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[GH-ISSUE #628] [Feature Request] Add option to use simple filenames for save files using the filename of the loaded ROM file #98
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Originally created by @kevh182 on GitHub (Dec 1, 2025).
Original GitHub issue: https://github.com/gopher64/gopher64/issues/628
Currently, the save files from gopher64 are saved as
<game title from header>-<SHA256 Hash>.extension:In order to bring in a save from another emulator/flash cart, you need to find the "game title" string from the header of the ROM file using a hex editor, calculate the ROM's SHA256 Hash, and rename the save file accordingly (as long as it doesn't require byte-swapping).
Legend of Zelda, The - Ocarina of Time (USA).z64-->THE LEGEND OF ZELDA-C916AB315FBE82A22169BFF13D6B866E9FDDC907461EB6B0A227B82ACDF5B506.sra[Request]
Add an option to use simple filenames for save files using the filename of the loaded ROM file.
Legend of Zelda, The - Ocarina of Time (USA).z64-->Legend of Zelda, The - Ocarina of Time (USA).sraThis would make things easier to bring in saves from other emulators/flash carts/ MiSTer/etc.
@loganmc10 commented on GitHub (Feb 23, 2026):
I don't plan to add this, there is a chance it could corrupt a save file. Sometimes there are mods/hacks that use the same filename, or different versions of the same ROM