[GH-ISSUE #2865] iOS sound quits if a notification plays a sound #1172

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opened 2026-03-17 20:27:25 +03:00 by kerem · 4 comments
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Originally created by @jtraynham on GitHub (Jul 20, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2865

This is mainly here for my benefit, to remind me to look into it. The sound should just duck when a notification comes in, but it completely stops. I need to double check the core audio settings.

Originally created by @jtraynham on GitHub (Jul 20, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2865 This is mainly here for my benefit, to remind me to look into it. The sound should just duck when a notification comes in, but it completely stops. I need to double check the core audio settings.
kerem 2026-03-17 20:27:25 +03:00
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@thedax commented on GitHub (Feb 3, 2014):

Is this issue still relevant? There's been no feedback in 7 months, nor pull requests.

<!-- gh-comment-id:33922806 --> @thedax commented on GitHub (Feb 3, 2014): Is this issue still relevant? There's been no feedback in 7 months, nor pull requests.
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@jtraynham commented on GitHub (Feb 3, 2014):

I simply haven't had the time to look into it because of my job. It doesn't look like the core audio files have been touched since I worked on them, so I imagine this is still a problem. I don't have PPSSPP installed on my iPhone at the moment, so I can't test it. @sky-zer seems to know his/her way around objective-c, maybe he/she can look into it. It seems like I just needed to add a callback to handle the ducking.

<!-- gh-comment-id:33963178 --> @jtraynham commented on GitHub (Feb 3, 2014): I simply haven't had the time to look into it because of my job. It doesn't look like the core audio files have been touched since I worked on them, so I imagine this is still a problem. I don't have PPSSPP installed on my iPhone at the moment, so I can't test it. @sky-zer seems to know his/her way around objective-c, maybe he/she can look into it. It seems like I just needed to add a callback to handle the ducking.
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@adrian17 commented on GitHub (Feb 3, 2014):

It's still present - I've just triggered a timer and the sound stopped, it didn't come back until I restarted the game.

<!-- gh-comment-id:33968351 --> @adrian17 commented on GitHub (Feb 3, 2014): It's still present - I've just triggered a timer and the sound stopped, it didn't come back until I restarted the game.
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@thedax commented on GitHub (Feb 3, 2014):

@jtraynham: Alrighty, I was just curious, I didn't want to sound like I was demanding a fix or anything. I've been going through and seeing if old issues are still present. :)

Thanks for replying.

<!-- gh-comment-id:34005725 --> @thedax commented on GitHub (Feb 3, 2014): @jtraynham: Alrighty, I was just curious, I didn't want to sound like I was demanding a fix or anything. I've been going through and seeing if old issues are still present. :) Thanks for replying.
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starred/ppsspp#1172
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