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[GH-ISSUE #1189] TS3 Backup: lock file not removed after backup #929
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Originally created by @master2die on GitHub (Nov 17, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1189
Originally assigned to: @UltimateByte on GitHub.
Hey there,
the lock file is not removed after a successful backup of ts3. happens on several systems :/
Looking forward for a fix!
Best regards
Additional Info about the Script / Editing:
I run this in Debian 8 (based on LXC Containers), with no changes made to the software. Just entered my pushbullet api key and created the cronjobs. I made everything according to the documentation.
@UltimateByte commented on GitHub (Nov 18, 2016):
Hi. I cannot reproduce the issue on a regular Debian 8. So my guess is that something is happening with your LXC container. Once again, LGSM is untested for containers. If you can think of a modification to the code that would solve your issue while keeping the same behavior for others, feel free to share your ideas.
Also, can you please post the output of
./ts3server postdetails?@master2die commented on GitHub (Nov 18, 2016):
Just checked my KVM machine, same error there too :/
Maybe it's something specific to TS3 I guess.
@UltimateByte commented on GitHub (Nov 18, 2016):
What is your main script version ? (it's showed in the first lines of it)
Possible reason could be that you're missing backup variables and it messes up with the process.
Also, did you run a an
ufcommand first ?@master2die commented on GitHub (Nov 18, 2016):
hey there,
where do I see the main version? I just executed the inbuild postdetails: http://hastebin.com/ofeqijadoq
I do uf every single night as cronjob, as addition to backup and update itself.
@master2die commented on GitHub (Nov 18, 2016):
Shame onto my head! I had missing dependencies. Thank you so much for your help!
@UltimateByte commented on GitHub (Nov 18, 2016):
Missing bzip2 ? Haha.
@master2die commented on GitHub (Nov 18, 2016):
Nah, I figured out this just fixed the issue on the KVM system (where I missed it), but the LXC containers are not working - with correct architecture and dependencies correctly installed. Meh :/
Maybe it has something to do with find and the error given while backing up:
http://hastebin.com/cijofahage.sql
@UltimateByte commented on GitHub (Nov 18, 2016):
find: missing argument to-mtime'` is due to something broken when you're using an outdated lgsm main script.I think i need to make a conditional check for maxbackupdays for better retrocompatibility. However, i tested it, and it makes no issue other than this displayed error because of an empty variable.
It has something to do with the fact that you got updateonstart activated.
I need to rethink this thing to solve those two issues.
@master2die commented on GitHub (Nov 18, 2016):
Yeah, for now I disabled it. If teamspeak servers are outdated for a few hours it is not critical, since I do the update cronjob every night though.
Thanks man! If you like, send me a mail to master2die [at] scs-simulatoren [dot] de with your paypal and I will send some bucks for your help! :-)
@UltimateByte commented on GitHub (Nov 18, 2016):
Thanks man. If you wish to donate for my community, you can do so here: https://www.terageek.org/donation/ (use "Montant Libre" to input whatever amount you want).
So i got it fixed for updateonstart in "hotfixes" branch.
I also fixed the -mtime issue.
Will pull-request it, should be fixed soon with an uf. :)
@UltimateByte commented on GitHub (Nov 18, 2016):
If you're using backups a lot, you should really update your main scripts. It provides three very useful settings introduced with the last major update:
@UltimateByte commented on GitHub (Nov 18, 2016):
Commited to master. Please, tell me if it's solved for you after an uf.
@master2die commented on GitHub (Nov 18, 2016):
Works! :)
@UltimateByte commented on GitHub (Nov 18, 2016):
Thanks, have fun !
PS: You mentioned donating to me, but you can also donate to Daniel Gibbs, creator and main dev of LGSM: https://gameservermanagers.com/donate/
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.