[PR #51] [MERGED] Update eframe requirement from 0.26 to 0.27 #163

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opened 2026-03-03 13:46:14 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/gopher64/gopher64/pull/51
Author: @dependabot[bot]
Created: 3/27/2024
Status: Merged
Merged: 3/27/2024
Merged by: @loganmc10

Base: mainHead: dependabot/cargo/eframe-0.27


📝 Commits (1)

  • 1823363 Update eframe requirement from 0.26 to 0.27

📊 Changes

1 file changed (+1 additions, -1 deletions)

View changed files

📝 Cargo.toml (+1 -1)

📄 Description

Updates the requirements on eframe to permit the latest version.

Release notes

Sourced from eframe's releases.

0.27.0 - Nicer menus and new hit test logic

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui changelog

The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful. The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates. It enabled getting a Response for a widget before creating it using Context::read_response. This will in the future unlock more powerful widget styling options. The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.

The menus have also been improved so that they both act and feel better, with no change in API. Included in this is much nicer looking shadows, supporting an offset.

⚠️ BREAKING

  • Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
  • Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
  • Memory::focus has been renamed Memory::focused
  • Area::new now takes an Id by argument #4115
  • Change the definition of clicked_by #4192

☰ Menu related improvements

  • Add some distance between parent menu and submenu #4230
  • Add Area::sense and improve hit-testing of buttons in menus #4234
  • Improve logic for when submenus are kept open #4166
  • Better align menus with the button that opened them #4233
  • Hide hover UI when showing the context menu #4138 (thanks @​abey79!)
  • CSS-like Shadow with offset, spread, and blur #4232
  • On touch screens, press-and-hold equals a secondary click #4195

Added

... (truncated)

Changelog

Sourced from eframe's changelog.

0.27.0 - 2024-03-26 - Nicer menus and new hit test logic

The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful. The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates. It enabled getting a Response for a widget before creating it using Context::read_response. This will in the future unlock more powerful widget styling options. The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.

The menus have also been improved so that they both act and feel better, with no change in API. Included in this is much nicer looking shadows, supporting an offset.

⚠️ BREAKING

  • Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
  • Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
  • Memory::focus has been renamed Memory::focused
  • Area::new now takes an Id by argument #4115
  • Change the definition of clicked_by #4192

☰ Menu related improvements

  • Add some distance between parent menu and submenu #4230
  • Add Area::sense and improve hit-testing of buttons in menus #4234
  • Improve logic for when submenus are kept open #4166
  • Better align menus with the button that opened them #4233
  • Hide hover UI when showing the context menu #4138 (thanks @​abey79!)
  • CSS-like Shadow with offset, spread, and blur #4232
  • On touch screens, press-and-hold equals a secondary click #4195

Added

... (truncated)

Commits
  • 4d4cb3d Release 0.27.0 - Nicer menus and new hit test logic
  • f8d7d0e Enforce writing username in TODO comments (#4235)
  • 884cf6d Add some tests for Rect
  • 8a880d6 Add Area::sense and improve hit-testing of buttons in menus (#4234)
  • 9cfaf8b Better align menus with the button that opened them (#4233)
  • c530504 CSS-like shadows with offset, spread, and blur (#4232)
  • 1634554 Add Margin to epaint (#4231)
  • cf8c37c Add some distance between parent menu and submenu (#4230)
  • ab6c3f9 Add an API for customizing the return key in TextEdit (#4085)
  • 287a550 egui demo: Add drop down to resize the window (#4197)
  • Additional commits viewable in compare view

