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[GH-ISSUE #244] [Feature]: Support Multi-touch Touchpad mapping on screen #108
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Originally created by @EigenTom on GitHub (Aug 25, 2022).
Original GitHub issue: https://github.com/PlayCover/PlayCover/issues/244
Is your feature request related to a problem?
Hi, I'm asking if it's possible to implement multi-touch touchpad mapping support to the tool. It would be helpful in specific circumstances where simple key mappings wouldn't be helpful for playing the game which require intensive touch /drag interactions or multi-touch actions, such as SmashHit, The ROOM or other prevalent Rhythm Games like Arcaea or Project Sekai.
Describe the solution you'd like
One possible solution I found is to use an app
Inklet, which was meant to be a tool transferring the touchpad into a digitiser. It will intercept touch events of the touchpad and create a mapping from the touchpad to the screen. The official site is:https://tenonedesign.com/inklet.php
However, the event it emulate is "mouse cursor moving" and "clicking", therefore lacking proper multi-touch support.
Anything else?
The demonstration of how it would work is: https://www.youtube.com/watch?v=sdNpbMbq90Q
Issue Language
@JoseMoreville commented on GitHub (Aug 27, 2022):
This is planned in a future, but there's no ETA
@nixtoshi commented on GitHub (Oct 12, 2024):
I found I could use multi-touch for stuff like zooming in with 2 fingers, rotating a 3D model, or dragging stuff with 3 fingers on an app using the macbook's trackpad by simply ALT-tabbing to the game or iOS app, instead of clicking on it.
So:
Done. Multi-touch from trackpad working (at least on a game I tried).
I don't know why this works. When I click on the opened iOS app from my dock the trackpad doesn't work inside the app