[GH-ISSUE #214] [Game Support]: Infinity Blade (I, II, III) #97

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opened 2026-03-03 18:54:32 +03:00 by kerem · 51 comments
Owner

Originally created by @amirsaam on GitHub (Aug 20, 2022).
Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/214

UPDATED ON SEPTEMBER 12 Read before going down

There is none, Epic Games developer account has been banned from Apple's App Store.
Decrypted latest version IPAs from Infinity Blade Official Discord Server: IB I v1.4.3 - IB II v1.3.5 - IB III v1.4.4

Current issues

  • Game fails to install on 1.0.7 - 1.1.0 - 1.1.1 (Does not matter)
  • Game fails to open on 1.0.4 (Does not matter)
  • Game crashes after passing loading screens on Nightlies (All pre 2.0 releases: 55 to 92)
  • Game does not work with keymapping
  • Game experiences graphical issues or broken UI
  • Game fails to connect to servers or complete download

More details

Game become installable after PR #286 from @ohaiibuzzle but instantly crashes when it passes the loading screen and tried to go to the actual game.
Attached the crash log for Nightly build 63.

There is no other IPAs from other sources for in order to use and test.

1.0.7, 1.1.0, 1.1.1 result, no longer matters:

Only thing that PlayCover shows is this after failing to install:
https://user-images.githubusercontent.com/1331289/185754680-e4852ed3-c0bc-415a-ad7f-9660e8ad5627.png
Even the log have no information for share.
Tested on PlayCover 1.0.7, 1.1.0 and 1.1.1 - All have the same result.

My Device: M1 MacBook Pro 2020 13" on macOS 12.5.1

Crash log

Crash log for IB1 on Nightly build 63: SwordGame-2022-09-12-040042.ips.zip

Issue Language

  • Yes my issue is written in English
Originally created by @amirsaam on GitHub (Aug 20, 2022). Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/214 **UPDATED ON SEPTEMBER 12 Read before going down** ### App Store link There is none, Epic Games developer account has been banned from Apple's App Store. Decrypted latest version IPAs from [Infinity Blade Official Discord](https://discord.gg/Rn6FXf2) Server: [IB I v1.4.3](https://drive.google.com/file/d/1fA9pK5bN-BRh509H33FUg7PvZ4WYvkSx/view) - [IB II v1.3.5](https://drive.google.com/file/d/1Y-MqzkQBDcFFol-mM8GczGvKnTTP0ith/view) - [IB III v1.4.4](https://drive.google.com/file/d/1BSEaNMZFVxQ0rapT_upeqAHYNofqWwOe/view) ### Current issues - [X] _Game fails to install on 1.0.7 - 1.1.0 - 1.1.1 (Does not matter)_ - [X] _Game fails to open on 1.0.4 (Does not matter)_ - [X] Game crashes after passing loading screens on Nightlies (All pre 2.0 releases: 55 to 92) - [ ] Game does not work with keymapping - [ ] Game experiences graphical issues or broken UI - [ ] Game fails to connect to servers or complete download ### More details Game become installable after PR #286 from @ohaiibuzzle but instantly crashes when it passes the loading screen and tried to go to the actual game. Attached the crash log for Nightly build 63. **There is no other IPAs from other sources for in order to use and test.** _1.0.7, 1.1.0, 1.1.1 result, no longer matters:_ ``` Only thing that PlayCover shows is this after failing to install: https://user-images.githubusercontent.com/1331289/185754680-e4852ed3-c0bc-415a-ad7f-9660e8ad5627.png Even the log have no information for share. Tested on PlayCover 1.0.7, 1.1.0 and 1.1.1 - All have the same result. ``` My Device: M1 MacBook Pro 2020 13" on macOS 12.5.1 ### Crash log Crash log for IB1 on Nightly build 63: [SwordGame-2022-09-12-040042.ips.zip](https://github.com/PlayCover/PlayCover/files/9543753/SwordGame-2022-09-12-040042.ips.zip) ### Issue Language - [X] Yes my issue is written in English
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@amirsaam commented on GitHub (Aug 20, 2022):

I closed my previously opened issue about this problem in order to open an issue with newly added templates.

<!-- gh-comment-id:1221392546 --> @amirsaam commented on GitHub (Aug 20, 2022): I closed my previously opened issue about this problem in order to open an issue with newly added templates.
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@Depal1 commented on GitHub (Aug 20, 2022):

I think there was an archive of Infinity Blade in the Internet Archive. You could try installing those. I think those can be installed.

<!-- gh-comment-id:1221394024 --> @Depal1 commented on GitHub (Aug 20, 2022): I think there was an archive of Infinity Blade in the Internet Archive. You could try installing those. I think those can be installed.
Author
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@amirsaam commented on GitHub (Aug 20, 2022):

I think there was an archive of Infinity Blade in the Internet Archive. You could try installing those. I think those can be installed.

You mean these IB 1&2 & IB3 archives?

<!-- gh-comment-id:1221395505 --> @amirsaam commented on GitHub (Aug 20, 2022): > I think there was an archive of Infinity Blade in the Internet Archive. You could try installing those. I think those can be installed. You mean these [IB 1&2](https://archive.org/download/infinity-blade) & [IB3](https://archive.org/download/InfinityBlade31.4.4) archives?
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@Candygoblen123 commented on GitHub (Aug 20, 2022):

I was able to reproduce this issue, and this was printed to the logs

Executable=/Users/candy/Documents/PlayCoverInstall/tmp/F1974AE0-00A8-4A96-B095-D12871C2DEE6/Payload/SwordGame.app/SwordGame
-:1: parser error : Document is empty

^
<!-- gh-comment-id:1221396258 --> @Candygoblen123 commented on GitHub (Aug 20, 2022): I was able to reproduce this issue, and this was printed to the logs ``` Executable=/Users/candy/Documents/PlayCoverInstall/tmp/F1974AE0-00A8-4A96-B095-D12871C2DEE6/Payload/SwordGame.app/SwordGame -:1: parser error : Document is empty ^ ```
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@Depal1 commented on GitHub (Aug 20, 2022):

This games have been long discontinued, so I am posting the Internet Archive link here Infinity Blade 1, 2 and 3 (English) [IOS]

<!-- gh-comment-id:1221396482 --> @Depal1 commented on GitHub (Aug 20, 2022): This games have been long discontinued, so I am posting the Internet Archive link here [Infinity Blade 1, 2 and 3 (English) [IOS]](https://archive.org/details/infinityblade-eng-ios-1-2-3/)
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@Depal1 commented on GitHub (Aug 20, 2022):

They used to install correctly sometime in the past, but they would crash on start unless they were run with SIP disabled.

<!-- gh-comment-id:1221396664 --> @Depal1 commented on GitHub (Aug 20, 2022): They used to install correctly sometime in the past, but they would crash on start unless they were run with SIP disabled.
Author
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@amirsaam commented on GitHub (Aug 20, 2022):

This games have been long discontinued, so I am posting the Internet Archive link here Infinity Blade 1, 2 and 3 (English) [IOS]

Well, I understand your point. I will test and report about the links you provided.

But those guys from their Discord are running these games on latest iDevices even on iOS16 betas 🥴
Some discontinued games (like IBs, VainGlory & etc. ) have bigger fanbases than many new games.

I say, it worth the time if you guys can look into it.

They used to install correctly sometime in the past, but they would crash on start unless they were run with SIP disabled.

I tried disabling SIP and installing them btw, there was no luck.

<!-- gh-comment-id:1221398370 --> @amirsaam commented on GitHub (Aug 20, 2022): > This games have been long discontinued, so I am posting the Internet Archive link here [Infinity Blade 1, 2 and 3 (English) [IOS]](https://archive.org/details/infinityblade-eng-ios-1-2-3/) Well, I understand your point. I will test and report about the links you provided. But those guys from their Discord are running these games on latest iDevices even on iOS16 betas 🥴 Some discontinued games (like IBs, VainGlory & etc. ) have bigger fanbases than many new games. I say, it worth the time if you guys can look into it. > They used to install correctly sometime in the past, but they would crash on start unless they were run with SIP disabled. I tried disabling SIP and installing them btw, there was no luck.
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@amirsaam commented on GitHub (Aug 20, 2022):

I was able to reproduce this issue, and this was printed to the logs

Executable=/Users/candy/Documents/PlayCoverInstall/tmp/F1974AE0-00A8-4A96-B095-D12871C2DEE6/Payload/SwordGame.app/SwordGame
-:1: parser error : Document is empty

^

Did you used the IPAs from the Discord server?