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🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/gopher64/gopher64/pull/51 **Author:** [@dependabot[bot]](https://github.com/apps/dependabot) **Created:** 3/27/2024 **Status:** ✅ Merged **Merged:** 3/27/2024 **Merged by:** [@loganmc10](https://github.com/loganmc10) **Base:** `main` ← **Head:** `dependabot/cargo/eframe-0.27` --- ### 📝 Commits (1) - [`1823363`](https://github.com/gopher64/gopher64/commit/1823363219bf06605f3e5cfcaf375d8ad8ae5449) Update eframe requirement from 0.26 to 0.27 ### 📊 Changes **1 file changed** (+1 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `Cargo.toml` (+1 -1) </details> ### 📄 Description Updates the requirements on [eframe](https://github.com/emilk/egui) to permit the latest version. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/emilk/egui/releases">eframe's releases</a>.</em></p> <blockquote> <h2>0.27.0 - Nicer menus and new hit test logic</h2> <p>egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.</p> <p>Try it now: <a href="https://www.egui.rs/">https://www.egui.rs/</a></p> <h1>egui changelog</h1> <p>The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful. The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates. It enabled getting a <code>Response</code> for a widget <em>before</em> creating it using <code>Context::read_response</code>. This will in the future unlock more powerful widget styling options. The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.</p> <p>The menus have also been improved so that they both act and feel better, with no change in API. Included in this is much nicer looking shadows, supporting an offset.</p> <!-- raw HTML omitted --> <h3>⚠️ BREAKING</h3> <ul> <li><code>Response::clicked*</code> and <code>Response::dragged*</code> may lock the <code>Context</code>, so don't call it from a <code>Context</code>-locking closure.</li> <li><code>Response::clicked_by</code> will no longer be true if clicked with keyboard. Use <code>Response::clicked</code> instead.</li> <li><code>Memory::focus</code> has been renamed <code>Memory::focused</code></li> <li><code>Area::new</code> now takes an <code>Id</code> by argument <a href="https://redirect.github.com/emilk/egui/pull/4115">#4115</a></li> <li>Change the definition of <code>clicked_by</code> <a href="https://redirect.github.com/emilk/egui/pull/4192">#4192</a></li> </ul> <h3>☰ Menu related improvements</h3> <ul> <li>Add some distance between parent menu and submenu <a href="https://redirect.github.com/emilk/egui/pull/4230">#4230</a></li> <li>Add <code>Area::sense</code> and improve hit-testing of buttons in menus <a href="https://redirect.github.com/emilk/egui/pull/4234">#4234</a></li> <li>Improve logic for when submenus are kept open <a href="https://redirect.github.com/emilk/egui/pull/4166">#4166</a></li> <li>Better align menus with the button that opened them <a href="https://redirect.github.com/emilk/egui/pull/4233">#4233</a></li> <li>Hide hover UI when showing the context menu <a href="https://redirect.github.com/emilk/egui/pull/4138">#4138</a> (thanks <a href="https://github.com/abey79"><code>@​abey79</code></a>!)</li> <li>CSS-like <code>Shadow</code> with offset, spread, and blur <a href="https://redirect.github.com/emilk/egui/pull/4232">#4232</a></li> <li>On touch screens, press-and-hold equals a secondary click <a href="https://redirect.github.com/emilk/egui/pull/4195">#4195</a></li> </ul> <h3>⭐ Added</h3> <ul> <li>Add with_taskbar to viewport builder <a href="https://redirect.github.com/emilk/egui/pull/3958">#3958</a> (thanks <a href="https://github.com/AnotherNathan"><code>@​AnotherNathan</code></a>!)</li> <li>Add F21 to F35 key bindings <a href="https://redirect.github.com/emilk/egui/pull/4004">#4004</a> (thanks <a href="https://github.com/oscargus"><code>@​oscargus</code></a>!)