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[GH-ISSUE #462] [Bug] Virtual Touch “frame drop” in macOS Ventura in Full-screen Genshin #213
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Originally created by @lushuyu on GitHub (Oct 28, 2022).
Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/462
Describe the bug
After updating to macOS Ventura, when playing Genshin, the Virtual Touch(Camera rotation) becomes stuck with frame drop. Both the latest and oldest versions have this problem.
Maybe there's a problem with the virtual touch component.
Steps to reproduce
updating macOS Ventura
This issue is resolved when playing in windowed mode, with only occasional frame drops. DO NOT play game in full-screen can temporarily avoid meeting this problem.
Crash log
No response
What version of PlayCover are you using?
Nightly/beta
What version of macOS are you using?
Ventura (macOS 13)
Issue Language
@lushuyu commented on GitHub (Oct 28, 2022):
Added: 60fps doesn't have this problem. The issue only occurs when 120fps is enabled, regardless of the quality options
@lushuyu commented on GitHub (Oct 28, 2022):
@ZhichGaming commented on GitHub (Oct 28, 2022):
This has been a known issue for a long time but it has increased lately. We haven't gotten time to test it though.
@lushuyu commented on GitHub (Oct 28, 2022):
so I am trying to degrade my Mac😂
@afdallah commented on GitHub (Oct 28, 2022):
I'm experiencing the same in ventura. Setting is on 60 fps, when moving/combat can drop until 48 - 50 fps.
[edit]: frame rate even drop when the graphic setting set to low
@lushuyu commented on GitHub (Oct 29, 2022):
!important
This issue is resolved when playing in windowed mode, with only occasional and very slight frame drops. DO NOT play game in full-screen can temporarily avoid meeting this problem.
@afdallah commented on GitHub (Oct 29, 2022):
Reducing the screen and game resolution also help, I was able to play in 60 fps steadily. in my case, I use 1440 x 900
@IsaacMarovitz commented on GitHub (Nov 2, 2022):
PlayTools has numerous performance and stability issues right now. Since the majority of Mac displays can only show up to 60 Hz anyway, I recommend leaving the 120 FPS option alone for now. We have future PlayTools refactors planned that should alleviate these performance issues.
@IsaacMarovitz commented on GitHub (Dec 29, 2022):
Should be fixed or improved in 2.0.2 and macOS 13.1