<!-- gh-comment-id:1221398619 --> @amirsaam commented on GitHub (Aug 20, 2022): > I was able to reproduce this issue, and this was printed to the logs > > ``` > Executable=/Users/candy/Documents/PlayCoverInstall/tmp/F1974AE0-00A8-4A96-B095-D12871C2DEE6/Payload/SwordGame.app/SwordGame > -:1: parser error : Document is empty > > ^ > ``` Did you used the IPAs from the Discord server?
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@amirsaam commented on GitHub (Aug 20, 2022):

@Depal1 those IPAs are encrypted, as what I found.
Looks like the Discord Server's are the only chance.

<!-- gh-comment-id:1221420527 --> @amirsaam commented on GitHub (Aug 20, 2022): @Depal1 those IPAs are encrypted, as what I found. Looks like the Discord Server's are the only chance.
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@amirsaam commented on GitHub (Aug 22, 2022):

Decrypted latest version IPAs in case if anybody wants to test: IB I v1.4.3 - IB II v1.3.5 - IB III v1.4.4

<!-- gh-comment-id:1223192941 --> @amirsaam commented on GitHub (Aug 22, 2022): Decrypted latest version IPAs in case if anybody wants to test: [IB I v1.4.3](https://drive.google.com/file/d/1fA9pK5bN-BRh509H33FUg7PvZ4WYvkSx/view) - [IB II v1.3.5](https://drive.google.com/file/d/1Y-MqzkQBDcFFol-mM8GczGvKnTTP0ith/view) - [IB III v1.4.4](https://drive.google.com/file/d/1BSEaNMZFVxQ0rapT_upeqAHYNofqWwOe/view)
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@ZhichGaming commented on GitHub (Aug 22, 2022):

Can reproduce with IB III v1.4.4 and PlayCover nightly build.

<!-- gh-comment-id:1223265584 --> @ZhichGaming commented on GitHub (Aug 22, 2022): Can reproduce with IB III v1.4.4 and PlayCover nightly build.
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@Depal1 commented on GitHub (Aug 22, 2022):

Has anyone tried installing them on a pre CE version? Specifically 1.0.0.

<!-- gh-comment-id:1223335432 --> @Depal1 commented on GitHub (Aug 22, 2022): Has anyone tried installing them on a pre CE version? Specifically 1.0.0.
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@amirsaam commented on GitHub (Aug 23, 2022):

Has anyone tried installing them on a pre CE version? Specifically 1.0.0.

This is v1.0.0:
Screenshot 1401-06-01 at 12 29 42Screenshot 1401-06-01 at 12 29 39
UPDATE: Same errors for v0.9.2

<!-- gh-comment-id:1223710680 --> @amirsaam commented on GitHub (Aug 23, 2022): > Has anyone tried installing them on a pre CE version? Specifically 1.0.0. This is v1.0.0: <img width="328" alt="Screenshot 1401-06-01 at 12 29 42" src="https://user-images.githubusercontent.com/1331289/186105398-9805b722-71e6-441b-9d75-03e7ebaa1002.png"><img width="328" alt="Screenshot 1401-06-01 at 12 29 39" src="https://user-images.githubusercontent.com/1331289/186105340-92076ed4-c2bd-45bf-82ae-2efef8a5a2de.png"> UPDATE: Same errors for v0.9.2
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@amirsaam commented on GitHub (Aug 23, 2022):

Can be installed with v1.0.4 but it will crash immediately after open.

Crash Log:

Version 12.5.1 (Build 21G83)
Installing PlayTools
Converting PlayTools binary
/Applications/PlayCover.app/Contents/Resources/vtool: replacing existing signature

/Applications/PlayCover.app/Contents/Resources/vtool warning: code signature will be invalid for /Applications/PlayCover.app/Contents/Resources/PlayTools

/Applications/PlayCover.app/Contents/Resources/PlayTools: replacing existing signature

Copying PlayTools to Frameworks

System Integrity Protection status: enabled.

/Applications/PlayCover.app/Contents/Resources/ldid: replacing existing signature

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>com.apple.security.app-sandbox</key>
	<true/>
	<key>com.apple.security.assets.movies.read-write</key>
	<true/>
	<key>com.apple.security.assets.music.read-write</key>
	<true/>
	<key>com.apple.security.assets.pictures.read-write</key>
	<true/>
	<key>com.apple.security.device.audio-input</key>
	<true/>
	<key>com.apple.security.device.bluetooth</key>
	<true/>
	<key>com.apple.security.device.camera</key>
	<true/>
	<key>com.apple.security.device.usb</key>
	<true/>
	<key>com.apple.security.files.downloads.read-write</key>
	<true/>
	<key>com.apple.security.files.user-selected.read-write</key>
	<true/>
	<key>com.apple.security.network.client</key>
	<true/>
	<key>com.apple.security.network.server</key>
	<true/>
	<key>com.apple.security.personal-information.addressbook</key>
	<true/>
	<key>com.apple.security.personal-information.calendars</key>
	<true/>
	<key>com.apple.security.personal-information.location</key>
	<true/>
	<key>com.apple.security.print</key>
	<true/>
	<key>com.apple.security.temporary-exception.sbpl</key>
	<array>
		<string> (allow user-preference-write
   (preference-domain ".GlobalPreferences"))
 (allow user-preference-read
 (preference-domain ".GlobalPreferences"))
</string>
		<string>(allow file* file-read* file-write* file-write-data file-read-metadata file-ioctl (literal "/Users/amirsaam/Library/Preferences/playcover.plist"))</string>
		<string>(allow file* file-read* file-read-metadata file-ioctl (literal "/Users/amirsaam/Library/Frameworks/865DN"))</string>
	</array>
</dict>
</plist>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>com.apple.security.app-sandbox</key>
	<true/>
	<key>com.apple.security.assets.movies.read-write</key>
	<true/>
	<key>com.apple.security.assets.music.read-write</key>
	<true/>
	<key>com.apple.security.assets.pictures.read-write</key>
	<true/>
	<key>com.apple.security.device.audio-input</key>
	<true/>
	<key>com.apple.security.device.bluetooth</key>
	<true/>
	<key>com.apple.security.device.camera</key>
	<true/>
	<key>com.apple.security.device.usb</key>
	<true/>
	<key>com.apple.security.files.downloads.read-write</key>
	<true/>
	<key>com.apple.security.files.user-selected.read-write</key>
	<true/>
	<key>com.apple.security.network.client</key>
	<true/>
	<key>com.apple.security.network.server</key>
	<true/>
	<key>com.apple.security.personal-information.addressbook</key>
	<true/>
	<key>com.apple.security.personal-information.calendars</key>
	<true/>
	<key>com.apple.security.personal-information.location</key>
	<true/>
	<key>com.apple.security.print</key>
	<true/>
	<key>com.apple.security.temporary-exception.sbpl</key>
	<array>
		<string> (allow user-preference-write
   (preference-domain ".GlobalPreferences"))
 (allow user-preference-read
 (preference-domain ".GlobalPreferences"))
</string>
		<string>(allow file* file-read* file-write* file-write-data file-read-metadata file-ioctl (literal "/Users/amirsaam/Library/Preferences/playcover.plist"))</string>
		<string>(allow file* file-read* file-read-metadata file-ioctl (literal "/Users/amirsaam/Library/Frameworks/865DN"))</string>
	</array>
</dict>
</plist>

/Users/amirsaam/Library/Frameworks/2307N:
Load command 52
      cmd LC_BUILD_VERSION
  cmdsize 24
 platform MACCATALYST
    minos 11.0
      sdk 14.0
   ntools 0

/Users/amirsaam/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame (architecture armv7):
Load command 38
      cmd LC_BUILD_VERSION
  cmdsize 24
 platform MACCATALYST
    minos 11.0
      sdk 14.0
   ntools 0
/Users/amirsaam/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame (architecture arm64):
Load command 38
      cmd LC_BUILD_VERSION
  cmdsize 24
 platform MACCATALYST
    minos 11.0
      sdk 14.0
   ntools 0

