[GH-ISSUE #1245] New server: CSGO - Classic Offensive mod #967

Closed
opened 2026-02-27 02:54:34 +03:00 by kerem · 30 comments
Owner

Originally created by @UltimateByte on GitHub (Jan 14, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1245

Originally assigned to: @UltimateByte on GitHub.

Let's see what we can do about it.
We first need to see if it's gonna be a built in option for csgoserver or a totally separated executable.

http://www.moddb.com/mods/counter-strike-classic-offensive/news/counter-strike-classic-offensive-whats-that
http://steamcommunity.com/groups/classicoffensive

Won't be an easy one. I personally didn't test the mod already.

Originally created by @UltimateByte on GitHub (Jan 14, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1245 Originally assigned to: @UltimateByte on GitHub. Let's see what we can do about it. We first need to see if it's gonna be a built in option for csgoserver or a totally separated executable. http://www.moddb.com/mods/counter-strike-classic-offensive/news/counter-strike-classic-offensive-whats-that http://steamcommunity.com/groups/classicoffensive Won't be an easy one. I personally didn't test the mod already.
Author
Owner

@GreYzZ commented on GitHub (Jan 15, 2017):

@UltimateByte
any updates so far on that? Pretty excited tho

<!-- gh-comment-id:272701206 --> @GreYzZ commented on GitHub (Jan 15, 2017): @UltimateByte any updates so far on that? Pretty excited tho
Author
Owner

@UltimateByte commented on GitHub (Jan 15, 2017):

@GreYzZ It's at the stage of project. I'm busy finishing adding mods install/update/remove to LGSM for now :o))

<!-- gh-comment-id:272706947 --> @UltimateByte commented on GitHub (Jan 15, 2017): @GreYzZ It's at the stage of project. I'm busy finishing adding mods install/update/remove to LGSM for now :o))
Author
Owner

@DigitalFriends commented on GitHub (Jan 16, 2017):

Waiting for this! Would be awsome!

<!-- gh-comment-id:272844747 --> @DigitalFriends commented on GitHub (Jan 16, 2017): Waiting for this! Would be awsome!
Author
Owner

@GreYzZ commented on GitHub (Jan 21, 2017):

@UltimateByte
any updates on that so far? Very excited to see that coming because it makes the server installation for a CSCO Server ways easier than it is right now

<!-- gh-comment-id:274252274 --> @GreYzZ commented on GitHub (Jan 21, 2017): @UltimateByte any updates on that so far? Very excited to see that coming because it makes the server installation for a CSCO Server ways easier than it is right now
Author
Owner

@zunnu commented on GitHub (Jan 21, 2017):

Hello, I have made installer for csco server https://github.com/zunnu/CSCO-server-installer
This script is partly made from very old LGSM script.

<!-- gh-comment-id:274268963 --> @zunnu commented on GitHub (Jan 21, 2017): Hello, I have made installer for csco server https://github.com/zunnu/CSCO-server-installer This script is partly made from very old LGSM script.
Author
Owner

@UltimateByte commented on GitHub (Jan 22, 2017):

Thanks @zunnu , you rock! It will definitely help !

<!-- gh-comment-id:274360806 --> @UltimateByte commented on GitHub (Jan 22, 2017): Thanks @zunnu , you rock! It will definitely help !
Author
Owner

@hurdad commented on GitHub (Feb 3, 2017):

added to dev branch https://github.com/GameServerManagers/LinuxGSM/tree/develop/CounterStrikeClassicOffensive

<!-- gh-comment-id:277329073 --> @hurdad commented on GitHub (Feb 3, 2017): added to dev branch https://github.com/GameServerManagers/LinuxGSM/tree/develop/CounterStrikeClassicOffensive
Author
Owner

@GreYzZ commented on GitHub (Feb 3, 2017):

Does this also check for new CSCO Updates?

<!-- gh-comment-id:277332307 --> @GreYzZ commented on GitHub (Feb 3, 2017): Does this also check for new CSCO Updates?
Author
Owner

@hurdad commented on GitHub (Feb 3, 2017):

negative, you must manually install zip until they get it greenlight on steam.

<!-- gh-comment-id:277337587 --> @hurdad commented on GitHub (Feb 3, 2017): negative, you must manually install zip until they get it greenlight on steam.
Author
Owner

@UltimateByte commented on GitHub (Feb 23, 2017):

So, mods-install / update / remove are made. Time to dig into this.

