[GH-ISSUE #1410] corrupted image error on loading #3680

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opened 2026-03-01 19:14:56 +03:00 by kerem · 0 comments
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Originally created by @JN8086 on GitHub (Sep 6, 2025).
Original GitHub issue: https://github.com/NickeManarin/ScreenToGif/issues/1410

Originally assigned to: @NickeManarin on GitHub.

For the last few weeks I've been having issues importing .stg projects into ScreenToGif. I get the error:

Impossible to load project. It was not possible to load the frames because they are all corrupted or the images are not present where they are expected to.

The log gives me this:

► Title -
Error importing frames with FFmpeg

♦ [Version] Date/Hour -
[2.41.5] 08/29/2025 10:29:36

▬ Message -
Cannot access a disposed object.
Object name: 'System.Diagnostics.Process'.

○ Type -
System.ObjectDisposedException

▲ Source -
System.Private.CoreLib

▼ TargetSite -
Void ThrowObjectDisposedException(System.Object)

♠ StackTrace -
at System.Diagnostics.Process.get_StandardError()
at ScreenToGif.ViewModel.VideoSourceViewModel.GetMultipleScreencaps() in R:\Source\ScreenToGif\ScreenToGif.ViewModel\VideoSourceViewModel.cs:line 750

Things I've tried to fix it that haven't worked:

  1. Clean reinstall of STG
    
  2. Using a different version of ScreenToGif: 2.41.3 to 2.41.5 all give the same error. 2.41.1 and 2.41.2 hang on importing the file, but do allow me to save a file and then open it without it giving the corrupted error.
    
  3. Using a different version of FFmpeg to import .mkv/.mp4 video
    
  4. Using Media Player to import .mkv/.mp4 video
    
  5. Importing the picture files from cache manually into ScreenToGif and making an .stg of that.
    

The weird thing is, old .stg projects (older than a year) work fine. It's just the newer ones that give me an error.

Originally created by @JN8086 on GitHub (Sep 6, 2025). Original GitHub issue: https://github.com/NickeManarin/ScreenToGif/issues/1410 Originally assigned to: @NickeManarin on GitHub. For the last few weeks I've been having issues importing .stg projects into ScreenToGif. I get the error: >Impossible to load project. It was not possible to load the frames because they are all corrupted or the images are not present where they are expected to. The log gives me this: >► Title - >`Error importing frames with FFmpeg` > >♦ [Version] Date/Hour - >`[2.41.5] 08/29/2025 10:29:36` > >▬ Message - >`Cannot access a disposed object.` >Object name: 'System.Diagnostics.Process'. > >○ Type - >`System.ObjectDisposedException` > >▲ Source - >`System.Private.CoreLib` > >▼ TargetSite - >`Void ThrowObjectDisposedException(System.Object)` > >♠ StackTrace - >at System.Diagnostics.Process.get_StandardError() >at ScreenToGif.ViewModel.VideoSourceViewModel.GetMultipleScreencaps() in R:\Source\ScreenToGif\ScreenToGif.ViewModel\VideoSourceViewModel.cs:line 750 Things I've tried to fix it that haven't worked: 1. Clean reinstall of STG 2. Using a different version of ScreenToGif: 2.41.3 to 2.41.5 all give the same error. 2.41.1 and 2.41.2 hang on importing the file, but do allow me to save a file and then open it without it giving the corrupted error. 3. Using a different version of FFmpeg to import .mkv/.mp4 video 4. Using Media Player to import .mkv/.mp4 video 5. Importing the picture files from cache manually into ScreenToGif and making an .stg of that. The weird thing is, old .stg projects (older than a year) work fine. It's just the newer ones that give me an error.
kerem 2026-03-01 19:14:56 +03:00
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starred/ScreenToGif#3680
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