</li> <li>Add <code>Options::debug_paint_interactive_widgets</code> <a href="https://redirect.github.com/emilk/egui/pull/4018">#4018</a></li> <li>Add <code>Ui::set_opacity</code> <a href="https://redirect.github.com/emilk/egui/pull/3965">#3965</a> (thanks <a href="https://github.com/YgorSouza"><code>@​YgorSouza</code></a>!)</li> <li>Add <code>Response::paint_debug_info()</code> to make it easy to visualize a widget's id and state <a href="https://redirect.github.com/emilk/egui/pull/4056">#4056</a> (thanks <a href="https://github.com/abey79"><code>@​abey79</code></a>!)</li> <li>Add layer transforms, interaction in layer <a href="https://redirect.github.com/emilk/egui/pull/3906">#3906</a> (thanks <a href="https://github.com/Tweoss"><code>@​Tweoss</code></a>!)</li> <li>Add <code>ColorImage::from_gray_iter</code> <a href="https://redirect.github.com/emilk/egui/pull/3536">#3536</a> (thanks <a href="https://github.com/wangxiaochuTHU"><code>@​wangxiaochuTHU</code></a>!)</li> <li>Add API for raw mouse motion <a href="https://redirect.github.com/emilk/egui/pull/4063">#4063</a> (thanks <a href="https://github.com/GiantBlargg"><code>@​GiantBlargg</code></a>!)</li> <li>Add accessibility to <code>ProgressBar</code> and <code>Spinner</code> <a href="https://redirect.github.com/emilk/egui/pull/4139">#4139</a> (thanks <a href="https://github.com/DataTriny"><code>@​DataTriny</code></a>!)</li> <li>Add x11 window type settings to viewport builder <a href="https://redirect.github.com/emilk/egui/pull/4175">#4175</a> (thanks <a href="https://github.com/psethwick"><code>@​psethwick</code></a>!)</li> <li>Add an API for customizing the return key in TextEdit <a href="https://redirect.github.com/emilk/egui/pull/4085">#4085</a> (thanks <a href="https://github.com/lemon-sh"><code>@​lemon-sh</code></a>!)</li> <li>Convenience <code>const fn</code> for <code>Margin</code>, <code>Rounding</code> and <code>Shadow</code> <a href="https://redirect.github.com/emilk/egui/pull/4080">#4080</a> (thanks <a href="https://github.com/0Qwel"><code>@​0Qwel</code></a>!)</li> <li>Serde feature: add serde derives to input related structs <a href="https://redirect.github.com/emilk/egui/pull/4100">#4100</a> (thanks <a href="https://github.com/gweisert"><code>@​gweisert</code></a>!)</li> <li>Give each menu <code>Area</code> an id distinct from the id of what was clicked <a href="https://redirect.github.com/emilk/egui/pull/4114">#4114</a></li> <li><code>epaint</code>: Added <code>Shape::{scale,translate}</code> wrappers <a href="https://redirect.github.com/emilk/egui/pull/4090">#4090</a> (thanks <a href="https://github.com/varphone"><code>@​varphone</code></a>!)</li> <li>A <code>Window</code> can now be resizable in only one direction <a href="https://redirect.github.com/emilk/egui/pull/4155">#4155</a></li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/emilk/egui/blob/master/CHANGELOG.md">eframe's changelog</a>.</em></p> <blockquote> <h2>0.27.0 - 2024-03-26 - Nicer menus and new hit test logic</h2> <p>The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful. The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates. It enabled getting a <code>Response</code> for a widget <em>before</em> creating it using <code>Context::read_response</code>. This will in the future unlock more powerful widget styling options. The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.</p> <p>The menus have also been improved so that they both act and feel better, with no change in API. Included in this is much nicer looking shadows, supporting an offset.</p> <!-- raw HTML omitted --> <h3>⚠️ BREAKING</h3> <ul> <li><code>Response::clicked*</code> and <code>Response::dragged*</code> may lock the <code>Context</code>, so don't call it from a <code>Context</code>-locking closure.</li> <li><code>Response::clicked_by</code> will no longer be true if clicked with keyboard. Use <code>Response::clicked</code> instead.