Executable=/Users/amirsaam/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame
Identifier=com.chairentertainment.birthright
Format=app bundle with Mach-O universal (armv7 arm64)
CodeDirectory v=20400 size=121370 flags=0x2(adhoc) hashes=3782+7 location=embedded
Signature=adhoc
Info.plist entries=36
TeamIdentifier=not set
Sealed Resources version=2 rules=10 files=553
Internal requirements count=0 size=12
<!-- gh-comment-id:1223724774 --> @amirsaam commented on GitHub (Aug 23, 2022): Can be installed with v1.0.4 but it will crash immediately after open. Crash Log: ``` Version 12.5.1 (Build 21G83) Installing PlayTools Converting PlayTools binary /Applications/PlayCover.app/Contents/Resources/vtool: replacing existing signature /Applications/PlayCover.app/Contents/Resources/vtool warning: code signature will be invalid for /Applications/PlayCover.app/Contents/Resources/PlayTools /Applications/PlayCover.app/Contents/Resources/PlayTools: replacing existing signature Copying PlayTools to Frameworks System Integrity Protection status: enabled. /Applications/PlayCover.app/Contents/Resources/ldid: replacing existing signature <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.assets.movies.read-write</key> <true/> <key>com.apple.security.assets.music.read-write</key> <true/> <key>com.apple.security.assets.pictures.read-write</key> <true/> <key>com.apple.security.device.audio-input</key> <true/> <key>com.apple.security.device.bluetooth</key> <true/> <key>com.apple.security.device.camera</key> <true/> <key>com.apple.security.device.usb</key> <true/> <key>com.apple.security.files.downloads.read-write</key> <true/> <key>com.apple.security.files.user-selected.read-write</key> <true/> <key>com.apple.security.network.client</key> <true/> <key>com.apple.security.network.server</key> <true/> <key>com.apple.security.personal-information.addressbook</key> <true/> <key>com.apple.security.personal-information.calendars</key> <true/> <key>com.apple.security.personal-information.location</key> <true/> <key>com.apple.security.print</key> <true/> <key>com.apple.security.temporary-exception.sbpl</key> <array> <string> (allow user-preference-write (preference-domain ".GlobalPreferences")) (allow user-preference-read (preference-domain ".GlobalPreferences")) </string> <string>(allow file* file-read* file-write* file-write-data file-read-metadata file-ioctl (literal "/Users/amirsaam/Library/Preferences/playcover.plist"))</string> <string>(allow file* file-read* file-read-metadata file-ioctl (literal "/Users/amirsaam/Library/Frameworks/865DN"))</string> </array> </dict> </plist> <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>com.apple.security.app-sandbox</key> <true/> <key>com.apple.security.assets.movies.read-write</key> <true/> <key>com.apple.security.assets.music.read-write</key> <true/> <key>com.apple.security.assets.pictures.read-write</key> <true/> <key>com.apple.security.device.audio-input</key> <true/> <key>com.apple.security.device.bluetooth</key> <true/> <key>com.apple.security.device.camera</key> <true/> <key>com.apple.security.device.usb</key> <true/> <key>com.apple.security.files.downloads.read-write</key> <true/> <key>com.apple.security.files.user-selected.read-write</key> <true/> <key>com.apple.security.network.client</key> <true/> <key>com.apple.security.network.server</key> <true/> <key>com.apple.security.personal-information.addressbook</key> <true/> <key>com.apple.security.personal-information.calendars</key> <true/> <key>com.apple.security.personal-information.location</key> <true/> <key>com.apple.security.print</key> <true/> <key>com.apple.security.temporary-exception.sbpl</key> <array> <string> (allow user-preference-write (preference-domain ".GlobalPreferences")) (allow user-preference-read (preference-domain ".GlobalPreferences")) </string> <string>(allow file* file-read* file-write* file-write-data file-read-metadata file-ioctl (literal "/Users/amirsaam/Library/Preferences/playcover.plist"))</string> <string>(allow file* file-read* file-read-metadata file-ioctl (literal "/Users/amirsaam/Library/Frameworks/865DN"))</string> </array> </dict> </plist> /Users/amirsaam/Library/Frameworks/2307N: Load command 52 cmd LC_BUILD_VERSION cmdsize 24 platform MACCATALYST minos 11.0 sdk 14.0 ntools 0 /Users/amirsaam/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame (architecture armv7): Load command 38 cmd LC_BUILD_VERSION cmdsize 24 platform MACCATALYST minos 11.0 sdk 14.0 ntools 0 /Users/amirsaam/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame (architecture arm64): Load command 38 cmd LC_BUILD_VERSION cmdsize 24 platform MACCATALYST minos 11.0 sdk 14.0 ntools 0 Executable=/Users/amirsaam/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame Identifier=com.chairentertainment.birthright Format=app bundle with Mach-O universal (armv7 arm64) CodeDirectory v=20400 size=121370 flags=0x2(adhoc) hashes=3782+7 location=embedded Signature=adhoc Info.plist entries=36 TeamIdentifier=not set Sealed Resources version=2 rules=10 files=553 Internal requirements count=0 size=12 ```
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@amirsaam commented on GitHub (Aug 23, 2022):

Is there any changlelog available from legacy builds to test them based on those information?

<!-- gh-comment-id:1223742046 --> @amirsaam commented on GitHub (Aug 23, 2022): Is there any changlelog available from legacy builds to test them based on those information?
Author
Owner

@ohaiibuzzle commented on GitHub (Aug 23, 2022):

Try taking a look at the Console app as the app is opened, there may be outputs there from the app as it runs and crashes

<!-- gh-comment-id:1223918823 --> @ohaiibuzzle commented on GitHub (Aug 23, 2022): Try taking a look at the Console app as the app is opened, there may be outputs there from the app as it runs and crashes
Author
Owner

@amirsaam commented on GitHub (Aug 23, 2022):

Crash Report from console for v1.0.4 running IB1:

-------------------------------------
Translated Report (Full Report Below)
-------------------------------------

Process:               SwordGame [8594]
Path:                  /Users/USER/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame
Identifier:            com.chairentertainment.birthright
Version:               1.4.3 (7982.136)
Code Type:             ARM-64 (Native)
Parent Process:        launchd [1]
User ID:               501

Date/Time:             2022-08-23 18:20:28.2171 +0430
OS Version:            macOS 12.5.1 (21G83)
Report Version:        12
Anonymous UUID:        E5C6CC5D-FBC6-655F-4D6C-8515DB2C38FD

Sleep/Wake UUID:       7BEF3EEE-5848-4FAD-9B92-72B443FCB23F

Time Awake Since Boot: 21000 seconds
Time Since Wake:       13413 seconds

System Integrity Protection: enabled

Crashed Thread:        3  Dispatch queue: com.apple.root.user-initiated-qos

Exception Type:        EXC_BREAKPOINT (SIGTRAP)
Exception Codes:       0x0000000000000001, 0x000000019e8c233c
Exception Note:        EXC_CORPSE_NOTIFY

Termination Reason:    Namespace SIGNAL, Code 5 Trace/BPT trap: 5
Terminating Process:   exc handler [8594]

Application Specific Information:
BUG IN CLIENT OF LIBDISPATCH: trying to lock recursively


Thread 0::  Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	       0x19ea128b0 mach_msg_trap + 8
1   libsystem_kernel.dylib        	       0x19ea12d20 mach_msg + 76
2   libxpc.dylib                  	       0x19e79fcc4 _xpc_pipe_mach_msg + 56
3   libxpc.dylib                  	       0x19e78ccc0 _xpc_send_serializer + 88
4   libxpc.dylib                  	       0x19e792528 _xpc_pipe_simpleroutine + 128
5   libsystem_trace.dylib         	       0x19e7c893c ___os_activity_stream_reflect_block_invoke + 40
6   libdispatch.dylib             	       0x19e88c1b4 _dispatch_client_callout + 20
7   libdispatch.dylib             	       0x19e88fc64 _dispatch_block_invoke_direct + 264
8   libdispatch.dylib             	       0x19e88fb4c dispatch_block_perform + 112
9   libsystem_trace.dylib         	       0x19e7c838c _os_activity_stream_reflect + 564
10  libsystem_trace.dylib         	       0x19e7ce3fc _os_log_impl_stream + 500
11  libsystem_trace.dylib         	       0x19e7c0084 _os_log_impl_flatten_and_send + 7020
12  libsystem_trace.dylib         	       0x19e7be500 _os_log + 152
13  libsystem_trace.dylib         	       0x19e7c0bd0 _os_log_debug_impl + 24
14  CoreFoundation                	       0x19ec447ac _CFBundleCopyLocalizedStringForLocalizationTableURLAndMarkdownOption + 1644
15  Foundation                    	       0x19f9c95fc -[NSBundle localizedStringForKey:value:table:] + 64
16  Foundation                    	       0x19f9c9148 -[NSLocalizableString awakeAfterUsingCoder:] + 332
17  UIFoundation                  	       0x1a2587298 UINibDecoderDecodeObjectForValue + 840
18  UIFoundation                  	       0x1a2586f38 -[UINibDecoder decodeObjectForKey:] + 324
19  AppKit                        	       0x1a1655ae8 -[NSMenuItem initWithCoder:] + 1352
20  UIFoundation                  	       0x1a2587210 UINibDecoderDecodeObjectForValue + 704
21  UIFoundation                  	       0x1a258743c UINibDecoderDecodeObjectForValue + 1260
22  UIFoundation                  	       0x1a2586f38 -[UINibDecoder decodeObjectForKey:] + 324
23  AppKit                        	       0x1a1655044 -[NSMenu initWithCoder:] + 144
24  UIFoundation                  	       0x1a2587210 UINibDecoderDecodeObjectForValue + 704
25  UIFoundation                  	       0x1a258743c UINibDecoderDecodeObjectForValue + 1260
26  UIFoundation                  	       0x1a2586f38 -[UINibDecoder decodeObjectForKey:] + 324
27  AppKit                        	       0x1a16539f4 -[NSIBObjectData initWithCoder:] + 200
28  UIFoundation                  	       0x1a2587210 UINibDecoderDecodeObjectForValue + 704
29  UIFoundation                  	       0x1a2586f38 -[UINibDecoder decodeObjectForKey:] + 324
30  AppKit                        	       0x1a16537a4 loadNib + 324
31  AppKit                        	       0x1a1652d30 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:options:withZone:ownerBundle:] + 800
32  AppKit                        	       0x1a1652934 -[NSBundle(NSNibLoading) loadNibNamed:owner:topLevelObjects:] + 220
33  UIKitMacHelper                	       0x1b43df004 UINSApplicationMain + 320
34  UIKitCore                     	       0x1c6b7cc2c UIApplicationMain + 164
35  SwordGame                     	       0x104ba00d0 0x10429c000 + 9453776
36  dyld                          	       0x10549d08c start + 520

