mirror of
https://github.com/NickeManarin/ScreenToGif.git
synced 2026-04-25 07:05:54 +03:00
[GH-ISSUE #840] Simple fix for DirectX captures not working on secondary screen #2540
Labels
No labels
copy cats
duplicated
future feature
pull-request
⬜ Accepted
⬜ Completed
⬜ Help Wanted 💪
⬜ In Progress
⬜ Missing Details
⬜ Pending
⬜ Waiting For Answer ⏳
🆕 feature preview
🔷 Bug 🐛
🔷 Out Of Scope
🔷 Out Of Scope
🔷 Question
🔷Enhancement
🔷Enhancement
🔷Invalid / External
🔷Knowledge Base
🔷Won't Fix
🕑 High
🕑 High
🕑 High
🕕 Medium
🕙 Low
🕛 Critical
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/ScreenToGif#2540
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @NickeManarin on GitHub (Apr 23, 2021).
Original GitHub issue: https://github.com/NickeManarin/ScreenToGif/issues/840
In order for the app to have access to a screen texture, it needs to run on the same video processor as the one used in the rendering of the screen.
For example, if you need to record something on a secondary screen that is rendered by your dedicated GPU, you must set the app to run on that GPU.
If you need to capture something on your main display that is rendered by your integrated GPU, you must set the app to run on that GPU.