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[GH-ISSUE #2058] [Bug]: Where Wind Meets (阴阳师:妙境物语) Crashes on Launch #1374
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Originally created by @tawwn on GitHub (Jan 18, 2026).
Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/2058
Describe the bug
Where Wind Meets (阴阳师:妙境物语) crashes immediately after the initial protocol/agreement screen, approximately 14 seconds after launch. The crash is 100% reproducible and occurs during the NetEase SDK initialization phase when calling finishAndStartGameEngine.
Error: Segmentation fault (SIGSEGV) - null pointer dereference at address 0x0000000000000000
The crash happens in the main thread when the game attempts to execute a callback function pointer that was never properly initialized, causing the program counter to jump to address 0x0.
Expected behaviour*
The game should:
Launch successfully
Display the NetEase SDK protocol/agreement screen
Complete SDK initialization after agreement acceptance
Start the game engine
Proceed to the main menu/game interface
This is the normal behavior on actual iOS devices.
Steps to reproduce
1.Install "Where Wind Meets" (阴阳师:妙境物语) version 15.0.0 using PlayCover 1.1.7
2.Launch the game from PlayCover
3/Wait for the initial loading screens
4.Accept/complete the protocol/agreement screen if it appears
5.Crash occurs - Game terminates with segmentation fault
Reproducibility: 100% consistent crash at the exact same point every launch
Expected behaviour
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000000
Termination Reason: Segmentation fault: 11
Triggered Thread: Thread 0 (Main Thread)
Environment Details:
PlayCover Version: 1.1.7
macOS Version: 26.1 (25B78) - Sequoia
Hardware: MacBook Pro (M1, 2020) - MacBookPro17,1
RAM: 16 GB
App Identifier: com.netease.yysls
App Version: 15.0.0 (Build 1.0.5)
Crash log
What version of PlayCover are you using?
3.1.0
What version of macOS are you using?
Other (please specify)
Issue Language
@tawwn commented on GitHub (Jan 18, 2026):
i have update to playcover 3.1.0 but still error
@ohaiibuzzle commented on GitHub (Jan 30, 2026):
Sounds like anticheat behavior than anything else. Who would dereference a nullptr intentionally