Thread 1:
0   libsystem_pthread.dylib       	       0x19ea4b078 start_wqthread + 0

Thread 2:
0   libsystem_pthread.dylib       	       0x19ea4b078 start_wqthread + 0

Thread 3 Crashed::  Dispatch queue: com.apple.root.user-initiated-qos
0   libdispatch.dylib             	       0x19e8c233c _dispatch_once_wait.cold.1 + 28
1   libdispatch.dylib             	       0x19e88cb1c _dispatch_once_wait + 184
2   UIKitCore                     	       0x1c6b7d44c -[_UIApplicationConfigurationLoader _loadInitializationContext] + 152
3   UIKitCore                     	       0x1c6b8b5f8 -[_UIApplicationConfigurationLoader applicationInitializationContext] + 32
4   UIKitCore                     	       0x1c6b8b51c -[_UIScreenInitialDisplayConfigurationLoader initialDisplayContext] + 128
5   UIKitCore                     	       0x1c6b8b2a0 +[UIScreen initialize] + 128
6   libobjc.A.dylib               	       0x19e8d7be4 CALLING_SOME_+initialize_METHOD + 24
7   libobjc.A.dylib               	       0x19e8d7830 initializeNonMetaClass + 608
8   libobjc.A.dylib               	       0x19e8d7250 initializeAndMaybeRelock(objc_class*, objc_object*, mutex_tt<false>&, bool) + 184
9   libobjc.A.dylib               	       0x19e8d6fe8 lookUpImpOrForward + 1052
10  libobjc.A.dylib               	       0x19e8d68e4 _objc_msgSend_uncached + 68
11  2307N                         	       0x1056b85d4 type metadata accessor for UIScreen + 44
12  2307N                         	       0x1056b8bfc static PlayScreen.sizeAspectRatio(_:) + 40
13  2307N                         	       0x1056b8c50 @objc static PlayScreen.sizeAspectRatio(_:) + 72
14  2307N                         	       0x1056905d4 -[NSObject(Swizzle) hook_size] + 80
15  FrontBoardServices            	       0x1b142377c -[FBSDisplayConfiguration initWithXPCDictionary:] + 1000
16  BaseBoard                     	       0x1a51a81f0 BSCreateDeserializedBSXPCEncodableObjectFromXPCDictionary + 164
17  BaseBoard                     	       0x1a51a80f8 BSCreateDeserializedBSXPCEncodableObjectFromXPCDictionaryWithKey + 64
18  BaseBoard                     	       0x1a51a80a0 BSDeserializeBSXPCEncodableObjectFromXPCDictionaryWithKey + 16
19  UIKitServices                 	       0x1cc9dc05c -[UISDisplayContext initWithXPCDictionary:] + 88
20  BaseBoard                     	       0x1a51a719c _BSXPCDecodeObject + 1996
21  BaseBoard                     	       0x1a51a6680 _BSXPCDecodeObjectForKey + 320
22  UIKitServices                 	       0x1cc9d712c -[UISApplicationInitializationContext initWithBSXPCCoder:] + 96
23  BaseBoard                     	       0x1a51a7180 _BSXPCDecodeObject + 1968
24  BaseBoard                     	       0x1a51a6680 _BSXPCDecodeObjectForKey + 320
25  BoardServices                 	       0x1b14c9908 +[BSXPCServiceConnectionProxy decodeArguments:outArgs:fromMessage:forConnection:] + 1660
26  BoardServices                 	       0x1b14c8d48 ____BSXPCServiceConnection_IS_INVOKING_A_MESSAGE_REPLY_BLOCK___block_invoke + 220
27  BoardServices                 	       0x1b14c7754 BSXPCServiceConnectionExecuteCallOut + 312
28  BoardServices                 	       0x1b14d4e00 __80+[BSXPCServiceConnectionProxy createImplementationOfProtocol:forClass:withName:]_block_invoke + 2200
29  UIKitServices                 	       0x1cc9d2a34 -[UISApplicationSupportClient applicationInitializationContextWithParameters:] + 276
30  UIKitCore                     	       0x1c6b7d7cc __63-[_UIApplicationConfigurationLoader _loadInitializationContext]_block_invoke_2 + 588
31  UIKitCore                     	       0x1c6b7d520 __UIAPPLICATION_IS_LOADING_INITIALIZATION_INFO_FROM_THE_SYSTEM__ + 28
32  UIKitCore                     	       0x1c6b7d4b4 __63-[_UIApplicationConfigurationLoader _loadInitializationContext]_block_invoke + 100
33  libdispatch.dylib             	       0x19e88c1b4 _dispatch_client_callout + 20
34  libdispatch.dylib             	       0x19e88da34 _dispatch_once_callout + 32
35  UIKitCore                     	       0x1c6b7d44c -[_UIApplicationConfigurationLoader _loadInitializationContext] + 152
36  UIKitCore                     	       0x1c6b7d2c8 __70-[_UIApplicationConfigurationLoader startPreloadInitializationContext]_block_invoke + 28
37  libdispatch.dylib             	       0x19e88a5f0 _dispatch_call_block_and_release + 32
38  libdispatch.dylib             	       0x19e88c1b4 _dispatch_client_callout + 20
39  libdispatch.dylib             	       0x19e89da04 _dispatch_root_queue_drain + 680
40  libdispatch.dylib             	       0x19e89e104 _dispatch_worker_thread2 + 164
41  libsystem_pthread.dylib       	       0x19ea4c324 _pthread_wqthread + 228
42  libsystem_pthread.dylib       	       0x19ea4b080 start_wqthread + 8

Thread 4:: com.apple.uikit.eventfetch-thread
0   libsystem_kernel.dylib        	       0x19ea128b0 mach_msg_trap + 8
1   libsystem_kernel.dylib        	       0x19ea12d20 mach_msg + 76
2   CoreFoundation                	       0x19eb1d2c0 __CFRunLoopServiceMachPort + 372
3   CoreFoundation                	       0x19eb1b770 __CFRunLoopRun + 1180
4   CoreFoundation                	       0x19eb1ab34 CFRunLoopRunSpecific + 600
5   Foundation                    	       0x19fa00100 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 236
6   Foundation                    	       0x19fa8b0cc -[NSRunLoop(NSRunLoop) runUntilDate:] + 124
7   UIKitCore                     	       0x1c6b7e3a8 -[UIEventFetcher threadMain] + 156
8   Foundation                    	       0x19f9f860c __NSThread__start__ + 808
9   libsystem_pthread.dylib       	       0x19ea5026c _pthread_start + 148
10  libsystem_pthread.dylib       	       0x19ea4b08c thread_start + 8

Thread 5:
0   libsystem_pthread.dylib       	       0x19ea4b078 start_wqthread + 0


Thread 3 crashed with ARM Thread State (64-bit):
    x0: 0x00000001f7959700   x1: 0x0000000000004101   x2: 0x00000001c6b7d450   x3: 0x000000019e85f04c
    x4: 0x0000000008000000   x5: 0x0000000000000017   x6: 0x0000000000000000   x7: 0x0000000000000000
    x8: 0x0000000000000003   x9: 0x0000000000004100  x10: 0x00006000015d4260  x11: 0x000000001e6c035e
   x12: 0x0000000000000006  x13: 0x0000000000000000  x14: 0x0000000000000000  x15: 0xffffffffffffffff
   x16: 0x00000001c6b7d450  x17: 0x00000001c6b7d450  x18: 0x0000000000000000  x19: 0x00000001f7959700
   x20: 0x0000000000004103  x21: 0x00000001f5d71000  x22: 0x0000000000000000  x23: 0x0000000000000000
   x24: 0x0000000000000000  x25: 0x000000000000000b  x26: 0x00000001f4c5a070  x27: 0x000000016bd030e0
   x28: 0x0000000000000000   fp: 0x000000016bd018e0   lr: 0x000000019e88cb1c
    sp: 0x000000016bd018d0   pc: 0x000000019e8c233c cpsr: 0x60001000
   far: 0x00000001056b8c08  esr: 0xf2000001 (Breakpoint) brk 1

