mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-04-24 21:56:10 +03:00
[GH-ISSUE #2927] slow to save game in lego games #1200
Labels
No labels
Atrac3+
Audio
CPU emulation
D3D11
D3D9 (removed)
Depth / Z
Feature Request
Font Atlas
GE emulation
Guardband / Range Culling
HLE/Kernel
I/O
Input/Controller
MP3
Multithreading
Needs hardware testing
Networking/adhoc/infrastructure
No Feedback / Outdated?
OpenGL
PGF / sceFont
PSMF / MPEG
Platform-specific (Android)
Platform-specific (Windows)
Platform-specific (iOS)
PowerVR GPU
SDL2
Saving issue
User Interface
Vulkan
arm64jit
armjit
armv6
x86jit
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/ppsspp#1200
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @luisloco on GitHub (Jul 26, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2927
slow when saving a game low fps in games lego
edit
@dbz400 commented on GitHub (Jul 26, 2013):
In buffered or non-buffered mode ? and finally you can save or not
@luisloco commented on GitHub (Jul 26, 2013):
all black screen games In non-buffered mode, In buffered slow save Lego Batman, Lego Indiana Jone
@dbz400 commented on GitHub (Jul 26, 2013):
I see. I did see some games like Fate Extra requires buffered-mode to show up the load/save dialog though i don't understand why .
@luisloco commented on GitHub (Jul 27, 2013):
you can fix the problem?
@dbz400 commented on GitHub (Jul 27, 2013):
How's the latest build do ?
@luisloco commented on GitHub (Jul 27, 2013):
the problem persists friend
@luisloco commented on GitHub (Jul 27, 2013):
when selecting save or load game the fps down
@dbz400 commented on GitHub (Jul 27, 2013):
I see. i will check this out to see what is real problem
@dbz400 commented on GitHub (Jul 28, 2013):
Alright . i can reproduce it now , it caused by excessive logging (invalid read address) .Will try to see if can fix it .
@dbz400 commented on GitHub (Jul 28, 2013):
I will leave it to this fix #2957 probably there .
@unknownbrackets commented on GitHub (Jul 28, 2013):
The solution to "invalid read address" causing problems isn't really to ignore the error.
-[Unknown]
@dbz400 commented on GitHub (Jul 28, 2013):
Yep , we should probably find out why get invalid read address .
@luisloco commented on GitHub (Aug 19, 2013):
hello friends I have reviewed the new build but none has a solution still in the game: (
@dbz400 commented on GitHub (Aug 20, 2013):
It should be at least workarounded by disable logging
@luisloco commented on GitHub (Aug 20, 2013):
ok thank you friend, to disable logging fps not lower but another problem occurs only hear the background music, the attacks and strokes are not heard to disable logging
@unknownbrackets commented on GitHub (Oct 14, 2013):
Has this improved at all? I can't remember exactly when some buffer overflow issues were fixed in the savedata code.
-[Unknown]
@dbz400 commented on GitHub (Oct 16, 2013):
It is still same issue here .Just checked
@dbz400 commented on GitHub (Jan 5, 2014):
For this issue , how can i know where it runs Memory::Read_U32(,
)05:29:853 NuSoundPSP_L W[MM]: MemmapFunctions.cpp:94 ReadFromHardware: Invalid address 00000000
05:29:853 NuSoundPSP_L W[MM]: MemmapFunctions.cpp:94 ReadFromHardware: Invalid address 00000000
@dbz400 commented on GitHub (Jan 5, 2014):
Alright .Just run debug log .Looks like it is sceKernelReceiveMbx()
11:29:009 NuSoundPSP_L D[KERNEL]: hle\scekernelsemaphore.cpp:297 sceKernelSignalSema(298, 1): overflow (at 1024)
11:29:009 NuSoundPSP_L D[KERNEL]: hle\scekernelmbx.cpp:475 sceKernelReceiveMbx(297, 0bfaeea0, 00000000): sending first queue message
11:29:009 NuSoundPSP_L W[MM]: core\memmapfunctions.cpp:94 ReadFromHardware: Invalid address 00000000
11:29:009 NuSoundPSP_L D[KERNEL]: hle\scekernelsemaphore.cpp:297 sceKernelSignalSema(298, 1): overflow (at 1024)
11:29:009 NuSoundPSP_L D[KERNEL]: hle\scekernelmbx.cpp:475 sceKernelReceiveMbx(297, 0bfaeea0, 00000000): sending first queue message
11:29:009 NuSoundPSP_L W[MM]: core\memmapfunctions.cpp:94 ReadFromHardware: Invalid address 00000000