[GH-ISSUE #2929] SD Gundam Generation Overworld & some other games can't load Custom BGM #1202

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opened 2026-03-17 20:45:04 +03:00 by kerem · 13 comments
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Originally created by @codename1706 on GitHub (Jul 26, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2929

To active Custom BGM, some games require to load the Music folder in root. For example, SD Gundam Generation Overworld requires user put mp3 files in memstick:\MUSIC\OVERWORLD.
I'm sorry for posting in wrong place last time.

Originally created by @codename1706 on GitHub (Jul 26, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2929 To active Custom BGM, some games require to load the Music folder in root. For example, SD Gundam Generation Overworld requires user put mp3 files in memstick:\MUSIC\OVERWORLD. I'm sorry for posting in wrong place last time.
kerem 2026-03-17 20:45:04 +03:00
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@hrydgard commented on GitHub (Jul 26, 2013):

Yeah? Then put stuff in memstick:\MUSIC\OVERWORLD. On PC, memstick: is just the memstick folder under PPSSPP. On Android, memstick: is simply your USB storage / SD card root.

<!-- gh-comment-id:21652866 --> @hrydgard commented on GitHub (Jul 26, 2013): Yeah? Then put stuff in memstick:\MUSIC\OVERWORLD. On PC, memstick: is just the memstick folder under PPSSPP. On Android, memstick: is simply your USB storage / SD card root.
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@codename1706 commented on GitHub (Jul 27, 2013):

Thanks for your reply. I've tried on both PC & Android device, and none of them works.

<!-- gh-comment-id:21657582 --> @codename1706 commented on GitHub (Jul 27, 2013): Thanks for your reply. I've tried on both PC & Android device, and none of them works.
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@sum2012 commented on GitHub (Jul 27, 2013):

Related the question to JPCSP forum.
But still don't solve.
http://www.emunewz.net/forum/showthread.php?tid=142019

<!-- gh-comment-id:21673722 --> @sum2012 commented on GitHub (Jul 27, 2013): Related the question to JPCSP forum. But still don't solve. http://www.emunewz.net/forum/showthread.php?tid=142019
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@codename1706 commented on GitHub (Jul 28, 2013):

I also tried the eCFW 6.60 Tn-V on PS Vita, and it doesn't support custom BGM too. It seems difficult to make custom BGM work on emulation.

<!-- gh-comment-id:21676050 --> @codename1706 commented on GitHub (Jul 28, 2013): I also tried the eCFW 6.60 Tn-V on PS Vita, and it doesn't support custom BGM too. It seems difficult to make custom BGM work on emulation.
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@unknownbrackets commented on GitHub (Dec 7, 2013):

Can you post a log of what the game does when you try to use custom bgm?

-[Unknown]

<!-- gh-comment-id:30046858 --> @unknownbrackets commented on GitHub (Dec 7, 2013): Can you post a log of what the game does when you try to use custom bgm? -[Unknown]
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@sum2012 commented on GitHub (Dec 9, 2013):

Seem need impl sceMp3InitResource first

https://gist.github.com/sum2012/9bd096a1364c1808862c

<!-- gh-comment-id:30183842 --> @sum2012 commented on GitHub (Dec 9, 2013): Seem need impl sceMp3InitResource first https://gist.github.com/sum2012/9bd096a1364c1808862c
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@unknownbrackets commented on GitHub (Jan 30, 2014):

Does it work in JPCSP? Also, does anyone know of any demo or homebrew that supports custom bgm in a way that does not work in PPSSPP?

-[Unknown]

<!-- gh-comment-id:33665189 --> @unknownbrackets commented on GitHub (Jan 30, 2014): Does it work in JPCSP? Also, does anyone know of any demo or homebrew that supports custom bgm in a way that does not work in PPSSPP? -[Unknown]
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@sum2012 commented on GitHub (Jan 30, 2014):

I remember JPCSP doesn't work.

<!-- gh-comment-id:33672211 --> @sum2012 commented on GitHub (Jan 30, 2014): I remember JPCSP doesn't work.
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@kaienfr commented on GitHub (Mar 28, 2014):

jpcsp supports custom bgm recently https://code.google.com/p/jpcsp/source/detail?r=3468
We should also do something to support it.
We basicly have two things to fix:

  1. in our sceIODread, we can detect folders (including . and ..) in "ms0:/MUSIC/", but the folder's name can not be shown in the game.
    in ppsspp
    uljm05681_00000

in jpcsp
npjh50465-shot-1

  1. the music files can not be detected. You will find nothing files in the game when enter the music folder and subfolders,
    in ppsspp
    uljm05681_00001

in jpcsp
npjh50465-shot-2

<!-- gh-comment-id:38887310 --> @kaienfr commented on GitHub (Mar 28, 2014): jpcsp supports custom bgm recently https://code.google.com/p/jpcsp/source/detail?r=3468 We should also do something to support it. We basicly have two things to fix: 1. in our sceIODread, we can detect folders (including . and ..) in "ms0:/MUSIC/", but the folder's name can not be shown in the game. in ppsspp ![uljm05681_00000](https://cloud.githubusercontent.com/assets/5306849/2546320/9c3a9ba6-b632-11e3-9d48-195d513b42c0.jpg) in jpcsp ![npjh50465-shot-1](https://cloud.githubusercontent.com/assets/5306849/2546315/80f524ba-b632-11e3-8d6e-c5a207fdcfbc.png) 1. the music files can not be detected. You will find nothing files in the game when enter the music folder and subfolders, in ppsspp ![uljm05681_00001](https://cloud.githubusercontent.com/assets/5306849/2546321/9c3ee04e-b632-11e3-8e59-6e5d1a3f0307.jpg) in jpcsp ![npjh50465-shot-2](https://cloud.githubusercontent.com/assets/5306849/2546316/80fa5638-b632-11e3-8a60-5ceebb6a98b0.png)
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@thedax commented on GitHub (Jul 31, 2014):

Leaving the mojibake issue aside, do the Gundam games load custom BGMs fine now? Project Diva 2nd seems to work okay with it, but it's the only game I have that has such a feature.

<!-- gh-comment-id:50733176 --> @thedax commented on GitHub (Jul 31, 2014): Leaving the mojibake issue aside, do the Gundam games load custom BGMs fine now? Project Diva 2nd seems to work okay with it, but it's the only game I have that has such a feature.
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@issuer commented on GitHub (Jan 9, 2015):

Try enabling the Sound Speed Hack in Audio and see if it fixes it. Many games that use Custom BGMs benefit from it.

<!-- gh-comment-id:69331962 --> @issuer commented on GitHub (Jan 9, 2015): Try enabling the Sound Speed Hack in Audio and see if it fixes it. Many games that use Custom BGMs benefit from it.
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@Saramagrean commented on GitHub (Mar 12, 2019):

SD Gundam Generation Overworld with v1.7.5 build 553, CustomBGM can load and playable.
CustomBGM
.

<!-- gh-comment-id:471890302 --> @Saramagrean commented on GitHub (Mar 12, 2019): SD Gundam Generation Overworld with v1.7.5 build 553, CustomBGM can load and playable. ![CustomBGM](https://user-images.githubusercontent.com/26355472/54182701-d3485800-44d4-11e9-8200-a797b8cc9545.png) .
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@hrydgard commented on GitHub (Mar 12, 2019):

I'm gonna close this then.

<!-- gh-comment-id:471890611 --> @hrydgard commented on GitHub (Mar 12, 2019): I'm gonna close this then.
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starred/ppsspp#1202
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