Binary Images:
       0x19ea11000 -        0x19ea48fff libsystem_kernel.dylib (*) <d5cdde7e-7037-3a70-9ce4-9e3847da6ce0> /usr/lib/system/libsystem_kernel.dylib
       0x19e777000 -        0x19e7b8fff libxpc.dylib (*) <fccb6b8f-0bb4-3fc7-baee-11708c97e04b> /usr/lib/system/libxpc.dylib
       0x19e7b9000 -        0x19e7d2fff libsystem_trace.dylib (*) <42ebf115-c711-3f7a-95f7-3be2f0bf0890> /usr/lib/system/libsystem_trace.dylib
       0x19e888000 -        0x19e8cefff libdispatch.dylib (*) <035d23d9-4cb5-3759-9059-1f7878f89fee> /usr/lib/system/libdispatch.dylib
       0x19ea98000 -        0x19efdefff com.apple.CoreFoundation (6.9) <1643f3d9-7049-37e4-b844-c0c0a42bde3b> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
       0x19f99c000 -        0x19fd8dfff com.apple.Foundation (6.9) <59ff845a-05b2-3b64-ae06-6ef1d6aee83e> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
       0x1a24fa000 -        0x1a276afff com.apple.UIFoundation (1.0) <eb391b3e-7fa2-31fb-a7b0-a8587b94b1a8> /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation
       0x1a1641000 -        0x1a24f9fff com.apple.AppKit (6.9) <07bc3607-552a-3eb9-a941-4911c589dbc5> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
       0x1b43da000 -        0x1b44e0fff com.apple.UIKitMacHelper (1.0) <e370286f-589c-3c77-b4f4-b8bd1bc9c595> /System/Library/PrivateFrameworks/UIKitMacHelper.framework/Versions/A/UIKitMacHelper
       0x1c6b79000 -        0x1c8286fff com.apple.UIKitCore (1.0) <d5f35e1e-e896-3a39-9daa-ac69a43f939b> /System/iOSSupport/System/Library/PrivateFrameworks/UIKitCore.framework/Versions/A/UIKitCore
       0x10429c000 -        0x104cc3fff com.chairentertainment.birthright (1.4.3) <ff18bbbb-6335-30c9-9b8d-7120081e1270> /Users/USER/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame
       0x105498000 -        0x1054f7fff dyld (*) <75627683-a780-32ad-ae34-cf86dd23a26b> /usr/lib/dyld
       0x19ea49000 -        0x19ea55fff libsystem_pthread.dylib (*) <f32ff902-ba43-30b0-ad43-a2a8a9ff69fe> /usr/lib/system/libsystem_pthread.dylib
       0x19e8cf000 -        0x19e90cfff libobjc.A.dylib (*) <3d936842-5903-31ad-b1ae-1de4f4b448a6> /usr/lib/libobjc.A.dylib
       0x105688000 -        0x105703fff 2307N (*) <8578b89e-65cf-3995-a1d9-790350b1a117> /Users/USER/Library/Frameworks/2307N
       0x1b1422000 -        0x1b14b9fff com.apple.FrontBoardServices (765.11) <73e8be49-c89e-365c-ba49-d3776c29e615> /System/Library/PrivateFrameworks/FrontBoardServices.framework/Versions/A/FrontBoardServices
       0x1a51a0000 -        0x1a525bfff com.apple.BaseBoard (567.5) <0c8655cd-61b9-3dbc-8a04-68f397ca3be3> /System/Library/PrivateFrameworks/BaseBoard.framework/Versions/A/BaseBoard
       0x1cc9c7000 -        0x1cc9ecfff com.apple.UIKitServices (1.0) <511f1593-6f36-3efd-9377-f7448f42b102> /System/Library/PrivateFrameworks/UIKitServices.framework/Versions/A/UIKitServices
       0x1b14ba000 -        0x1b150dfff com.apple.BoardServices (1.0) <ca726454-25dc-3b70-a549-6663764c46b5> /System/Library/PrivateFrameworks/BoardServices.framework/Versions/A/BoardServices

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=1.2G resident=0K(0%) swapped_out_or_unallocated=1.2G(100%)
Writable regions: Total=1.1G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.1G(100%)

                                VIRTUAL   REGION 
REGION TYPE                        SIZE    COUNT (non-coalesced) 
===========                     =======  ======= 
Activity Tracing                   256K        1 
ColorSync                          560K       24 
CoreGraphics                        16K        1 
Foundation                          16K        1 
Kernel Alloc Once                   32K        1 
MALLOC                           217.3M       33 
MALLOC guard page                  192K       10 
MALLOC_MEDIUM (reserved)         480.0M        4         reserved VM address space (unallocated)
MALLOC_NANO (reserved)           384.0M        1         reserved VM address space (unallocated)
STACK GUARD                       56.1M        6 
Stack                             10.6M        6 
VM_ALLOCATE                        544K        5 
__AUTH                            4150K      480 
__AUTH_CONST                      27.0M      707 
__CTF                               756        1 
__DATA                            23.8M      698 
__DATA_CONST                      27.0M      714 
__DATA_DIRTY                      2856K      312 
__FONT_DATA                          4K        1 
__LINKEDIT                       581.2M        5 
__LLVM                              16K        1 
__OBJC_CONST                      6281K      436 
__OBJC_RO                         83.0M        1 
__OBJC_RW                         3168K        1 
__TEXT                           672.6M      734 
__UNICODE                          592K        1 
dyld private memory               1024K        1 
mapped file                      133.6M       13 
shared memory                      848K       14 
===========                     =======  ======= 
TOTAL                              2.7G     4213 
TOTAL, minus reserved VM space     1.8G     4213 



