[GH-ISSUE #1105] [Ark: Survival Evolved] Much prozesses after start #869

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opened 2026-02-27 02:54:00 +03:00 by kerem · 15 comments
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Originally created by @Tealk on GitHub (Oct 6, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1105

Is it corret that the server show me after the start so many prozesses?
image

Originally created by @Tealk on GitHub (Oct 6, 2016). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1105 Is it corret that the server show me after the start so many prozesses? ![image](https://cloud.githubusercontent.com/assets/12276250/19144624/fa2ffb52-8baa-11e6-8bdd-522807b84c17.png)
kerem closed this issue 2026-02-27 02:54:00 +03:00
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@UltimateByte commented on GitHub (Oct 6, 2016):

That's cool bro. Now either you follow our recommendations to provide help and we're glad to try to help you, or you don't and we close this irrelevant issue.
https://github.com/GameServerManagers/LinuxGSM/wiki/Support

<!-- gh-comment-id:251937466 --> @UltimateByte commented on GitHub (Oct 6, 2016): That's cool bro. Now either you follow our recommendations to provide help and we're glad to try to help you, or you don't and we close this irrelevant issue. https://github.com/GameServerManagers/LinuxGSM/wiki/Support
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@Tealk commented on GitHub (Oct 6, 2016):

i dont know what you want for aditional information?
I start the server with your script and get many prozesses.

The Game is ark like you see in screen
Debian GNU/Linux 8.6 (jessie)
there are no useful logs they only say the server is started

<!-- gh-comment-id:251938514 --> @Tealk commented on GitHub (Oct 6, 2016): i dont know what you want for aditional information? I start the server with your script and get many prozesses. The Game is ark like you see in screen Debian GNU/Linux 8.6 (jessie) there are no useful logs they only say the server is started
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@UltimateByte commented on GitHub (Oct 6, 2016):

The point is: Not every helper here use Ark. So we need to really know what you're talking about to help you. I personally won't make an Ark server to enlight your point, otherwise if i did that for every issue with too few info, i couldn't use the time i'm allocating to LGSM to help as many people as i would like.

This might just be normal. Your screenshot isn't full and it could lack some informations.
Also, if you input ./arkserver details, you'll get a useful command to diagnose what's listening at the bottom of it. Would be relevant to do it as well.
Also, no need to screenshot code, you can just paste it in plain text. In SSH with putty, you just need to select the text so that it gets copied. If it's too long, then you can use pastebin or hastebin.

Ultimately, we're asking the output of details to eliminate most common sources of issues and know a bit about your system.
You can now use ./arkserver pd (might need an ./arkserver uf before), to upload the details function with stripped sensitive information and get the link directly.

<!-- gh-comment-id:251941221 --> @UltimateByte commented on GitHub (Oct 6, 2016): The point is: Not every helper here use Ark. So we need to really know what you're talking about to help you. I personally won't make an Ark server to enlight your point, otherwise if i did that for every issue with too few info, i couldn't use the time i'm allocating to LGSM to help as many people as i would like. This might just be normal. Your screenshot isn't full and it could lack some informations. Also, if you input ./arkserver details, you'll get a useful command to diagnose what's listening at the bottom of it. Would be relevant to do it as well. Also, no need to screenshot code, you can just paste it in plain text. In SSH with putty, you just need to select the text so that it gets copied. If it's too long, then you can use pastebin or hastebin. Ultimately, we're asking the output of details to eliminate most common sources of issues and know a bit about your system. You can now use ./arkserver pd (might need an ./arkserver uf before), to upload the details function with stripped sensitive information and get the link directly.
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@Tealk commented on GitHub (Oct 6, 2016):

if u use htop as pozess monitor i cant copy it as plain text
here the "arkserver dt"
https://paste.anzah.network/paste.php?id=13

<!-- gh-comment-id:251942160 --> @Tealk commented on GitHub (Oct 6, 2016): if u use htop as pozess monitor i cant copy it as plain text here the "arkserver dt" https://paste.anzah.network/paste.php?id=13
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@UltimateByte commented on GitHub (Oct 6, 2016):

Thanks man.
Now
netstat -atunp | grep ShooterGame
And we're all set.
I gotta go right now, i know @cedarlug will have a look at your issue. Ttyl, good luck with it, but i think it definitely could be a non-issue. ^^

<!-- gh-comment-id:251942668 --> @UltimateByte commented on GitHub (Oct 6, 2016): Thanks man. Now netstat -atunp | grep ShooterGame And we're all set. I gotta go right now, i know @cedarlug will have a look at your issue. Ttyl, good luck with it, but i think it definitely could be a non-issue. ^^
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@Tealk commented on GitHub (Oct 6, 2016):

steam@anzahserver:~$ netstat -atunp | grep ShooterGame
(Not all processes could be identified, non-owned process info
will not be shown, you would have to be root to see it all.)
tcp 0 0 176.9.90.67:27020 0.0.0.0:* LISTEN 18461/ShooterGameSe
udp 0 0 172.17.0.1:38003 0.0.0.0:* 18461/ShooterGameSe
udp 0 0 176.9.90.67:7778 0.0.0.0:* 18461/ShooterGameSe
udp 0 0 172.17.0.1:57328 0.0.0.0:* 18461/ShooterGameSe
udp 0 0 172.17.0.1:58148 0.0.0.0:* 18461/ShooterGameSe
udp 0 0 176.9.90.67:27015 0.0.0.0:* 18461/ShooterGameSe
udp 0 0 172.17.0.1:49957 0.0.0.0:* 18461/ShooterGameSe
udp 0 0 172.17.0.1:53457 0.0.0.0:* 18461/ShooterGameSe

