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[GH-ISSUE #1245] New server: CSGO - Classic Offensive mod #967
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Originally created by @UltimateByte on GitHub (Jan 14, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1245
Originally assigned to: @UltimateByte on GitHub.
Let's see what we can do about it.
We first need to see if it's gonna be a built in option for csgoserver or a totally separated executable.
http://www.moddb.com/mods/counter-strike-classic-offensive/news/counter-strike-classic-offensive-whats-that
http://steamcommunity.com/groups/classicoffensive
Won't be an easy one. I personally didn't test the mod already.
@GreYzZ commented on GitHub (Jan 15, 2017):
@UltimateByte
any updates so far on that? Pretty excited tho
@UltimateByte commented on GitHub (Jan 15, 2017):
@GreYzZ It's at the stage of project. I'm busy finishing adding mods install/update/remove to LGSM for now :o))
@DigitalFriends commented on GitHub (Jan 16, 2017):
Waiting for this! Would be awsome!
@GreYzZ commented on GitHub (Jan 21, 2017):
@UltimateByte
any updates on that so far? Very excited to see that coming because it makes the server installation for a CSCO Server ways easier than it is right now
@zunnu commented on GitHub (Jan 21, 2017):
Hello, I have made installer for csco server https://github.com/zunnu/CSCO-server-installer
This script is partly made from very old LGSM script.
@UltimateByte commented on GitHub (Jan 22, 2017):
Thanks @zunnu , you rock! It will definitely help !
@hurdad commented on GitHub (Feb 3, 2017):
added to dev branch https://github.com/GameServerManagers/LinuxGSM/tree/develop/CounterStrikeClassicOffensive
@GreYzZ commented on GitHub (Feb 3, 2017):
Does this also check for new CSCO Updates?
@hurdad commented on GitHub (Feb 3, 2017):
negative, you must manually install zip until they get it greenlight on steam.
@UltimateByte commented on GitHub (Feb 23, 2017):
So, mods-install / update / remove are made. Time to dig into this.
@hurdad commented on GitHub (Feb 23, 2017):
let me know if you have any questions/issues
@UltimateByte commented on GitHub (Feb 23, 2017):
@hurdad Thanks. Well actually, the first question i'll need to answer to achieve this is: Can we just install this as a mod? Or should we make a dedicated installer? And are there any start parameters or config files that need to be changed?
@hurdad commented on GitHub (Feb 23, 2017):
so it requires CS:GO, and you install the 'csco' folder into the serverfiles directory for CSGO then add '-game csco' in start parameters.
@UltimateByte commented on GitHub (Feb 23, 2017):
Well, i'll add this to mods-install then add a warning saying to edit ${selfname} script this way.
@UltimateByte commented on GitHub (Feb 23, 2017):
Wait, they're gonna have their standalone game, it's a thing! Is it still worth adding the mod (as a mod) then?
http://steamcommunity.com/groups/classicoffensive#announcements/detail/261609914167592577
http://steamcommunity.com/groups/classicoffensive#announcements/detail/261610548105148734
@hurdad commented on GitHub (Feb 23, 2017):
yes, should be on steam as standalone game soon...
@UltimateByte commented on GitHub (Mar 27, 2017):
http://steamcommunity.com/groups/classicoffensive#announcements/detail/261611816902425719
@Bara commented on GitHub (Mar 27, 2017):
I've asked ZooL, we need first a csgo server as base server and then we can install csco (appid: 600380(?)) as second server. We start the server with "csco" as game. To update: Update csgo server after this we update our csco server/files.
I hope that's helpful, but that's the current status for the release/steam version.
@UltimateByte commented on GitHub (Mar 27, 2017):
@Bara20 Any deadline for the final game release ?
@Bara commented on GitHub (Mar 27, 2017):
We try to find and fix the last bugs as closed beta. Maybe to summer or later we don't know.
@UltimateByte commented on GitHub (Mar 27, 2017):
@Bara20 Thanks. :) So it's worth waiting for the final release, I suppose :)
@Bara commented on GitHub (Mar 27, 2017):
I mean that's all to install a csco server except the change of "game".
@UltimateByte commented on GitHub (Mar 27, 2017):
@Bara20 Except adding a second appid to LGSM is a though modification since it's not meant to work this way at all.
Edit: But hold on: There is an appid already?
@Bara commented on GitHub (Mar 27, 2017):
Yeah, that problem have now all scripts and webintefaces.
@dgibbs64 commented on GitHub (Mar 27, 2017):
Sadly LinuxGSM is not designed to use more than one appid since it has never been required. However there is nothing wrong with manually downloading using steamcmd and running the server using LinuxGSM by tweaking the parms etc. So I would recommend creating a little update bash script for the two appids. I assume that once the game is more complete the there will be one appid for the server download?
@dgibbs64 commented on GitHub (Mar 27, 2017):
Another note I look forward to this being released and are happy to create a LinuxGSM script for CSCO when the servers are complete and ready. until then feel free to use CSGO script as a base as im guessing it wont be very different 👍
@Bara commented on GitHub (Mar 27, 2017):
I'll try my luck.
@dgibbs64 commented on GitHub (May 15, 2017):
There is a working version of coserver but not yet official released. When the dedicated server is fully released then it will become available to general use. This issue will be closed until that time @Bara20 please inform us when coserver is fully release. Merged https://github.com/GameServerManagers/LinuxGSM/pull/1384
@Bara commented on GitHub (Jun 26, 2018):
@dgibbs64 Classic Offensive is currently unsupported until Release on Steam. Remove it if you want, I'll rewrite it again with Release on Steam.
@lock[bot] commented on GitHub (Jun 26, 2019):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.