-----------
Full Report
-----------

{"app_name":"SwordGame","timestamp":"2022-08-23 18:20:32.00 +0430","app_version":"1.4.3","slice_uuid":"ff18bbbb-6335-30c9-9b8d-7120081e1270","build_version":"7982.136","platform":6,"bundleID":"com.chairentertainment.birthright","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"macOS 12.5.1 (21G83)","incident_id":"C04B22F8-4280-42AC-8F7C-D8DC58A5F778","name":"SwordGame"}
{
  "uptime" : 21000,
  "procLaunch" : "2022-08-23 18:20:25.3095 +0430",
  "procRole" : "Foreground",
  "version" : 2,
  "userID" : 501,
  "deployVersion" : 210,
  "modelCode" : "MacBookPro17,1",
  "procStartAbsTime" : 504079115852,
  "coalitionID" : 2099,
  "osVersion" : {
    "train" : "macOS 12.5.1",
    "build" : "21G83",
    "releaseType" : "User"
  },
  "captureTime" : "2022-08-23 18:20:28.2171 +0430",
  "incident" : "C04B22F8-4280-42AC-8F7C-D8DC58A5F778",
  "bug_type" : "309",
  "pid" : 8594,
  "procExitAbsTime" : 504148748423,
  "translated" : false,
  "cpuType" : "ARM-64",
  "procName" : "SwordGame",
  "procPath" : "\/Users\/USER\/Library\/Containers\/me.playcover.PlayCover\/SwordGame.app\/SwordGame",
  "bundleInfo" : {"CFBundleShortVersionString":"1.4.3","CFBundleVersion":"7982.136","CFBundleIdentifier":"com.chairentertainment.birthright"},
  "storeInfo" : {"deviceIdentifierForVendor":"C53FB1C1-7F72-5A85-B499-6FD5670DE75C","thirdParty":true},
  "parentProc" : "launchd",
  "parentPid" : 1,
  "coalitionName" : "com.chairentertainment.birthright",
  "crashReporterKey" : "E5C6CC5D-FBC6-655F-4D6C-8515DB2C38FD",
  "wakeTime" : 13413,
  "sleepWakeUUID" : "7BEF3EEE-5848-4FAD-9B92-72B443FCB23F",
  "sip" : "enabled",
  "isCorpse" : 1,
  "exception" : {"codes":"0x0000000000000001, 0x000000019e8c233c","rawCodes":[1,6954951484],"type":"EXC_BREAKPOINT","signal":"SIGTRAP"},
  "termination" : {"flags":0,"code":5,"namespace":"SIGNAL","indicator":"Trace\/BPT trap: 5","byProc":"exc handler","byPid":8594},
  "asi" : {"libdispatch.dylib":["BUG IN CLIENT OF LIBDISPATCH: trying to lock recursively"]},
  "extMods" : {"caller":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"system":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"targeted":{"thread_create":0,"thread_set_state":0,"task_for_pid":0},"warnings":0},
  "faultingThread" : 3,
  "threads" : 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<!-- gh-comment-id:1224114630 --> @amirsaam commented on GitHub (Aug 23, 2022): Crash Report from console for v1.0.4 running IB1: ``` ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: SwordGame [8594] Path: /Users/USER/Library/Containers/me.playcover.PlayCover/SwordGame.app/SwordGame Identifier: com.chairentertainment.birthright Version: 1.4.3 (7982.136) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2022-08-23 18:20:28.2171 +0430 OS Version: macOS 12.5.1 (21G83) Report Version: 12 Anonymous UUID: E5C6CC5D-FBC6-655F-4D6C-8515DB2C38FD Sleep/Wake UUID: 7BEF3EEE-5848-4FAD-9B92-72B443FCB23F Time Awake Since Boot: 21000 seconds Time Since Wake: 13413 seconds System Integrity Protection: enabled Crashed Thread: 3 Dispatch queue: com.apple.root.user-initiated-qos Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000001, 0x000000019e8c233c Exception Note: EXC_CORPSE_NOTIFY Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Terminating Process: exc handler [8594] Application Specific Information: BUG IN CLIENT OF LIBDISPATCH: trying to lock recursively Thread 0:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x19ea128b0 mach_msg_trap + 8 1 libsystem_kernel.dylib 0x19ea12d20 mach_msg + 76 2 libxpc.dylib 0x19e79fcc4 _xpc_pipe_mach_msg + 56 3 libxpc.dylib 0x19e78ccc0 _xpc_send_serializer + 88 4 libxpc.dylib 0x19e792528 _xpc_pipe_simpleroutine + 128 5 libsystem_trace.dylib 0x19e7c893c ___os_activity_stream_reflect_block_invoke + 40 6 libdispatch.dylib 0x19e88c1b4 _dispatch_client_callout + 20 7 libdispatch.dylib 0x19e88fc64 _dispatch_block_invoke_direct + 264 8 libdispatch.dylib 0x19e88fb4c dispatch_block_perform + 112 9 libsystem_trace.dylib 0x19e7c838c _os_activity_stream_reflect + 564 10 libsystem_trace.dylib 0x19e7ce3fc _os_log_impl_stream + 500 11 libsystem_trace.dylib 0x19e7c0084 _os_log_impl_flatten_and_send + 7020 12 libsystem_trace.dylib 0x19e7be500 _os_log + 152 13 libsystem_trace.dylib 0x19e7c0bd0 _os_log_debug_impl + 24 14 CoreFoundation 0x19ec447ac _CFBundleCopyLocalizedStringForLocalizationTableURLAndMarkdownOption + 1644 15 Foundation 0x19f9c95fc -[NSBundle localizedStringForKey:value:table:] + 64 16 Foundation 0x19f9c9148 -[NSLocalizableString awakeAfterUsingCoder:] + 332 17 UIFoundation 0x1a2587298 UINibDecoderDecodeObjectForValue + 840 18 UIFoundation 0x1a2586f38 -[UINibDecoder decodeObjectForKey:] + 324 19 AppKit 0x1a1655ae8 -[NSMenuItem initWithCoder:] + 1352 20 UIFoundation 0x1a2587210 UINibDecoderDecodeObjectForValue + 704 21 UIFoundation 0x1a258743c UINibDecoderDecodeObjectForValue + 1260 22 UIFoundation 0x1a2586f38 -[UINibDecoder decodeObjectForKey:] + 324 23 AppKit 0x1a1655044 -[NSMenu initWithCoder:] + 144 24 UIFoundation 0x1a2587210 UINibDecoderDecodeObjectForValue + 704 25 UIFoundation 0x1a258743c UINibDecoderDecodeObjectForValue + 1260 26 UIFoundation 0x1a2586f38 -[UINibDecoder decodeObjectForKey:] + 324 27 AppKit 0x1a16539f4 -[NSIBObjectData initWithCoder:] + 200 28 UIFoundation 0x1a2587210 UINibDecoderDecodeObjectForValue + 704 29 UIFoundation 0x1a2586f38 -[UINibDecoder decodeObjectForKey:] + 324 30 AppKit 0x1a16537a4 loadNib + 324 31 AppKit 0x1a1652d30 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:options:withZone:ownerBundle:] + 800 32 AppKit 0x1a1652934 -[NSBundle(NSNibLoading) loadNibNamed:owner:topLevelObjects:] + 220 33 UIKitMacHelper 0x1b43df004 UINSApplicationMain + 320 34 UIKitCore 0x1c6b7cc2c UIApplicationMain + 164 35 SwordGame 0x104ba00d0 0x10429c000 + 9453776 36 dyld 0x10549d08c start + 520 Thread 1: 0 libsystem_pthread.dylib 0x19ea4b078 start_wqthread + 0 Thread 2: 0 libsystem_pthread.dylib 0x19ea4b078 start_wqthread + 0 Thread 3 Crashed:: Dispatch queue: com.apple.root.user-initiated-qos 0 libdispatch.dylib 0x19e8c233c _dispatch_once_wait.cold.1 + 28 1 libdispatch.dylib 0x19e88cb1c _dispatch_once_wait 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@amirsaam commented on GitHub (Aug 26, 2022):

Sideloadly can successfully install and run IB 1, 2 & 3 with Apple ID signing. There is something wrong with it in PlayCover that causes the issue.
IB1:
Screenshot 1401-06-04 at 21 28 41
IB2:
Screenshot 1401-06-04 at 21 29 56
IB3:
Screenshot 1401-06-04 at 21 31 12

<!-- gh-comment-id:1228726383 --> @amirsaam commented on GitHub (Aug 26, 2022): Sideloadly can successfully install and run IB 1, 2 & 3 with Apple ID signing. There is something wrong with it in PlayCover that causes the issue. IB1: <img width="900" alt="Screenshot 1401-06-04 at 21 28 41" src="https://user-images.githubusercontent.com/1331289/186956000-668e5511-53a9-4590-bf94-db8923cfa9ea.png"> IB2: <img width="900" alt="Screenshot 1401-06-04 at 21 29 56" src="https://user-images.githubusercontent.com/1331289/186956020-b65267af-578f-402e-8078-d88cf9e90782.png"> IB3: <img width="900" alt="Screenshot 1401-06-04 at 21 31 12" src="https://user-images.githubusercontent.com/1331289/186956049-7deeceb9-cab5-4f78-a2e0-df79ca5de400.png">
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@ohaiibuzzle commented on GitHub (Sep 3, 2022):

@amirsaam At least two issues that I managed to pinpoint

  • First is that some Mach-O is decrypted on the 64-bit slice but not on the 32-bit slice. This should be easy to fix
  • All of the games has empty entitlements, which causes a parsing error when xmllint is called
<!-- gh-comment-id:1236073902 --> @ohaiibuzzle commented on GitHub (Sep 3, 2022): @amirsaam At least two issues that I managed to pinpoint - First is that some Mach-O is decrypted on the 64-bit slice but not on the 32-bit slice. This should be easy to fix - All of the games has empty entitlements, which causes a parsing error when `xmllint` is called
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@amirsaam commented on GitHub (Sep 3, 2022):

@ohaiibuzzle Glad to hear!

<!-- gh-comment-id:1236087781 --> @amirsaam commented on GitHub (Sep 3, 2022): @ohaiibuzzle Glad to hear!
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@amirsaam commented on GitHub (Sep 5, 2022):

It's not fixed btw, on build 54 I got this:
Screenshot 1401-06-15 at 02 01 43
While on building from @ohaiibuzzle branch it did worked.
IB1 worked fine on his branch build, but IB2&3 got crashed after open, I thought it is like Vainglory's crash that got fixed on build 53 but didn't work on build from main source.
Now it does not run at all on build 54!

<!-- gh-comment-id:1237474609 --> @amirsaam commented on GitHub (Sep 5, 2022): It's not fixed btw, on build 54 I got this: <img width="372" alt="Screenshot 1401-06-15 at 02 01 43" src="https://user-images.githubusercontent.com/1331289/188514343-745a16ea-5f44-4e2d-90ff-1501d7a893e8.png"> While on building from @ohaiibuzzle branch it did worked. IB1 worked fine on his branch build, but IB2&3 got crashed after open, I thought it is like Vainglory's crash that got fixed on build 53 but didn't work on build from main source. Now it does not run at all on build 54!
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@ZhichGaming commented on GitHub (Sep 5, 2022):

I am running into the same issue with Arknights, it works perfectly if I build from source and use the PlayCover automatically opened, but if I move PlayCover into the Applications folder, it does not work anymore.

