[GH-ISSUE #110] fofserver update default config #85

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opened 2026-02-27 01:59:25 +03:00 by kerem · 3 comments
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Originally created by @dgibbs64 on GitHub (Jul 9, 2014).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/110

Originally assigned to: @dgibbs64 on GitHub.

Defualt config is missing some variables that need adding.

// GAME MODES
fof_sv_currentmode 1 // 1 Shootout, 2 Teamplay/Objectives

mp_teamplay 1 // only affects Shootout mode
fof_sv_maxteams 4 // only affects Shootout mode

mp_timelimit 15

fof_sv_scrambleteams 1
fof_sv_scrambleteams_maxkillratio 0.75 // Teams get scrambled when total team kills exceed this ratio 0.75 = 75% of kills come from same team

fof_sv_dynamite_shot 1 // allows a lit dynamite stick to explode when being shot

// PLAYERS
mp_forcecamera 0 // 0 free roaming - 1 allow team only - 2 allow none

// BOTS
fof_sv_bot_slotpct 0.4

// SERVER
sv_Maxrate 50000
sv_Minrate 50000
sv_Maxupdaterate 100
sv_Minupdaterate 33
sv_Maxcmdrate 100
sv_Mincmdrate 33

sv_client_max_interp_ratio 5
sv_client_min_interp_ratio 1
sv_client_predict 1
sv_client_interpolate 1

Originally created by @dgibbs64 on GitHub (Jul 9, 2014). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/110 Originally assigned to: @dgibbs64 on GitHub. Defualt config is missing some variables that need adding. // GAME MODES fof_sv_currentmode 1 // 1 Shootout, 2 Teamplay/Objectives mp_teamplay 1 // only affects Shootout mode fof_sv_maxteams 4 // only affects Shootout mode mp_timelimit 15 fof_sv_scrambleteams 1 fof_sv_scrambleteams_maxkillratio 0.75 // Teams get scrambled when total team kills exceed this ratio 0.75 = 75% of kills come from same team fof_sv_dynamite_shot 1 // allows a lit dynamite stick to explode when being shot // PLAYERS mp_forcecamera 0 // 0 free roaming - 1 allow team only - 2 allow none // BOTS fof_sv_bot_slotpct 0.4 // SERVER sv_Maxrate 50000 sv_Minrate 50000 sv_Maxupdaterate 100 sv_Minupdaterate 33 sv_Maxcmdrate 100 sv_Mincmdrate 33 sv_client_max_interp_ratio 5 sv_client_min_interp_ratio 1 sv_client_predict 1 sv_client_interpolate 1
kerem 2026-02-27 01:59:25 +03:00
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@dgibbs64 commented on GitHub (Jul 9, 2014):

non-Team Shootout:
If you want non-team every-man-for-hisself deathmatch shootout, then ...
Make sure something like this is in your fof/cfg/server.cfg file:
//
// Regarding "fof_sv_currentmode"
//
// 1 = Deathmatch (team based or non-team)
// other numbers may be added in the
// future to support other game-modes
// built-into later versions of the game.
//
fof_sv_currentmode 1
//
// Regarding "mp_teamplay"
//
// 1 = Team-based deathmatch
// 0 = No teams, free-for-all deathmatch
//
mp_teamplay 0
//
Make sure +mp_teamplay 0 is in your start-up command-line, or in your fof/cfg/autoexec.cfg file. That will ensure that it shows properly on the server-list.

Team-based Shootout:
On the other-hand, if you want the team-based shootout, then there are a few more options you probably need to specify. Make sure something like this is in your fof/cfg/server.cfg file:
//
// Regarding "fof_sv_currentmode"
//
// 1 = Deathmatch (team based or non-team)
// other numbers may be added in the
// future to support other game-modes
// built-into later versions of the game.
//
fof_sv_currentmode 1
//
// Regarding "mp_teamplay"
//
// 1 = Team-based deathmatch
// 0 = No teams, free-for-all deathmatch
//
mp_teamplay 1
//
// Regarding "mp_friendlyfire"
//
// 0 = friendly-fire disabled, you can NOT hurt teammates
// 1 = friendly-fire enabled, you CAN hurt teammates
//
mp_friendlyfire 0
//
// Regarding "fof_sv_maxteams"
//
// 2 = Vigilantes & Desperados
// 3 = Vigilantes, Desperados & Bandidos
// 4 = Vigilantes, Desperados, Bandidos & Rangers
//
fof_sv_maxteams 4
//
Make sure +mp_teamplay 1 is in your start-up command-line, or in your fof/cfg/autoexec.cfg file. That will ensure that it shows properly on the server-list.

Messaggio originale di HTCKTkappp:
[...] put a password on [...]
Make sure something like this is in your fof/cfg/server.cfg file:
//
// Regarding "sv_password"
//
// "" = no password
// "somepassword" = makes the password "somepassword"
//
sv_password "whateverpasswordyouwanthere"
//

<!-- gh-comment-id:48458992 --> @dgibbs64 commented on GitHub (Jul 9, 2014): non-Team Shootout: If you want non-team every-man-for-hisself deathmatch shootout, then ... Make sure something like this is in your fof/cfg/server.cfg file: // // Regarding "fof_sv_currentmode" // // 1 = Deathmatch (team based or non-team) // other numbers may be added in the // future to support other game-modes // built-into later versions of the game. // fof_sv_currentmode 1 // // Regarding "mp_teamplay" // // 1 = Team-based deathmatch // 0 = No teams, free-for-all deathmatch // mp_teamplay 0 // Make sure +mp_teamplay 0 is in your start-up command-line, or in your fof/cfg/autoexec.cfg file. That will ensure that it shows properly on the server-list. Team-based Shootout: On the other-hand, if you want the team-based shootout, then there are a few more options you probably need to specify. Make sure something like this is in your fof/cfg/server.cfg file: // // Regarding "fof_sv_currentmode" // // 1 = Deathmatch (team based or non-team) // other numbers may be added in the // future to support other game-modes // built-into later versions of the game. // fof_sv_currentmode 1 // // Regarding "mp_teamplay" // // 1 = Team-based deathmatch // 0 = No teams, free-for-all deathmatch // mp_teamplay 1 // // Regarding "mp_friendlyfire" // // 0 = friendly-fire disabled, you can NOT hurt teammates // 1 = friendly-fire enabled, you CAN hurt teammates // mp_friendlyfire 0 // // Regarding "fof_sv_maxteams" // // 2 = Vigilantes & Desperados // 3 = Vigilantes, Desperados & Bandidos // 4 = Vigilantes, Desperados, Bandidos & Rangers // fof_sv_maxteams 4 // Make sure +mp_teamplay 1 is in your start-up command-line, or in your fof/cfg/autoexec.cfg file. That will ensure that it shows properly on the server-list. Messaggio originale di HTCKTkappp: [...] put a password on [...] Make sure something like this is in your fof/cfg/server.cfg file: // // Regarding "sv_password" // // "" = no password // "somepassword" = makes the password "somepassword" // sv_password "whateverpasswordyouwanthere" //
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@dgibbs64 commented on GitHub (Jul 10, 2014):

Completed this now

<!-- gh-comment-id:48591394 --> @dgibbs64 commented on GitHub (Jul 10, 2014): Completed this now
Author
Owner

@lock[bot] commented on GitHub (Jul 20, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406479890 --> @lock[bot] commented on GitHub (Jul 20, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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