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[GH-ISSUE #997] DolphinIos #879
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status: usable
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Originally created by @Animefan10033 on GitHub (Nov 21, 2025).
Original GitHub issue: https://github.com/LiveContainer/LiveContainer/issues/997
Describe the issue
Dolphinios crashes when you enable StickDebug and run a Game
Instructions to reproduce
Start DolphinIos on Livecontainer.
Enable JIT using StickDebug.
DolphinIos settings says DEBUG JIT was acquired.
Start game using JIT.
Crash.
(DOLPHIN DOES NOT CRASH WHEN JIT IS ABSENT)
What version of LiveContainer and iOS are you using?
Ios 26.1 Ipad - LiveContainer Latest
Verify steps
The name, version the app having issues
DolphinIOS (BETA)
They fixed the JIT and Dolphin doesn't crash when installed individually. If using livecontainer, dolphinios crashes
Crash Log
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@khanhduytran0 commented on GitHub (Nov 21, 2025):
In LiveContainer it is required to manually assign script since StikDebug has no way to tell what app is running inside LC.
You need to get utmjit.js file, double tap on the app banner and assign the script.
@Animefan10033 commented on GitHub (Nov 21, 2025):
I set the game's Jit to be "StickDebug" and also selected the script that is in the files of StickDebug, what else do I Do? It still doesnt work :P
@Animefan10033 commented on GitHub (Nov 21, 2025):
Or how do I get that file from StickDebug? As I have that app fully working
@Animefan10033 commented on GitHub (Nov 21, 2025):
I tried pasting that code and making a new script in Stickdebug, but it still crashes LiveContainer. Also, if I’m using the new LiveContainer 3.6.1 it Just crashes when launching/installing the Dolphinios App!