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[GH-ISSUE #72] Announcements: volume sometimes at max #30
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starred/lox-audioserver#30
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Originally created by @mr-manuel on GitHub (Nov 16, 2025).
Original GitHub issue: https://github.com/lox-audioserver/lox-audioserver/issues/72
Sometimes it happens, that the volume is at max level, when an announcement is played. Is it possible to always use the volume level defined in Loxone, if the player was off/not playing?
@mr-manuel commented on GitHub (Nov 16, 2025):
Probably it would already be enough to reset the volume to
Vonof the function block, if the player is off for like 900 seconds or something like that.@rudyberends commented on GitHub (Nov 16, 2025):
There is an updated version of alert manager available that now always uses the volume levels set in loxoneconfig and restores the previous value after the alert has ended
Its available in the testing branch
@mr-manuel commented on GitHub (Nov 23, 2025):
The volume is only increased, if the value of the function block is lower then the current volume, right?
@rudyberends commented on GitHub (Dec 29, 2025):
right
@mr-manuel commented on GitHub (Dec 29, 2025):
Thanks