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[GH-ISSUE #1089] CoD1 + UO support #857
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Originally created by @spacegears on GitHub (Sep 27, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1089
I can see that Enemy Territory and Quake 3 are being added in the next release, could you guys add support for CoD1 + UO in the near future as well? Please? It runs on the same engine (Q3), so it shouldn't be much different. I personally don't care about the rest of the CoD games, but CoD1 support would be very much appreciated. It's not dead by any means:
http://codlist.tk/
https://cod1.eu/master/
Thank you very much in advance.
@hurdad commented on GitHub (Oct 12, 2016):
i dont see any linux dedicated servers avaiable for CoD1
@spacegears commented on GitHub (Oct 12, 2016):
You mean server files? Right here
@hurdad commented on GitHub (Oct 12, 2016):
cool. I will take a look
@spacegears commented on GitHub (Oct 12, 2016):
Yay! Thanks. Just noticed that there are readme files below the download links as well.
@hurdad commented on GitHub (Oct 12, 2016):
Which versions are you interested in? the latest?
The latest versions seem to be -> CoD1 - 1.5b, CoD UO - 1.51b
@spacegears commented on GitHub (Oct 12, 2016):
That would be perfect. (at least for me)
@UltimateByte commented on GitHub (Oct 12, 2016):
So 1.51b I guess
@spacegears commented on GitHub (Oct 12, 2016):
Just like hurdad said: 1.5b for CoD1, 1.51b for CoDUO
@UltimateByte commented on GitHub (Oct 12, 2016):
So both i guess then. Sorry i read hurdad's post a bit too fast on my phone.
@hurdad commented on GitHub (Oct 13, 2016):
so it looks like the server files I downloaded don't contain all of the .pak files that you need to run the dedicated server. I can create one big bz2 with all of the other files from steam, and that should work.
@spacegears commented on GitHub (Oct 13, 2016):
Huh, you're right. I thought this pack has everything. And also the other localization paks and the .dlls in the are unnecessary. (I think)
@hurdad commented on GitHub (Oct 14, 2016):
I just did a PR for Call of Duty. @kekeN7 can you give this a try? https://github.com/GameServerManagers/LinuxGSM/blob/cod1/CallOfDuty/codserver
@spacegears commented on GitHub (Oct 14, 2016):
Well, this is my first time using linux ever, but yeah, the server appears to be running without any errors. However, I have yet to find a way to connect to it. :D That must be some port forwarding or network related issue, plus the server is running on virtualbox. Question: the filename the script has downloaded was "cod-lnxded-1.5-large.tar.bz2", is that intentional or just a typo? (The last version is 1.5b -> cod-lnxded-bins-1.5b.tar.bz2)
Anyway, thank you very much for you work.
@hurdad commented on GitHub (Oct 14, 2016):
This is how I tested it on virtualbox:
So I 'rebundled' the server files into one 'master' archive and uploaded it to s3 https://s3.amazonaws.com/linuxgsm/cod-lnxded-1.5b-full.tar.bz2
This archive contains:
@spacegears commented on GitHub (Oct 15, 2016):
Thanks, the Bridged Adapter mode did the trick.
Does it show ip in the server browser for you? Mine doesn't, I can connect from console though.
Also thanks for your "custom" bz2.
@hurdad commented on GitHub (Oct 15, 2016):
Yes, I set browser to LAN and '+set net_ip 0.0.0.0'
@hurdad commented on GitHub (Oct 15, 2016):
@kekeN7 CODUO is ready also, try this:
https://github.com/GameServerManagers/LinuxGSM/blob/coduo/CallOfDutyUnitedOffensive/coduoserver
@spacegears commented on GitHub (Oct 15, 2016):
Same for CoDUO - works great, but won't show up in the browser. (tried the net_ip thingy)
Although my windows-hosted dedicated server shows up in the lan list.
A small thing: the motd message command is scr_motd instead of g_motd.
@hurdad commented on GitHub (Oct 15, 2016):
try running this command, you should see this output
ok I will update the motd.
@spacegears commented on GitHub (Oct 15, 2016):
That's exactly what I see, but the port is red. (not sure if that matters or not)
@hurdad commented on GitHub (Oct 15, 2016):
red that is ok, check iptables (firewall)
@spacegears commented on GitHub (Oct 15, 2016):
It's the same here.
@hurdad commented on GitHub (Oct 15, 2016):
oh well, thats all I can think of...
@spacegears commented on GitHub (Oct 15, 2016):
It's all good, I'm sure I'm gonna find a way somehow. :)
@dgibbs64 commented on GitHub (Nov 28, 2016):
This is now merged YAY!!!
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.