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[GH-ISSUE #2929] SD Gundam Generation Overworld & some other games can't load Custom BGM #1202
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Originally created by @codename1706 on GitHub (Jul 26, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2929
To active Custom BGM, some games require to load the Music folder in root. For example, SD Gundam Generation Overworld requires user put mp3 files in memstick:\MUSIC\OVERWORLD.
I'm sorry for posting in wrong place last time.
@hrydgard commented on GitHub (Jul 26, 2013):
Yeah? Then put stuff in memstick:\MUSIC\OVERWORLD. On PC, memstick: is just the memstick folder under PPSSPP. On Android, memstick: is simply your USB storage / SD card root.
@codename1706 commented on GitHub (Jul 27, 2013):
Thanks for your reply. I've tried on both PC & Android device, and none of them works.
@sum2012 commented on GitHub (Jul 27, 2013):
Related the question to JPCSP forum.
But still don't solve.
http://www.emunewz.net/forum/showthread.php?tid=142019
@codename1706 commented on GitHub (Jul 28, 2013):
I also tried the eCFW 6.60 Tn-V on PS Vita, and it doesn't support custom BGM too. It seems difficult to make custom BGM work on emulation.
@unknownbrackets commented on GitHub (Dec 7, 2013):
Can you post a log of what the game does when you try to use custom bgm?
-[Unknown]
@sum2012 commented on GitHub (Dec 9, 2013):
Seem need impl sceMp3InitResource first
https://gist.github.com/sum2012/9bd096a1364c1808862c
@unknownbrackets commented on GitHub (Jan 30, 2014):
Does it work in JPCSP? Also, does anyone know of any demo or homebrew that supports custom bgm in a way that does not work in PPSSPP?
-[Unknown]
@sum2012 commented on GitHub (Jan 30, 2014):
I remember JPCSP doesn't work.
@kaienfr commented on GitHub (Mar 28, 2014):
jpcsp supports custom bgm recently https://code.google.com/p/jpcsp/source/detail?r=3468
We should also do something to support it.
We basicly have two things to fix:
in ppsspp
in jpcsp

in ppsspp
in jpcsp

@thedax commented on GitHub (Jul 31, 2014):
Leaving the mojibake issue aside, do the Gundam games load custom BGMs fine now? Project Diva 2nd seems to work okay with it, but it's the only game I have that has such a feature.
@issuer commented on GitHub (Jan 9, 2015):
Try enabling the Sound Speed Hack in Audio and see if it fixes it. Many games that use Custom BGMs benefit from it.
@Saramagrean commented on GitHub (Mar 12, 2019):
SD Gundam Generation Overworld with v1.7.5 build 553, CustomBGM can load and playable.

.
@hrydgard commented on GitHub (Mar 12, 2019):
I'm gonna close this then.