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[GH-ISSUE #1166] [ FAIL ] Starting jc2-server: Unable to start #911
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Originally created by @ghost on GitHub (Nov 1, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1166
I try to start my JC2Server and he say:
[ .... ] Starting jc2-server: no server running on /tmp/tmux-1001/default
[ FAIL ] Starting jc2-server: Unable to start Minelost Network - JC2MP
Linux: Debian 8
Please, Help Me
@ghost commented on GitHub (Nov 1, 2016):
If i do Debug he say:
[ INFO ] Debug jc2-server: Stopping any running servers
[ INFO ] Stopping jc2-server: Minelost Network - JC2MP is already stopped
[ OK ] Debug jc2-server: Starting debug
/home/jc2server/lgsm/functions/command_debug.sh: line 106: ./Jcmp-Server: No such file or directory
jc2server@HoneyHosting:~$
@UltimateByte commented on GitHub (Nov 1, 2016):
Hi,
I personally don't know much about jc2.
Is your lgsm script up to date ?
append ./gameserver uf (replace "gameserver" with your actual script)
https://github.com/GameServerManagers/LinuxGSM/wiki/Update#updating-your-lgsm-script
@JimTR commented on GitHub (Nov 1, 2016):
line 106 runs
${executable} ${parms}you may notice that the start script is jc2-server and debug is trying to run Jcmp-Server surly this should be jc2-server ?
@dgibbs64 commented on GitHub (Nov 1, 2016):
Looks to me like the server has not downloaded correctly. So I think its a failed install. I use JC2 all the time for testing.
@ghost commented on GitHub (Nov 1, 2016):
All Updated. i have founded the error
mkdir: cannot create directory '/home/jc2server/log': File exists
mkdir: cannot create directory '/home/jc2server/log/script': File exists
mkdir: cannot create directory '/home/jc2server/log/console': File exists
Checking Dependencies
tmux
wget
ca-certificates
file
bsdmainutils
util-linux
python
bzip2
gzip
lib32gcc1
libstdc++6:i386
Installing SteamCMD
Information! SteamCMD is already installed...OK
Installing Just Cause 2 Server
ERROR: ld.so: object '/usr/lib/coreutils/libstdbuf.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
Redirecting stderr to '/home/jc2server/Steam/logs/stderr.txt'
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Now the installation stop and i click ctrl + c to exit or putty crash.
@UltimateByte commented on GitHub (Nov 1, 2016):
@dgibbs64 It appears that this one requires steam login.
Maybe probably owning the game on the steam account:
"section_type ownersonly"
https://steamdb.info/app/261140/
I got it removed since it appeared as
@NiKunHax do you have a "No subscription" error at some point ?
@dgibbs64 commented on GitHub (Nov 1, 2016):
Just tested a fresh install with no issues. I recommend doing a fresh install and trying again.
@UltimateByte commented on GitHub (Nov 1, 2016):
So no steam login required ? Fine.
@ghost commented on GitHub (Nov 1, 2016):
i have reinstalled that 5 times. if i write Steam login, quit or ever word it don't found. please send me a server pre-installed or help me with installing.
@ghost commented on GitHub (Nov 1, 2016):
i have this error when i install: ERROR: ld.so: object '/usr/lib/coreutils/libstdbuf.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
is normal?
@UltimateByte commented on GitHub (Nov 1, 2016):
LD_PRELOAD message is a non-issue, just an info. This message will disappear on next merge from develop branch to master.
When we say "reinstall", it means: remove anything from your user folder. Which isn't the case on your previous post, otherwise you wouldn't have messages as: "mkdir: cannot create directory '/home/jc2server/log': File exists".
@UltimateByte commented on GitHub (Nov 2, 2016):
BTW, i just realized that jc2server is the one used for all travis-ci tests, so if it didn't work we'd know.
For now i assume it's a non-script issue.
What's your tmux version ?
tmux -VAnd what's your jc2server version ?
cat jc2server | grep "version="@UltimateByte commented on GitHub (Nov 9, 2016):
No feedback.
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.