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[GH-ISSUE #1126] Server issue ^^ #888
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Originally created by @Jean92160 on GitHub (Oct 16, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1126
Hey,
So i made one server : it's okay
I try to make an other server but I get this error :
Couldn't change active gamemode - 'Poudlard' not found
Usage: sv_setsteamaccount <login_token>
WARNING: NNET_OpenSocket: bind: Cannot assign requested address
Couldn't allocate any server IP port
Couldn't allocate any server IP port
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
dimanche 16 octobre 2016, 15:05:25 (UTC+0200): Server restart in 10 seconds
So even if try to change the port to somethink like 27017 it's not working.
How could i fix this please ? :)
Thanks,
@marvinlehmann commented on GitHub (Oct 16, 2016):
Could you please run "./yourserver pd" for both servers and post the link here?
I don't know which game it is but it seems that you didn't set the GSLT. You need one per server. https://steamcommunity.com/dev/managegameservers
@Jean92160 commented on GitHub (Oct 16, 2016):
It's a gmodserver :)
http://hastebin.com/xeyanefazi.sql
@UltimateByte commented on GitHub (Oct 16, 2016):
You're doing multiple servere wrong. Have some read and you'll be good to go. The issue here is obvious, I'm pretty sure this will allow you to find out why :
https://github.com/GameServerManagers/LinuxGSM/wiki/Ports
@marvinlehmann commented on GitHub (Oct 16, 2016):
And your gamemode contains a space.
@cedarlug commented on GitHub (Oct 16, 2016):
tickrate 16?
@UltimateByte commented on GitHub (Oct 16, 2016):
@cedarlug Tickrate 16 is normal for gmod servers with shitload of addons, props and players everywhere. :o))
@Jean92160 commented on GitHub (Oct 17, 2016):
it's not working, even if i set a new IP :/
@UltimateByte commented on GitHub (Oct 17, 2016):
@Jean92160 If this IP is within the same range, or is still banned 4players, then that's expected.
What you can do however is manually install ts3 in serverfiles, then LGSM will handle server management, except auto update won't be possible.
@marvinlehmann commented on GitHub (Oct 17, 2016):
@UltimateByte Did you respond to the wrong issue? :D
@Jean92160 commented on GitHub (Oct 17, 2016):
So what can i do ? :/
Maybe in french ? lol x)
@UltimateByte commented on GitHub (Oct 17, 2016):
@marvinl97 Yeah i've been mixing issues, i thought it was the person blocked from 4players website who tried with a new IP, sorry.
@Jean92160 It's never been about IP, it's about ports. You're trying to use already bound ports for your second server, and obviously, ports can't overlap. I you don't know that, then i'd be astonished if you know how to properly use multiple IPs on a single machine. You need to set all the 3 ports to different ports. I thought the wiki page was pretty clear, isn't it ?
@Jean92160 commented on GitHub (Oct 17, 2016):
well maybe i am like a noob :/ But i still not understand or still can't make it work //
@UltimateByte commented on GitHub (Oct 18, 2016):
This means either you chosed an invalid IP, or an already used port.
To know if a port is already used :
netstat -atunp | grep PORTNUMBERInputting
./gameserver detailson a game will give you port settings of the gameserver. For source games, there are usually 3. Each server needs to use 3 different ports than other ones.If you can't figure stuff out with those info + the wiki (that says the exact same thing in the end) i'm sorry but i don't see how i could help more. By the way, user issue should not be seen on github, but rather on discord or steam group, so i'm gonna have to close this. https://github.com/GameServerManagers/LinuxGSM/wiki/Support#where-to-get-support
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.