</li> <li><code>Memory::focus</code> has been renamed <code>Memory::focused</code></li> <li><code>Area::new</code> now takes an <code>Id</code> by argument <a href="https://redirect.github.com/emilk/egui/pull/4115">#4115</a></li> <li>Change the definition of <code>clicked_by</code> <a href="https://redirect.github.com/emilk/egui/pull/4192">#4192</a></li> </ul> <h3>☰ Menu related improvements</h3> <ul> <li>Add some distance between parent menu and submenu <a href="https://redirect.github.com/emilk/egui/pull/4230">#4230</a></li> <li>Add <code>Area::sense</code> and improve hit-testing of buttons in menus <a href="https://redirect.github.com/emilk/egui/pull/4234">#4234</a></li> <li>Improve logic for when submenus are kept open <a href="https://redirect.github.com/emilk/egui/pull/4166">#4166</a></li> <li>Better align menus with the button that opened them <a href="https://redirect.github.com/emilk/egui/pull/4233">#4233</a></li> <li>Hide hover UI when showing the context menu <a href="https://redirect.github.com/emilk/egui/pull/4138">#4138</a> (thanks <a href="https://github.com/abey79"><code>@​abey79</code></a>!)</li> <li>CSS-like <code>Shadow</code> with offset, spread, and blur <a href="https://redirect.github.com/emilk/egui/pull/4232">#4232</a></li> <li>On touch screens, press-and-hold equals a secondary click <a href="https://redirect.github.com/emilk/egui/pull/4195">#4195</a></li> </ul> <h3>⭐ Added</h3> <ul> <li>Add with_taskbar to viewport builder <a href="https://redirect.github.com/emilk/egui/pull/3958">#3958</a> (thanks <a href="https://github.com/AnotherNathan"><code>@​AnotherNathan</code></a>!)</li> <li>Add F21 to F35 key bindings <a href="https://redirect.github.com/emilk/egui/pull/4004">#4004</a> (thanks <a href="https://github.com/oscargus"><code>@​oscargus</code></a>!)</li> <li>Add <code>Options::debug_paint_interactive_widgets</code> <a href="https://redirect.github.com/emilk/egui/pull/4018">#4018</a></li> <li>Add <code>Ui::set_opacity</code> <a href="https://redirect.github.com/emilk/egui/pull/3965">#3965</a> (thanks <a href="https://github.com/YgorSouza"><code>@​YgorSouza</code></a>!)</li> <li>Add <code>Response::paint_debug_info()</code> to make it easy to visualize a widget's id and state <a href="https://redirect.github.com/emilk/egui/pull/4056">#4056</a> (thanks <a href="https://github.com/abey79"><code>@​abey79</code></a>!)</li> <li>Add layer transforms, interaction in layer <a href="https://redirect.github.com/emilk/egui/pull/3906">#3906</a> (thanks <a href="https://github.com/Tweoss"><code>@​Tweoss</code></a>!)</li> <li>Add <code>ColorImage::from_gray_iter</code> <a href="https://redirect.github.com/emilk/egui/pull/3536">#3536</a> (thanks <a href="https://github.com/wangxiaochuTHU"><code>@​wangxiaochuTHU</code></a>!)</li> <li>Add API for raw mouse motion <a href="https://redirect.github.com/emilk/egui/pull/4063">#4063</a> (thanks <a href="https://github.com/GiantBlargg"><code>@​GiantBlargg</code></a>!)</li> <li>Add accessibility to <code>ProgressBar</code> and <code>Spinner</code> <a href="https://redirect.github.com/emilk/egui/pull/4139">#4139</a> (thanks <a href="https://github.com/DataTriny"><code>@​DataTriny</code></a>!)</li> <li>Add x11 window type settings to viewport builder <a href="https://redirect.github.com/emilk/egui/pull/4175">#4175</a> (thanks <a href="https://github.com/psethwick"><code>@​psethwick</code></a>!)</li> <li>Add an API for customizing the return key in TextEdit <a href="https://redirect.github.com/emilk/egui/pull/4085">#4085</a> (thanks <a href="https://github.com/lemon-sh"><code>@​lemon-sh</code></a>!)</li> <li>Convenience <code>const fn</code> for <code>Margin</code>, <code>Rounding</code> and <code>Shadow</code> <a href="https://redirect.github.com/emilk/egui/pull/4080">#4080</a> (thanks <a href="https://github.com/0Qwel"><code>@​0Qwel</code></a>!)