<!-- gh-comment-id:281879473 --> @UltimateByte commented on GitHub (Feb 23, 2017): So, mods-install / update / remove are made. Time to dig into this.
Author
Owner

@hurdad commented on GitHub (Feb 23, 2017):

let me know if you have any questions/issues

<!-- gh-comment-id:281879678 --> @hurdad commented on GitHub (Feb 23, 2017): let me know if you have any questions/issues
Author
Owner

@UltimateByte commented on GitHub (Feb 23, 2017):

@hurdad Thanks. Well actually, the first question i'll need to answer to achieve this is: Can we just install this as a mod? Or should we make a dedicated installer? And are there any start parameters or config files that need to be changed?

<!-- gh-comment-id:281880035 --> @UltimateByte commented on GitHub (Feb 23, 2017): @hurdad Thanks. Well actually, the first question i'll need to answer to achieve this is: Can we just install this as a mod? Or should we make a dedicated installer? And are there any start parameters or config files that need to be changed?
Author
Owner

@hurdad commented on GitHub (Feb 23, 2017):

so it requires CS:GO, and you install the 'csco' folder into the serverfiles directory for CSGO then add '-game csco' in start parameters.

<!-- gh-comment-id:281880822 --> @hurdad commented on GitHub (Feb 23, 2017): so it requires CS:GO, and you install the 'csco' folder into the serverfiles directory for CSGO then add '-game csco' in start parameters.
Author
Owner

@UltimateByte commented on GitHub (Feb 23, 2017):

Well, i'll add this to mods-install then add a warning saying to edit ${selfname} script this way.

<!-- gh-comment-id:281889381 --> @UltimateByte commented on GitHub (Feb 23, 2017): Well, i'll add this to mods-install then add a warning saying to edit ${selfname} script this way.
Author
Owner

@UltimateByte commented on GitHub (Feb 23, 2017):

Wait, they're gonna have their standalone game, it's a thing! Is it still worth adding the mod (as a mod) then?
http://steamcommunity.com/groups/classicoffensive#announcements/detail/261609914167592577
http://steamcommunity.com/groups/classicoffensive#announcements/detail/261610548105148734

<!-- gh-comment-id:281889720 --> @UltimateByte commented on GitHub (Feb 23, 2017): Wait, they're gonna have their standalone game, it's a thing! Is it still worth adding the mod (as a mod) then? http://steamcommunity.com/groups/classicoffensive#announcements/detail/261609914167592577 http://steamcommunity.com/groups/classicoffensive#announcements/detail/261610548105148734
Author
Owner

@hurdad commented on GitHub (Feb 23, 2017):

yes, should be on steam as standalone game soon...

<!-- gh-comment-id:281889968 --> @hurdad commented on GitHub (Feb 23, 2017): yes, should be on steam as standalone game soon...
Author
Owner

@UltimateByte commented on GitHub (Mar 27, 2017):

http://steamcommunity.com/groups/classicoffensive#announcements/detail/261611816902425719

Hello !

We're having troubles getting dedicated servers working and it's preventing release, but we're trying to find a workaround as soon as possible.

Just wanted to let you know.

Cheers,

  • dayik.
<!-- gh-comment-id:289444752 --> @UltimateByte commented on GitHub (Mar 27, 2017): http://steamcommunity.com/groups/classicoffensive#announcements/detail/261611816902425719 > Hello ! > > We're having troubles getting dedicated servers working and it's preventing release, but we're trying to find a workaround as soon as possible. > > Just wanted to let you know. > > Cheers, > - dayik.
Author
Owner

@Bara commented on GitHub (Mar 27, 2017):

I've asked ZooL, we need first a csgo server as base server and then we can install csco (appid: 600380(?)) as second server. We start the server with "csco" as game. To update: Update csgo server after this we update our csco server/files.

I hope that's helpful, but that's the current status for the release/steam version.

<!-- gh-comment-id:289532040 --> @Bara commented on GitHub (Mar 27, 2017): I've asked ZooL, we need first a csgo server as base server and then we can install csco (appid: 600380(?)) as second server. We start the server with "csco" as game. To update: Update csgo server after this we update our csco server/files. I hope that's helpful, but that's the current status for the release/steam version.
Author
Owner

@UltimateByte commented on GitHub (Mar 27, 2017):

@Bara20 Any deadline for the final game release ?

<!-- gh-comment-id:289562853 --> @UltimateByte commented on GitHub (Mar 27, 2017): @Bara20 Any deadline for the final game release ?
Author
Owner

@Bara commented on GitHub (Mar 27, 2017):

We try to find and fix the last bugs as closed beta. Maybe to summer or later we don't know.

