[GH-ISSUE #1951] [App Support]: game keep crashing after select setting force insert ios frameworks #1288

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opened 2026-03-03 19:05:33 +03:00 by kerem · 1 comment
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Originally created by @anthonywang1996 on GitHub (Aug 25, 2025).
Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/1951

https://apps.apple.com/us/app/browndust2-adventure-rpg/id6450099588

Current issues

  • App fails to install
  • App fails to open
  • App crashes randomly during usage
  • App experiences graphical issues or broken UI
  • App fails to connect to servers
  • Other

More details

after selecting the setting force insert ios frameworks. The app won't open. it crashes on start up. please help

Crash log

-------------------------------------
Translated Report (Full Report Below)
-------------------------------------

Process:               BrownDustII [3443]
Path:                  /Users/USER/Library/Containers/io.playcover.PlayCover/*/com.neowizgames.game.browndust2ios.app/BrownDustII
Identifier:            com.neowizgames.game.browndust2ios
Version:               2.3.14 (203014)
Code Type:             ARM-64 (Native)
Parent Process:        launchd [1]
User ID:               501

Date/Time:             2025-08-25 11:12:05.6543 +0800
OS Version:            macOS 15.6.1 (24G90)
Report Version:        12
Anonymous UUID:        16FDB740-B614-E48A-8CE9-1C90C7EB201C

Sleep/Wake UUID:       F76A2CA9-5FCE-4A50-92AF-665D5E457C9B

Time Awake Since Boot: 4800 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000

Termination Reason:    Namespace SIGNAL, Code 6 Abort trap: 6
Terminating Process:   BrownDustII [3443]

Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	       0x196922388 __pthread_kill + 8
1   libsystem_pthread.dylib       	       0x19695b88c pthread_kill + 296
2   libsystem_c.dylib             	       0x196864a3c abort + 124
3   libsystem_c.dylib             	       0x196863c70 __assert_rtn + 284
4   Metal                         	       0x1a1effcb0 MTLReportFailure.cold.1 + 48
5   Metal                         	       0x1a1ed4d70 MTLReportFailure + 576
6   Metal                         	       0x1a1eca930 _MTLMessageContextEnd + 876
7   Metal                         	       0x1a1d6ed38 -[MTLTextureDescriptorInternal validateWithDevice:] + 2380
8   AGXMetalG14X                  	       0x113b5f5f4 -[AGXTexture initWithDevice:desc:isSuballocDisabled:] + 56
9   UnityFramework                	       0x1300207f8 0x130000000 + 133112
10  UnityFramework                	       0x13000d580 0x130000000 + 54656
11  UnityFramework                	       0x130017fa8 0x130000000 + 98216
12  UnityFramework                	       0x130018d24 0x130000000 + 101668
13  UnityFramework                	       0x130019188 0x130000000 + 102792
14  UnityFramework                	       0x130aa9164 0x130000000 + 11178340
15  UnityFramework                	       0x130c94ddc 0x130000000 + 13192668
16  UnityFramework                	       0x130013928 0x130000000 + 80168
17  UnityFramework                	       0x130014604 0x130000000 + 83460
18  UnityFramework                	       0x1300143a4 0x130000000 + 82852
19  UnityFramework                	       0x1313e17c4 0x130000000 + 20846532
20  UIKitCore                     	       0x1ca162b3c -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 316
21  UIKitCore                     	       0x1ca161ff4 -[UIApplication _callInitializationDelegatesWithActions:forCanvas:payload:fromOriginatingProcess:] + 2960
22  UIKitCore                     	       0x1ca1602e0 -[UIApplication _runWithMainScene:transitionContext:completion:] + 1092
23  UIKitCore                     	       0x1ca15fdac -[_UISceneLifecycleMultiplexer completeApplicationLaunchWithFBSScene:transitionContext:]

What version of PlayCover are you using?

3.1.0

What version of macOS are you using?

