 2015): Tested with latest build. Same status.
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@JimsAlliance commented on GitHub (Nov 10, 2018):

These issues still exist in the latest v1.7.1 builds.
No advances in the last 3 years seem to have helped.

<!-- gh-comment-id:437596510 --> @JimsAlliance commented on GitHub (Nov 10, 2018): These issues still exist in the latest v1.7.1 builds. No advances in the last 3 years seem to have helped.
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@ppmeis commented on GitHub (Nov 11, 2018):

Tested in latest Windows build. Same status:
image

<!-- gh-comment-id:437711723 --> @ppmeis commented on GitHub (Nov 11, 2018): Tested in latest Windows build. Same status: ![image](https://user-images.githubusercontent.com/4381277/48319010-61d0c980-e608-11e8-8f10-c8fd022e4162.png)
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@ppmeis commented on GitHub (Nov 24, 2018):

@benderscruffy this related to loading screen errors and sound. Graphics are mentioned in #11551

<!-- gh-comment-id:441369207 --> @ppmeis commented on GitHub (Nov 24, 2018): @benderscruffy this related to loading screen errors and sound. Graphics are mentioned in #11551
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@unknownbrackets commented on GitHub (Apr 6, 2020):

So I think the issue here is really an mpeg issue, and it's similar to other desync issues: I think our timing of when we start returning video and audio frames is wrong. We may need to return "no data yet" a few times before returning data. This might enable both the loading screen and audio sync to show as they should.

-[Unknown]

<!-- gh-comment-id:609586512 --> @unknownbrackets commented on GitHub (Apr 6, 2020): So I think the issue here is really an mpeg issue, and it's similar to other desync issues: I think our timing of when we start returning video and audio frames is wrong. We may need to return "no data yet" a few times before returning data. This might enable both the loading screen and audio sync to show as they should. -[Unknown]
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@ghost commented on GitHub (Oct 3, 2021):

Why super slow using OpenGL?
Screenshot_2021-10-03-19-52-28-563_org ppsspp ppsspp
opengl.ppdmp.zip

<!-- gh-comment-id:932937746 --> @ghost commented on GitHub (Oct 3, 2021): Why super slow using OpenGL? ![Screenshot_2021-10-03-19-52-28-563_org ppsspp ppsspp](https://user-images.githubusercontent.com/37603562/135752923-0b690643-70c6-4853-8cf8-1caf9b4a34f6.jpg) [opengl.ppdmp.zip](https://github.com/hrydgard/ppsspp/files/7273278/opengl.ppdmp.zip)
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@Levan7 commented on GitHub (May 30, 2023):

Tested the video still runs fast

<!-- gh-comment-id:1568315351 --> @Levan7 commented on GitHub (May 30, 2023): Tested the video still runs fast
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@thelastangryman1907 commented on GitHub (Nov 19, 2025):

This is still broken. Is there any way to play this game correctly?

<!-- gh-comment-id:3550379525 --> @thelastangryman1907 commented on GitHub (Nov 19, 2025): This is still broken. Is there any way to play this game correctly?
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