<!-- gh-comment-id:289565038 --> @Bara commented on GitHub (Mar 27, 2017): We try to find and fix the last bugs as closed beta. Maybe to summer or later we don't know.
Author
Owner

@UltimateByte commented on GitHub (Mar 27, 2017):

@Bara20 Thanks. :) So it's worth waiting for the final release, I suppose :)

<!-- gh-comment-id:289565795 --> @UltimateByte commented on GitHub (Mar 27, 2017): @Bara20 Thanks. :) So it's worth waiting for the final release, I suppose :)
Author
Owner

@Bara commented on GitHub (Mar 27, 2017):

  • login name...
  • force_install_dir /path/to/server/
  • app_update 740 #csgo server
  • app_update 600380 #csco files

I mean that's all to install a csco server except the change of "game".

<!-- gh-comment-id:289566476 --> @Bara commented on GitHub (Mar 27, 2017): - login name... - force_install_dir /path/to/server/ - app_update 740 #csgo server - app_update 600380 #csco files I mean that's all to install a csco server except the change of "game".
Author
Owner

@UltimateByte commented on GitHub (Mar 27, 2017):

@Bara20 Except adding a second appid to LGSM is a though modification since it's not meant to work this way at all.

Edit: But hold on: There is an appid already?

<!-- gh-comment-id:289566707 --> @UltimateByte commented on GitHub (Mar 27, 2017): @Bara20 Except adding a second appid to LGSM is a though modification since it's not meant to work this way at all. Edit: But hold on: There is an appid already?
Author
Owner

@Bara commented on GitHub (Mar 27, 2017):

Yeah, that problem have now all scripts and webintefaces.

<!-- gh-comment-id:289567449 --> @Bara commented on GitHub (Mar 27, 2017): Yeah, that problem have now all scripts and webintefaces.
Author
Owner

@dgibbs64 commented on GitHub (Mar 27, 2017):

Sadly LinuxGSM is not designed to use more than one appid since it has never been required. However there is nothing wrong with manually downloading using steamcmd and running the server using LinuxGSM by tweaking the parms etc. So I would recommend creating a little update bash script for the two appids. I assume that once the game is more complete the there will be one appid for the server download?

<!-- gh-comment-id:289581528 --> @dgibbs64 commented on GitHub (Mar 27, 2017): Sadly LinuxGSM is not designed to use more than one appid since it has never been required. However there is nothing wrong with manually downloading using steamcmd and running the server using LinuxGSM by tweaking the parms etc. So I would recommend creating a little update bash script for the two appids. I assume that once the game is more complete the there will be one appid for the server download?
Author
Owner

@dgibbs64 commented on GitHub (Mar 27, 2017):

Another note I look forward to this being released and are happy to create a LinuxGSM script for CSCO when the servers are complete and ready. until then feel free to use CSGO script as a base as im guessing it wont be very different 👍

<!-- gh-comment-id:289582916 --> @dgibbs64 commented on GitHub (Mar 27, 2017): Another note I look forward to this being released and are happy to create a LinuxGSM script for CSCO when the servers are complete and ready. until then feel free to use CSGO script as a base as im guessing it wont be very different 👍
Author
Owner

@Bara commented on GitHub (Mar 27, 2017):

I'll try my luck.

<!-- gh-comment-id:289595335 --> @Bara commented on GitHub (Mar 27, 2017): I'll try my luck.
Author
Owner

@dgibbs64 commented on GitHub (May 15, 2017):

There is a working version of coserver but not yet official released. When the dedicated server is fully released then it will become available to general use. This issue will be closed until that time @Bara20 please inform us when coserver is fully release. Merged https://github.com/GameServerManagers/LinuxGSM/pull/1384

<!-- gh-comment-id:301518091 --> @dgibbs64 commented on GitHub (May 15, 2017): There is a working version of coserver but not yet official released. When the dedicated server is fully released then it will become available to general use. This issue will be closed until that time @Bara20 please inform us when coserver is fully release. Merged https://github.com/GameServerManagers/LinuxGSM/pull/1384
Author
Owner

@Bara commented on GitHub (Jun 26, 2018):

@dgibbs64 Classic Offensive is currently unsupported until Release on Steam. Remove it if you want, I'll rewrite it again with Release on Steam.

<!-- gh-comment-id:400395207 --> @Bara commented on GitHub (Jun 26, 2018): @dgibbs64 Classic Offensive is currently unsupported until Release on Steam. Remove it if you want, I'll rewrite it again with Release on Steam.
Author
Owner

@lock[bot] commented on GitHub (Jun 26, 2019):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:505969229 --> @lock[bot] commented on GitHub (Jun 26, 2019): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
Sign in to join this conversation.
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/LinuxGSM#967
No description provided.