[GH-ISSUE #840] Simple fix for DirectX captures not working on secondary screen #660

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opened 2026-02-26 09:32:13 +03:00 by kerem · 0 comments
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Originally created by @NickeManarin on GitHub (Apr 23, 2021).
Original GitHub issue: https://github.com/NickeManarin/ScreenToGif/issues/840

In order for the app to have access to a screen texture, it needs to run on the same video processor as the one used in the rendering of the screen.

For example, if you need to record something on a secondary screen that is rendered by your dedicated GPU, you must set the app to run on that GPU.

image

If you need to capture something on your main display that is rendered by your integrated GPU, you must set the app to run on that GPU.

image

Originally created by @NickeManarin on GitHub (Apr 23, 2021). Original GitHub issue: https://github.com/NickeManarin/ScreenToGif/issues/840 In order for the app to have access to a screen texture, it needs to run on the same video processor as the one used in the rendering of the screen. For example, if you need to record something on a secondary screen that is rendered by your dedicated GPU, you must set the app to run on that GPU. ![image](https://user-images.githubusercontent.com/14798947/115813373-6c8f0b80-a3c9-11eb-9d1f-0e0ee249132e.png) If you need to capture something on your main display that is rendered by your integrated GPU, you must set the app to run on that GPU. ![image](https://user-images.githubusercontent.com/14798947/115813499-a52ee500-a3c9-11eb-88ae-ee360c6044f7.png)
kerem 2026-02-26 09:32:13 +03:00
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starred/ScreenToGif#660
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