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[GH-ISSUE #1817] [Bug]: Wuthering Waves 2.0 D-pad keymapping - some directions seem to be stuck longer than expected #1172
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Originally created by @tqn-org on GitHub (Feb 1, 2025).
Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/1817
Describe the bug
Up (W) and right (D) directions seem to be stuck when lightly pressed, causing character to move further than expected. Down (S) and left (A) don't have the same issue.
Video in the following YouTube link: https://youtu.be/30BHn4n7gk0
Sometimes up and right directions are stuck (as if the W and/or D button is held but it's not) and character keeps moving for a while
Steps to reproduce
Press W and D with this keymapping setup
Have also tried with larger D-pad (and larger in-game static joystick), but encountered the same issue.
Using external keyboard or Macbook keyboard both encountered the same issue.
Macbook Pro M2 13-inch, macOS Sequoia 15.3
Expected behaviour
Each D-pad press should move the character the same distance
Crash log
What version of PlayCover are you using?
3.1.0
What version of macOS are you using?
Other (please specify)
Issue Language
@viatearz commented on GitHub (Feb 2, 2025):
Scaling the D-pad to perfectly match the in-game joystick should make it work.
It seems that this issue occurs when the D-pad is much larger than the in-game joystick.
@tqn-org commented on GitHub (Feb 2, 2025):
Then the character would walk instead of running, I have tried scaling it down to match the joystick outer border (the in game setting allows down-sizing of the joystick and shows a square box as outer border, I just match it with keymapping). It's funny that it only happens to 2 instead of all directions.
Edit: what I was saying:
Open Settings > Controls > Customize Keybinds > Go to Settings
Without PlayCover keymapping overlay, click on the in-game movement joystick

With PlayCover keymapping overlay

@viatearz commented on GitHub (Feb 2, 2025):
It should be like this:
@tqn-org commented on GitHub (Feb 2, 2025):
but if I try with this setup, then the character would walk and not run :) Except when pressing LShift, but it would cost stamina and not viable during battles
@viatearz commented on GitHub (Feb 3, 2025):
Can you provide another video?
Show the in-game customized keybinds and the PlayCover keymapping overlay. Drag the in-game joystick with your mouse to confirm its size. Also, let me know which resolution you’re using—Auto, 1080p, or 4K?
@tqn-org commented on GitHub (Feb 3, 2025):
Will do, sorry for a bit of delay since I had some personal stuff to do.
In-game joystick size and position
With keymapping overlay, with D-pad based on your reply
Link to video with this setup: https://youtu.be/u_guyJVLE88
From this setup, I would have to scale up (⌘ + Up) the D-pad 7 times to get the character running like the YouTube video attached in the original bug report.
@viatearz commented on GitHub (Feb 4, 2025):
Did you change the Walk-Run Threshold setting? The default is 0.3.

@tqn-org commented on GitHub (Feb 4, 2025):
I might have had it set to 1.0 somehow. Switched back to 0.3, scaled the D-pad overlay down to match the joystick and it seemed smooth. The issue also did not seem to re-emerge.