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[GH-ISSUE #1228] unzip is not a required dependency, yet fn_dl_extract uses it #957
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Originally created by @braunsonm on GitHub (Jan 5, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1228
unzip is used to extract .zip files, yet LGSM does not install or check it as a dependency.
github.com/GameServerManagers/LinuxGSM@34d2c96bec/lgsm/functions/core_dl.sh (L65)@dgibbs64 commented on GitHub (Jan 5, 2017):
I dont believe there are any files that use zip within LGSM. I ensured they are all .tar.bz2 because of this zip is not a requirement. Only Unreal used to use zip until I changed it.
@braunsonm commented on GitHub (Jan 5, 2017):
But if you have the functionality to extract zip files on that function, you need the unzip dependency.
Zip is required on this pull request:
https://github.com/GameServerManagers/LinuxGSM/pull/1224
@dgibbs64 commented on GitHub (Jan 5, 2017):
I see then it would be a requirement for the specific game rather than a general requirement as no servers require it apart from Multi Theft Auto.
Good work btw. Sorry im quite slow with dev stuff currently I have loads on (still). I will review your work as soon as I actually get some time :)
@braunsonm commented on GitHub (Jan 5, 2017):
But then why is tar a LGSM requirement, yet no server on master uses it?
I'm just a bit confused about the inconsistency. I will adjust it to be a MTA requirement only if that's what you'd like though.
@UltimateByte commented on GitHub (Jan 6, 2017):
SteamCMD comes in a tar file if i remember well.
BTW, @dgibbs64 unzip as a requirement is a good idea since it's a pretty common package and mods installations will usually be made from zip files.
@cedarlug commented on GitHub (Jan 6, 2017):
Looks like UT (still?) requires it, too:
@dgibbs64 commented on GitHub (Jan 15, 2017):
https://github.com/GameServerManagers/LinuxGSM/pull/1229
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.