mirror of
https://github.com/GameServerManagers/LinuxGSM.git
synced 2026-04-25 14:15:59 +03:00
[GH-ISSUE #1114] can not se server in lan-liste (solution) #877
Labels
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/LinuxGSM#877
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @digimon-dk on GitHub (Oct 10, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1114
I had trouble seeing my game server on lan-list. but could join them via the console by typing connect (ip: port).
in ./csgoserver file deleted I the deleted I -IP $ {ip} and it worked on Ubuntu 16.04 Server
parms= "- game csgo -usercon -strictportbind **-IP
{ip}** port{port} + client port{client port} + tv_port{sourcetvport} + sv_setsteamaccount{} gslt -tickrate{} tic rate + map{ defaultmap} + servercfgfile{servercfg} -maxplayers_override{maxplayers} + mapgroup{mapgroup} + game_mode{game mode} + game_type{game type} + host_workshop_collection{ws_collection_id} + workshop_start_map{ws_start_map} -authkey $ {authkey} "@UltimateByte commented on GitHub (Oct 10, 2016):
Hi,
Please, happen ./csgoserver pd
And provide the generated link.
Don't delete variables, set IP to the interface address.
@digimon-dk commented on GitHub (Oct 10, 2016):
thanks I have overlooked this feature :)
But I can not get it to work. When -IP in the startup line disappears from Lan-list. : S
@UltimateByte commented on GitHub (Oct 10, 2016):
And the output is... ?
@jach11 commented on GitHub (Oct 11, 2016):
Have you tried changing
sv_lan 0tosv_lan 1?@cedarlug commented on GitHub (Oct 11, 2016):
Since the OP's "solution" isn't actually posted here, I'm closing this as user-error-now-has-been fixed.
@spacegears commented on GitHub (Oct 15, 2016):
I'm a newbie, so this could be an user error, but I'm having the same issue.
Can join via console, but server is not visible in the server browser menu.
(different game though)
Here's my output @UltimateByte asked for
http://hastebin.com/urusivupus
@UltimateByte commented on GitHub (Oct 15, 2016):
@kekeN7 Your ports are not properly set.
RCON and stats ports shows "0".
Also, port 28960 is far from the standard 27015, csgo might refuse to listen to this port (or to be reported to the master server list).
Ultimately, make sure your GSLT is properly set.
This entire page might help as well.
https://github.com/GameServerManagers/LinuxGSM/wiki/Ports
@spacegears commented on GitHub (Oct 15, 2016):
But it's not csgo. (CoD:UO)
@UltimateByte commented on GitHub (Oct 15, 2016):
@kekeN7 Then what are you complaining about ? This script isn't released yet.
@spacegears commented on GitHub (Oct 15, 2016):
I know - I know, I wasn't complaining. :)
@UltimateByte commented on GitHub (Oct 15, 2016):
I mean you dont have the same issue at all so please don't report issues on non released scripts, it's common sense.
@dgibbs64 commented on GitHub (Oct 15, 2016):
@kekeN7 yeah this is an unreleased script that I have not yet fully tested @hurdad Has created it but its not yet fully integrated in to LGSM. Best thing to do is contact him about it. You can raise an separate issue and just put @hurdad to get his attention :).
@spacegears commented on GitHub (Oct 15, 2016):
Yeah, we have already discussed this with him (https://github.com/GameServerManagers/LinuxGSM/issues/1089), and sorry guys, I wasn't meant to be impatient, just found this issue with the same title as my problem and then commented, that's all.
@dgibbs64 commented on GitHub (Oct 15, 2016):
@kekeN7 no worries :)
@hurdad commented on GitHub (Oct 15, 2016):
To get your server to show up in lan browser you have to set -ip 0.0.0.0.
However, if you set ip = 0.0.0.0 in the script, check_ip.sh changes it to your actual IP...
So, what I do is replace '-IP ${ip}' with '-IP 0.0.0.0'
@cmavromichalis commented on GitHub (Apr 21, 2017):
Hey, this issue seems to have resurfaced. I have tried the advice above and it worked for CSGO but not for TF2.
@lock[bot] commented on GitHub (Jul 18, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.