Sonoma (macOS 14)

Issue Language

  • Yes my issue is written in English
Originally created by @anthonywang1996 on GitHub (Aug 25, 2025). Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/1951 ### App Store link https://apps.apple.com/us/app/browndust2-adventure-rpg/id6450099588 ### Current issues - [ ] App fails to install - [x] App fails to open - [ ] App crashes randomly during usage - [ ] App experiences graphical issues or broken UI - [ ] App fails to connect to servers - [ ] Other ### More details after selecting the setting force insert ios frameworks. The app won't open. it crashes on start up. please help ### Crash log ```shell ------------------------------------- Translated Report (Full Report Below) ------------------------------------- Process: BrownDustII [3443] Path: /Users/USER/Library/Containers/io.playcover.PlayCover/*/com.neowizgames.game.browndust2ios.app/BrownDustII Identifier: com.neowizgames.game.browndust2ios Version: 2.3.14 (203014) Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2025-08-25 11:12:05.6543 +0800 OS Version: macOS 15.6.1 (24G90) Report Version: 12 Anonymous UUID: 16FDB740-B614-E48A-8CE9-1C90C7EB201C Sleep/Wake UUID: F76A2CA9-5FCE-4A50-92AF-665D5E457C9B Time Awake Since Boot: 4800 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: BrownDustII [3443] Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x196922388 __pthread_kill + 8 1 libsystem_pthread.dylib 0x19695b88c pthread_kill + 296 2 libsystem_c.dylib 0x196864a3c abort + 124 3 libsystem_c.dylib 0x196863c70 __assert_rtn + 284 4 Metal 0x1a1effcb0 MTLReportFailure.cold.1 + 48 5 Metal 0x1a1ed4d70 MTLReportFailure + 576 6 Metal 0x1a1eca930 _MTLMessageContextEnd + 876 7 Metal 0x1a1d6ed38 -[MTLTextureDescriptorInternal validateWithDevice:] + 2380 8 AGXMetalG14X 0x113b5f5f4 -[AGXTexture initWithDevice:desc:isSuballocDisabled:] + 56 9 UnityFramework 0x1300207f8 0x130000000 + 133112 10 UnityFramework 0x13000d580 0x130000000 + 54656 11 UnityFramework 0x130017fa8 0x130000000 + 98216 12 UnityFramework 0x130018d24 0x130000000 + 101668 13 UnityFramework 0x130019188 0x130000000 + 102792 14 UnityFramework 0x130aa9164 0x130000000 + 11178340 15 UnityFramework 0x130c94ddc 0x130000000 + 13192668 16 UnityFramework 0x130013928 0x130000000 + 80168 17 UnityFramework 0x130014604 0x130000000 + 83460 18 UnityFramework 0x1300143a4 0x130000000 + 82852 19 UnityFramework 0x1313e17c4 0x130000000 + 20846532 20 UIKitCore 0x1ca162b3c -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 316 21 UIKitCore 0x1ca161ff4 -[UIApplication _callInitializationDelegatesWithActions:forCanvas:payload:fromOriginatingProcess:] + 2960 22 UIKitCore 0x1ca1602e0 -[UIApplication _runWithMainScene:transitionContext:completion:] + 1092 23 UIKitCore 0x1ca15fdac -[_UISceneLifecycleMultiplexer completeApplicationLaunchWithFBSScene:transitionContext:] ``` ### What version of PlayCover are you using? 3.1.0 ### What version of macOS are you using? Sonoma (macOS 14) ### Issue Language - [x] Yes my issue is written in English
kerem 2026-03-03 19:05:33 +03:00
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Owner

@viatearz commented on GitHub (Aug 26, 2025):

  • Right click the game icon, click Clear PlayChain Data
  • Right click the game icon, click Show in Finder, then open the game with shift + double click
<!-- gh-comment-id:3222247087 --> @viatearz commented on GitHub (Aug 26, 2025): - Right click the game icon, click `Clear PlayChain Data` - Right click the game icon, click `Show in Finder`, then open the game with shift + double click
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starred/PlayCover#1288
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