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[GH-ISSUE #1734] [Bug]: Game 'Wuthering Wave' compile shader every time running the game #1107
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Originally created by @visitor17 on GitHub (Nov 12, 2024).
Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/1734
Describe the bug
Every time when I start the game, the Unreal engine wil spend some minutes to compile shader. Even if I just compile it a minute ago, it will re-compile again if I quit the game.
Steps to reproduce
runt the App, wait until it finish verifying files integrity, and the engine start compile shader
Expected behaviour
When I run the game on my Android smartphone, it only compile shader when the game install something new, which save much time loading.
Crash log
No response
What version of PlayCover are you using?
3.1.0
What version of macOS are you using?
Ventura (macOS 13)
Issue Language
@Ryu-ga commented on GitHub (Nov 12, 2024):
The issue of EU4-based iOS games not finding the correct path on macOS can be resolved with the nightly versions of PlayCover and PlayChain.
I think shader's write path and read path is different because of the issue.
PlayTools #168.
@visitor17 commented on GitHub (Nov 12, 2024):
nightly ver? I thought that glitch was solved in ver 3.1.0.
So should I refresh both Playcover and Playtool? or only Playtool is enough?
And is using those 'ln -sf' codes in terminal easier, as I don't understand how to compile raw code into new Playcover App?
@Ryu-ga commented on GitHub (Nov 13, 2024):
Just download the latest nightly version from
https://github.com/PlayCover/PlayCover/actions/runs/11804411981
And remove play tools from wuwa and re-inject playtools.
@visitor17 commented on GitHub (Nov 24, 2024):
Still, Version 3.1.0 (928) Playcover make none help.
Game still need recompiling when re-enter.
@Hyp3rSon1X commented on GitHub (Feb 5, 2025):
Honestly, I'm not sure if this even is a problem of Playcover.
I observe this exact same behavior on my iPhone 15 Pro Max as well (compiling shaders every time), so this might be a WuWa problem.