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[GH-ISSUE #2865] iOS sound quits if a notification plays a sound #1172
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starred/ppsspp#1172
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Originally created by @jtraynham on GitHub (Jul 20, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2865
This is mainly here for my benefit, to remind me to look into it. The sound should just duck when a notification comes in, but it completely stops. I need to double check the core audio settings.
@thedax commented on GitHub (Feb 3, 2014):
Is this issue still relevant? There's been no feedback in 7 months, nor pull requests.
@jtraynham commented on GitHub (Feb 3, 2014):
I simply haven't had the time to look into it because of my job. It doesn't look like the core audio files have been touched since I worked on them, so I imagine this is still a problem. I don't have PPSSPP installed on my iPhone at the moment, so I can't test it. @sky-zer seems to know his/her way around objective-c, maybe he/she can look into it. It seems like I just needed to add a callback to handle the ducking.
@adrian17 commented on GitHub (Feb 3, 2014):
It's still present - I've just triggered a timer and the sound stopped, it didn't come back until I restarted the game.
@thedax commented on GitHub (Feb 3, 2014):
@jtraynham: Alrighty, I was just curious, I didn't want to sound like I was demanding a fix or anything. I've been going through and seeing if old issues are still present. :)
Thanks for replying.