[GH-ISSUE #1260] command: ./rustserver wipe #974

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opened 2026-02-27 02:54:37 +03:00 by kerem · 5 comments
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Originally created by @UltimateByte on GitHub (Jan 18, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1260

Originally assigned to: @UltimateByte on GitHub.

Server wipe means clear game data. This task is usually required after monthly updates.
Since some patches don't require a wipe, we cannot add an option for automatic wipes upon updates.
Would be a nice addition for Rust server owners to have a command for that.

./rustserver wipe

Update: There is now only one file to wipe.
Example: proceduralmap.3000.736413606.140.sav

So basically, this is gonna be like:

rustwipemaps="$(find "${serveridentitydir}" -name "proceduralmap.*.sav)"
if [ -n "${rustwipemaps}" ]; then
	echo "These file(s) will be removed:"
	echo "${rustwipemaps}"
	echo "Continue ? y/n"
	rm "${serveridentitydir}/proceduralmap.*.sav"
else
	echo "Nothing to wipe"
fi
Originally created by @UltimateByte on GitHub (Jan 18, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1260 Originally assigned to: @UltimateByte on GitHub. Server wipe means clear game data. This task is usually required after monthly updates. Since some patches don't require a wipe, we cannot add an option for automatic wipes upon updates. Would be a nice addition for Rust server owners to have a command for that. ````bash ./rustserver wipe ```` Update: There is now only one file to wipe. Example: proceduralmap.3000.736413606.140.sav So basically, this is gonna be like: ````bash rustwipemaps="$(find "${serveridentitydir}" -name "proceduralmap.*.sav)" if [ -n "${rustwipemaps}" ]; then echo "These file(s) will be removed:" echo "${rustwipemaps}" echo "Continue ? y/n" rm "${serveridentitydir}/proceduralmap.*.sav" else echo "Nothing to wipe" fi ````
kerem closed this issue 2026-02-27 02:54:37 +03:00
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@braunsonm commented on GitHub (Jan 24, 2017):

Easily implemented then

<!-- gh-comment-id:274974643 --> @braunsonm commented on GitHub (Jan 24, 2017): Easily implemented then
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@UltimateByte commented on GitHub (Jan 24, 2017):

@ChaosMTA Yep. Only annoying thing is to make an OPT just for Rust because of a single command addition.
That's why... https://github.com/GameServerManagers/LinuxGSM/issues/1261

<!-- gh-comment-id:274976288 --> @UltimateByte commented on GitHub (Jan 24, 2017): @ChaosMTA Yep. Only annoying thing is to make an OPT just for Rust because of a single command addition. That's why... https://github.com/GameServerManagers/LinuxGSM/issues/1261
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@UltimateByte commented on GitHub (Jan 27, 2017):

So, there is also a "storage" dir that contains at least paintings.
I know there is another one, but i couldn't make it popup yet.

Edit: OK, last one is "user", appears after a user dies. Not sure the purpose of it.

<!-- gh-comment-id:275591668 --> @UltimateByte commented on GitHub (Jan 27, 2017): So, there is also a "storage" dir that contains at least paintings. I know there is another one, but i couldn't make it popup yet. Edit: OK, last one is "user", appears after a user dies. Not sure the purpose of it.
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@UltimateByte commented on GitHub (Jan 29, 2017):

Merged, closing.

<!-- gh-comment-id:275884055 --> @UltimateByte commented on GitHub (Jan 29, 2017): Merged, closing.
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406119391 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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