<!-- gh-comment-id:1237479070 --> @ZhichGaming commented on GitHub (Sep 5, 2022): I am running into the same issue with Arknights, it works perfectly if I build from source and use the PlayCover automatically opened, but if I move PlayCover into the Applications folder, it does not work anymore.
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@amirsaam commented on GitHub (Sep 5, 2022):

I am allowing apps from anywhere btw
Screenshot 1401-06-15 at 02 21 11

<!-- gh-comment-id:1237482757 --> @amirsaam commented on GitHub (Sep 5, 2022): I am allowing apps from anywhere btw <img width="780" alt="Screenshot 1401-06-15 at 02 21 11" src="https://user-images.githubusercontent.com/1331289/188515261-dddde93f-28e7-4158-a0a0-9c7186b19613.png">
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@ohaiibuzzle commented on GitHub (Sep 7, 2022):

It's not fixed btw, on build 54 I got this: Screenshot 1401-06-15 at 02 01 43 While on building from @ohaiibuzzle branch it did worked. IB1 worked fine on his branch build, but IB2&3 got crashed after open, I thought it is like Vainglory's crash that got fixed on build 53 but didn't work on build from main source. Now it does not run at all on build 54!

This is (probably) caused by the fact that the new unarchiver (#295) did not unquarantine the newly unzipped application, causing Gatekeeper to block it

<!-- gh-comment-id:1238890295 --> @ohaiibuzzle commented on GitHub (Sep 7, 2022): > It's not fixed btw, on build 54 I got this: <img alt="Screenshot 1401-06-15 at 02 01 43" width="372" src="https://user-images.githubusercontent.com/1331289/188514343-745a16ea-5f44-4e2d-90ff-1501d7a893e8.png"> While on building from @ohaiibuzzle branch it did worked. IB1 worked fine on his branch build, but IB2&3 got crashed after open, I thought it is like Vainglory's crash that got fixed on build 53 but didn't work on build from main source. Now it does not run at all on build 54! This is (probably) caused by the fact that the new unarchiver (#295) did not unquarantine the newly unzipped application, causing Gatekeeper to block it
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@ZhichGaming commented on GitHub (Sep 7, 2022):

Does that mean that it would cause some apps to only work on Xcode local build?

<!-- gh-comment-id:1238891215 --> @ZhichGaming commented on GitHub (Sep 7, 2022): Does that mean that it would cause some apps to only work on Xcode local build?
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@ohaiibuzzle commented on GitHub (Sep 7, 2022):

Does that mean that it would cause some apps to only work on Xcode local build?

Check the Cartfile in your Xcode folder of the build that worked to see what PlayTools it was using
It might potentially be a version mismatch there since there was significant changes to PlayTools' data formats.

It could also be Release vs Debug builds (but extremely unlikely tbh)

<!-- gh-comment-id:1238895196 --> @ohaiibuzzle commented on GitHub (Sep 7, 2022): > Does that mean that it would cause some apps to only work on Xcode local build? Check the Cartfile in your Xcode folder of the build that worked to see what PlayTools it was using It might potentially be a version mismatch there since there was significant changes to PlayTools' data formats. It could also be Release vs Debug builds (but extremely unlikely tbh)
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@amirsaam commented on GitHub (Sep 7, 2022):

I built from today's code.
Same error
Screenshot 1401-06-16 at 12 10 43

<!-- gh-comment-id:1239028826 --> @amirsaam commented on GitHub (Sep 7, 2022): I built from today's code. Same error <img width="372" alt="Screenshot 1401-06-16 at 12 10 43" src="https://user-images.githubusercontent.com/1331289/188819452-69dde25b-1544-4f90-8973-de9d197290ac.png">
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@amirsaam commented on GitHub (Sep 7, 2022):

This empty-entitlements branch from @ohaiibuzzle still can run IBs with PlayCover built from code.
89 commit behind, so game will crash but at least it runs.

I don't have Arknights for in order to test @ZhichGaming

Is there a way to sync only wanted commits from PlayCover repo to that branch if we fork it?

<!-- gh-comment-id:1239053369 --> @amirsaam commented on GitHub (Sep 7, 2022): This [empty-entitlements](https://github.com/ohaiibuzzle/PlayCover/tree/fix/empty-entitlements) branch from @ohaiibuzzle still can run IBs with PlayCover built from code. 89 commit behind, so game will crash but at least it runs. I don't have Arknights for in order to test @ZhichGaming Is there a way to sync only wanted commits from PlayCover repo to that branch if we fork it?
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@amirsaam commented on GitHub (Sep 7, 2022):

Ok, looks like if I try this again in terminal while I had the "Anywhere" option btw:
sudo spctl --master-disable
After I open the game and get the error for verified developer, if I head to this section:
System Preferences > Security & Privacy > Allow apps downloaded from:
I'll get a notice for the app I tried to open with a button to allow it opening like this:
Screenshot 1401-06-16 at 13 22 38
But the game still crashes, so I'll wait for tonights nightly see if anything happens then share more data.

<!-- gh-comment-id:1239108441 --> @amirsaam commented on GitHub (Sep 7, 2022): Ok, looks like if I try this again in terminal while I had the "Anywhere" option btw: `sudo spctl --master-disable` After I open the game and get the error for verified developer, if I head to this section: `System Preferences > Security & Privacy > Allow apps downloaded from:` I'll get a notice for the app I tried to open with a button to allow it opening like this: <img width="736" alt="Screenshot 1401-06-16 at 13 22 38" src="https://user-images.githubusercontent.com/1331289/188836560-741d12ec-4826-4b48-9b0f-54c4c1e33ae4.png"> But the game still crashes, so I'll wait for tonights nightly see if anything happens then share more data.
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@ohaiibuzzle commented on GitHub (Sep 7, 2022):

Update: I did some experiments

If you run PlayCover with the Xcode debugger attached and Queue Debugging turned on, Arknights works.
This explains why running it outside of Xcode fails miserably since there is none of that when running from the Finder

<!-- gh-comment-id:1239341424 --> @ohaiibuzzle commented on GitHub (Sep 7, 2022): Update: I did some experiments If you run PlayCover with the Xcode debugger attached and Queue Debugging turned **on**, Arknights works. This explains why running it outside of Xcode fails miserably since there is none of that when running from the Finder
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@ZhichGaming commented on GitHub (Sep 7, 2022):

I do not understand how the debugger would affect the game though.

<!-- gh-comment-id:1239343999 --> @ZhichGaming commented on GitHub (Sep 7, 2022): I do not understand how the debugger would affect the game though.
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@ohaiibuzzle commented on GitHub (Sep 7, 2022):

I do not understand how the debugger would affect the game though.

Most of the time when you run within a debugging environment, a lot of stuff are controlled
eg. Memory is sane (it will always be zeroed out instead of whatever noise is normally there)
This will sometimes masks stuff like improperly initialized memory

<!-- gh-comment-id:1239398140 --> @ohaiibuzzle commented on GitHub (Sep 7, 2022): > I do not understand how the debugger would affect the game though. Most of the time when you run within a debugging environment, a lot of stuff are controlled eg. Memory is sane (it will always be zeroed out instead of whatever noise is normally there) This will sometimes masks stuff like improperly initialized memory
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@amirsaam commented on GitHub (Sep 7, 2022):

Don't you think something else is wrong in PlayCover?
If the game itself was the problem I would not be able to run them perfectly through Sideloadly!
I bet Arknights would work fine too.

<!-- gh-comment-id:1239415767 --> @amirsaam commented on GitHub (Sep 7, 2022): Don't you think something else is wrong in PlayCover? If the game itself was the problem I would not be able to run them perfectly through Sideloadly! I bet Arknights would work fine too.
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@Depal1 commented on GitHub (Sep 7, 2022):

The problem with Infinity Blade is likely the use of another graphics API other than Metal, probably Open GL ES, which isn’t supported through Catalyst. PlayCover installs apps with Catalyst, Sideloadly does not.

<!-- gh-comment-id:1239419176 --> @Depal1 commented on GitHub (Sep 7, 2022): The problem with Infinity Blade is likely the use of another graphics API other than Metal, probably Open GL ES, which isn’t supported through Catalyst. PlayCover installs apps with Catalyst, Sideloadly does not.
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@ohaiibuzzle commented on GitHub (Sep 7, 2022):

Don't you think something else is wrong in PlayCover? If the game itself was the problem I would not be able to run them perfectly through Sideloadly! I bet Arknights would work fine too.

It is a bug with PlayCover. It's just that whatever bug that is escaped testing by people because it was very likely running under Xcode, and thus very likely also under the debugger
Simply turn that off changes the results

<!-- gh-comment-id:1239419513 --> @ohaiibuzzle commented on GitHub (Sep 7, 2022): > Don't you think something else is wrong in PlayCover? If the game itself was the problem I would not be able to run them perfectly through Sideloadly! I bet Arknights would work fine too. It is a bug with PlayCover. It's just that whatever bug that is escaped testing by people because it was very likely running under Xcode, and thus very likely also under the debugger Simply turn that off changes the results
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@ohaiibuzzle commented on GitHub (Sep 7, 2022):

The problem with Infinity Blade is likely the use of another graphics API other than Metal, probably Open GL ES, which isn’t supported through Catalyst. PlayCover installs apps with Catalyst, Sideloadly does not.