</li> <li>Serde feature: add serde derives to input related structs <a href="https://redirect.github.com/emilk/egui/pull/4100">#4100</a> (thanks <a href="https://github.com/gweisert"><code>@​gweisert</code></a>!)</li> <li>Give each menu <code>Area</code> an id distinct from the id of what was clicked <a href="https://redirect.github.com/emilk/egui/pull/4114">#4114</a></li> <li><code>epaint</code>: Added <code>Shape::{scale,translate}</code> wrappers <a href="https://redirect.github.com/emilk/egui/pull/4090">#4090</a> (thanks <a href="https://github.com/varphone"><code>@​varphone</code></a>!)</li> <li>A <code>Window</code> can now be resizable in only one direction <a href="https://redirect.github.com/emilk/egui/pull/4155">#4155</a></li> <li>Add <code>EllipseShape</code> <a href="https://redirect.github.com/emilk/egui/pull/4122">#4122</a> (thanks <a href="https://github.com/TheTacBanana"><code>@​TheTacBanana</code></a>!)</li> <li>Adjustable Slider rail height <a href="https://redirect.github.com/emilk/egui/pull/4092">#4092</a> (thanks <a href="https://github.com/rustbasic"><code>@​rustbasic</code></a>!)</li> <li>Expose state override for <code>HeaderResponse</code> <a href="https://redirect.github.com/emilk/egui/pull/4200">#4200</a> (thanks <a href="https://github.com/Zeenobit"><code>@​Zeenobit</code></a>!)</li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/emilk/egui/commit/4d4cb3d20db0517e74ca6ab6d3b646f78fd8123b"><code>4d4cb3d</code></a> Release 0.27.0 - Nicer menus and new hit test logic</li> <li><a href="https://github.com/emilk/egui/commit/f8d7d0ebaa9f991d9796f379fdee9c1014e5d009"><code>f8d7d0e</code></a> Enforce writing username in TODO comments (<a href="https://redirect.github.com/emilk/egui/issues/4235">#4235</a>)</li> <li><a href="https://github.com/emilk/egui/commit/884cf6de3d003094d539e830a3c8cb077ec40cee"><code>884cf6d</code></a> Add some tests for <code>Rect</code></li> <li><a href="https://github.com/emilk/egui/commit/8a880d6d0f851eb06f750364b4c796c0d2853bbc"><code>8a880d6</code></a> Add <code>Area::sense</code> and improve hit-testing of buttons in menus (<a href="https://redirect.github.com/emilk/egui/issues/4234">#4234</a>)</li> <li><a href="https://github.com/emilk/egui/commit/9cfaf8b961bdca7d404ed2173b99055998c90753"><code>9cfaf8b</code></a> Better align menus with the button that opened them (<a href="https://redirect.github.com/emilk/egui/issues/4233">#4233</a>)</li> <li><a href="https://github.com/emilk/egui/commit/c530504a04252105fd8d0da0af3b5ff2876366f4"><code>c530504</code></a> CSS-like shadows with offset, spread, and blur (<a href="https://redirect.github.com/emilk/egui/issues/4232">#4232</a>)</li> <li><a href="https://github.com/emilk/egui/commit/1634554032d2f32a1da2b518923a8bd43b4b2aa3"><code>1634554</code></a> Add <code>Margin</code> to <code>epaint</code> (<a href="https://redirect.github.com/emilk/egui/issues/4231">#4231</a>)</li> <li><a href="https://github.com/emilk/egui/commit/cf8c37c71e249fb131a3de955d975bae53f0862b"><code>cf8c37c</code></a> Add some distance between parent menu and submenu (<a href="https://redirect.github.com/emilk/egui/issues/4230">#4230</a>)</li> <li><a href="https://github.com/emilk/egui/commit/ab6c3f91611268e0b86c03d7b7f3a51dec7f7692"><code>ab6c3f9</code></a> Add an API for customizing the return key in TextEdit (<a href="https://redirect.github.com/emilk/egui/issues/4085">#4085</a>)</li> <li><a href="https://github.com/emilk/egui/commit/287a550b906018213008fc1d5972b7975079a30b"><code>287a550</code></a> egui demo: Add drop down to resize the window (<a href="https://redirect.github.com/emilk/egui/issues/4197">#4197</a>)</li> <li>Additional commits viewable in <a href="https://github.com/emilk/egui/compare/0.26.0...0.27.0">compare view</a></li> </ul> </details> <br /> Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-03-03 13:46:14 +03:00
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starred/gopher64#163
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