<!-- gh-comment-id:251943279 --> @Tealk commented on GitHub (Oct 6, 2016): steam@anzahserver:~$ netstat -atunp | grep ShooterGame (Not all processes could be identified, non-owned process info will not be shown, you would have to be root to see it all.) tcp 0 0 176.9.90.67:27020 0.0.0.0:\* LISTEN 18461/ShooterGameSe udp 0 0 172.17.0.1:38003 0.0.0.0:\* 18461/ShooterGameSe udp 0 0 176.9.90.67:7778 0.0.0.0:\* 18461/ShooterGameSe udp 0 0 172.17.0.1:57328 0.0.0.0:\* 18461/ShooterGameSe udp 0 0 172.17.0.1:58148 0.0.0.0:\* 18461/ShooterGameSe udp 0 0 176.9.90.67:27015 0.0.0.0:\* 18461/ShooterGameSe udp 0 0 172.17.0.1:49957 0.0.0.0:\* 18461/ShooterGameSe udp 0 0 172.17.0.1:53457 0.0.0.0:\* 18461/ShooterGameSe
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@UltimateByte commented on GitHub (Oct 6, 2016):

I bet on one process per port + one process per IP.
fly back away
:p

<!-- gh-comment-id:251948360 --> @UltimateByte commented on GitHub (Oct 6, 2016): I bet on one process per port + one process per IP. _fly back away_ :p
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@Tealk commented on GitHub (Oct 6, 2016):

i have 8 lines from netstat and 14 prozesses

<!-- gh-comment-id:251948630 --> @Tealk commented on GitHub (Oct 6, 2016): i have 8 lines from netstat and 14 prozesses
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@UltimateByte commented on GitHub (Oct 6, 2016):

The first question is should have asked is : Is your server working properly ? Or are we just curious about why it's acting this way ?

<!-- gh-comment-id:252103531 --> @UltimateByte commented on GitHub (Oct 6, 2016): The first question is should have asked is : Is your server working properly ? Or are we just curious about why it's acting this way ?
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@cedarlug commented on GitHub (Oct 7, 2016):

Finally getting to a console after a day of distractions. Will check on this and the other Ark issue posted shortly.

<!-- gh-comment-id:252124904 --> @cedarlug commented on GitHub (Oct 7, 2016): Finally getting to a console after a day of distractions. Will check on this and the other Ark issue posted shortly.
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@cedarlug commented on GitHub (Oct 7, 2016):

Your pastebin output shows that you're binding to the 176.9.90.67 Ip address, but your netstat command shows ShooterGame ALSO listening on the private172.17.0.1 address.

Your startup command uses the multihome parameter correctly to bind to the 176.9.90.67 address, so there shouldn't be anything listening on the private 172.17.0.1 address. Looks like it's time to break out "killall -KILL ./ShooterGameServer" and start fresh.

To your initial concern - yes, it runs multiple threads. Mine runs about 10 threads on 2 cores.

<!-- gh-comment-id:252133831 --> @cedarlug commented on GitHub (Oct 7, 2016): Your pastebin output shows that you're binding to the 176.9.90.67 Ip address, but your netstat command shows ShooterGame _ALSO_ listening on the private172.17.0.1 address. Your startup command uses the multihome parameter correctly to bind to the 176.9.90.67 address, so there shouldn't be anything listening on the private 172.17.0.1 address. Looks like it's time to break out "killall -KILL ./ShooterGameServer" and start fresh. To your initial concern - yes, it runs multiple threads. Mine runs about 10 threads on 2 cores.
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@Tealk commented on GitHub (Oct 7, 2016):

ok, if this is normally its all fine. I notice that after a server crash and a member have start the server again, after that there was 30+ threds and the server had lags

i have kill all "shootergameserver" threads but after i start the server i have there the 172.17.0.1 again

@UltimateByte yes the Server run fine, most time^^ ark have some bugs

<!-- gh-comment-id:252159293 --> @Tealk commented on GitHub (Oct 7, 2016): ok, if this is normally its all fine. I notice that after a server crash and a member have start the server again, after that there was 30+ threds and the server had lags i have kill all "shootergameserver" threads but after i start the server i have there the 172.17.0.1 again @UltimateByte yes the Server run fine, most time^^ ark have some bugs
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@UltimateByte commented on GitHub (Oct 22, 2016):

So is this a recurring issue or can we close this ?

<!-- gh-comment-id:255561168 --> @UltimateByte commented on GitHub (Oct 22, 2016): So is this a recurring issue or can we close this ?
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@cedarlug commented on GitHub (Oct 23, 2016):

Reopen if questions remain.

<!-- gh-comment-id:255564179 --> @cedarlug commented on GitHub (Oct 23, 2016): Reopen if questions remain.
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406146838 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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