I checked. It is Metal.

<!-- gh-comment-id:1239419774 --> @ohaiibuzzle commented on GitHub (Sep 7, 2022): > The problem with Infinity Blade is likely the use of another graphics API other than Metal, probably Open GL ES, which isn’t supported through Catalyst. PlayCover installs apps with Catalyst, Sideloadly does not. I checked. It is Metal.
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@amirsaam commented on GitHub (Sep 11, 2022):

PR #329 should fix the Unverified Developer error.

<!-- gh-comment-id:1242956016 --> @amirsaam commented on GitHub (Sep 11, 2022): PR #329 should fix the Unverified Developer error.
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@amirsaam commented on GitHub (Sep 12, 2022):

PR #329 should fix the Unverified Developer error.

As expected that PR fixed the unverified developer issue.

Attached Infinity Blade 1 crash log to the main post; Here is a summary:

Exception Type:        EXC_BREAKPOINT (SIGABRT)
<!-- gh-comment-id:1243073166 --> @amirsaam commented on GitHub (Sep 12, 2022): > PR #329 should fix the Unverified Developer error. As expected that PR fixed the unverified developer issue. Attached Infinity Blade 1 crash log to the main post; Here is a summary: ``` Exception Type: EXC_BREAKPOINT (SIGABRT) ```
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@amirsaam commented on GitHub (Sep 16, 2022):

Can I ask if anyone is considering working on this issue?

<!-- gh-comment-id:1249920893 --> @amirsaam commented on GitHub (Sep 16, 2022): Can I ask if anyone is considering working on this issue?
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@ZhichGaming commented on GitHub (Sep 16, 2022):

Not that I am aware, no. So let me confirm, you can perfectly run IB with Sideloadly? What is the current issue with running it using PlayCover?

<!-- gh-comment-id:1249921318 --> @ZhichGaming commented on GitHub (Sep 16, 2022): Not that I am aware, no. So let me confirm, you can perfectly run IB with Sideloadly? What is the current issue with running it using PlayCover?
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@Depal1 commented on GitHub (Sep 16, 2022):

It is related to the OpenGL calls bug that Arknights has. Ohaii is working on that front, but it could be presenting other issues too.

<!-- gh-comment-id:1249923080 --> @Depal1 commented on GitHub (Sep 16, 2022): It is related to the OpenGL calls bug that Arknights has. Ohaii is working on that front, but it could be presenting other issues too.
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@amirsaam commented on GitHub (Sep 16, 2022):

Not that I am aware, no. So let me confirm, you can perfectly run IB with Sideloadly? What is the current issue with running it using PlayCover?

I dunno if I should say "unfortunately" or not, but yes.
Screenshot 1401-06-26 at 03 30 53

<!-- gh-comment-id:1249924597 --> @amirsaam commented on GitHub (Sep 16, 2022): > Not that I am aware, no. So let me confirm, you can perfectly run IB with Sideloadly? What is the current issue with running it using PlayCover? I dunno if I should say "unfortunately" or not, but yes. <img width="900" alt="Screenshot 1401-06-26 at 03 30 53" src="https://user-images.githubusercontent.com/1331289/190828534-864654d0-cc7e-4fdb-bd0a-d2c2585ecf41.png">
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@amirsaam commented on GitHub (Sep 16, 2022):

It is related to the OpenGL calls bug that Arknights has. Ohaii is working on that front, but it could be presenting other issues too.

Glad to hear, but didn't he say it is Metal? I'm just confused and just want to know.

<!-- gh-comment-id:1249924980 --> @amirsaam commented on GitHub (Sep 16, 2022): > It is related to the OpenGL calls bug that Arknights has. Ohaii is working on that front, but it could be presenting other issues too. Glad to hear, but didn't he say it is Metal? I'm just confused and just want to know.
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@ohaiibuzzle commented on GitHub (Sep 17, 2022):

Glad to hear, but didn't he say it is Metal? I'm just confused and just want to know.

The game itself is Metal but what I am suspecting is that the engine itself during initialization may be enumerating the device's capabilities, which have it end up calling getGlString without a GL context

<!-- gh-comment-id:1249995152 --> @ohaiibuzzle commented on GitHub (Sep 17, 2022): > Glad to hear, but didn't he say it is Metal? I'm just confused and just want to know. The game itself is Metal but what I am suspecting is that the engine itself during initialization may be enumerating the device's capabilities, which have it end up calling `getGlString` without a GL context
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@amirsaam commented on GitHub (Oct 1, 2022):

I think this crash is related to Unreal Engine, because I've tested Mortal Kombat and did crashed just like IB, can be opened but will crash after it tries to load some of the game contents
MKMobile-2022-10-01-032809.ips.zip

<!-- gh-comment-id:1264138933 --> @amirsaam commented on GitHub (Oct 1, 2022): I think this crash is related to Unreal Engine, because I've tested Mortal Kombat and did crashed just like IB, can be opened but will crash after it tries to load some of the game contents [MKMobile-2022-10-01-032809.ips.zip](https://github.com/PlayCover/PlayCover/files/9688242/MKMobile-2022-10-01-032809.ips.zip)
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@amirsaam commented on GitHub (Oct 17, 2022):

Other Infinity Blade games (2&3) have different crash behaviour
IB2: SwordGame-2022-10-17-113024-IB2.ips.zip
IB3: SwordGame-2022-10-17-113014-IB3.ips.zip

<!-- gh-comment-id:1280467550 --> @amirsaam commented on GitHub (Oct 17, 2022): Other Infinity Blade games (2&3) have different crash behaviour IB2: [SwordGame-2022-10-17-113024-IB2.ips.zip](https://github.com/PlayCover/PlayCover/files/9799139/SwordGame-2022-10-17-113024-IB2.ips.zip) IB3: [SwordGame-2022-10-17-113014-IB3.ips.zip](https://github.com/PlayCover/PlayCover/files/9799144/SwordGame-2022-10-17-113014-IB3.ips.zip)
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@amirsaam commented on GitHub (Oct 25, 2022):

Infinity Blade 1 crash behaviour changed, before it would let you press the button in loading screen then crashed but now just crashes on pc 116 and ventura
SwordGame-2022-10-25-042143-IB1.ips.zip

<!-- gh-comment-id:1289837589 --> @amirsaam commented on GitHub (Oct 25, 2022): Infinity Blade 1 crash behaviour changed, before it would let you press the button in loading screen then crashed but now just crashes on pc 116 and ventura [SwordGame-2022-10-25-042143-IB1.ips.zip](https://github.com/PlayCover/PlayCover/files/9856273/SwordGame-2022-10-25-042143-IB1.ips.zip)
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@amirsaam commented on GitHub (Oct 25, 2022):

I think this crash is related to Unreal Engine, because I've tested Mortal Kombat and did crashed just like IB, can be opened but will crash after it tries to load some of the game contents
MKMobile-2022-10-01-032809.ips.zip

Mortal Kombat is fixed somehow, I dunno when and why.

<!-- gh-comment-id:1290962263 --> @amirsaam commented on GitHub (Oct 25, 2022): > I think this crash is related to Unreal Engine, because I've tested Mortal Kombat and did crashed just like IB, can be opened but will crash after it tries to load some of the game contents > [MKMobile-2022-10-01-032809.ips.zip](https://github.com/PlayCover/PlayCover/files/9688242/MKMobile-2022-10-01-032809.ips.zip) Mortal Kombat is fixed somehow, I dunno when and why.
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@amirsaam commented on GitHub (May 4, 2023):

Tried with latest nightly changes, (libraries, resolutions, root and etc.) but still crashes.

<!-- gh-comment-id:1534730350 --> @amirsaam commented on GitHub (May 4, 2023): Tried with latest nightly changes, (libraries, resolutions, root and etc.) but still crashes.
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@tbi880 commented on GitHub (Oct 23, 2023):

Any new updateds on this? lofs of my friends want to find out this as well!!!

<!-- gh-comment-id:1774717237 --> @tbi880 commented on GitHub (Oct 23, 2023): Any new updateds on this? lofs of my friends want to find out this as well!!!
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@miszterx commented on GitHub (Nov 6, 2023):

Today i just tried all of 3 infinity blade games. All of them crash with the 3.0.0 beta. :( i hope it will be fixed eventually.

<!-- gh-comment-id:1796521015 --> @miszterx commented on GitHub (Nov 6, 2023): Today i just tried all of 3 infinity blade games. All of them crash with the 3.0.0 beta. :( i hope it will be fixed eventually.
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