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[GH-ISSUE #393] Hey You Pikachu freezes #36
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Originally created by @es20490446e on GitHub (May 5, 2025).
Original GitHub issue: https://github.com/gopher64/gopher64/issues/393
When talking to Pikachu.
@loganmc10 commented on GitHub (May 5, 2025):
It freezes because another window opens giving you the option of what to "say". If you are playing in full screen you probably need go into window mode and look for the other window.
@es20490446e commented on GitHub (May 5, 2025):
I see. The default behavior of Kwin is to prevent the new window to grab focus.
Maybe room for improvement?
@loganmc10 commented on GitHub (May 5, 2025):
Yes, I would like to remove the window and integrate a speech recognition engine instead.
I started the work: https://github.com/gopher64/gopher64/compare/main...vru
But I haven't found a good way to integrate a speech engine in Rust yet.
@es20490446e commented on GitHub (May 5, 2025):
Maybe it's not worth it, just for a single game that is not that great.
Just having something to select the answer, that gains focus, may be simpler.
@es20490446e commented on GitHub (May 5, 2025):
Anyway interfacing with vosk-api shall be possible.
@loganmc10 commented on GitHub (May 5, 2025):
Yes I would prefer to use vosk, however, as far as I know, it is only distributed as a shared library. Right now, gopher64 is a single binary, and I really don't want to add any extra DLLs/shared libraries.
@es20490446e commented on GitHub (May 5, 2025):
I see.
By the way, when compiling both vosk and simple64 for Linux, speech recognition seemed not to work.
It did though when using the Windows binaries through Wine.
So using vosk may be a little problematic.
@loganmc10 commented on GitHub (Jun 25, 2025):
I've recently updated the GUI, it will be included in the next release. This should hopefully resolve this issue
@es20490446e commented on GitHub (Jun 25, 2025):
👌