[GH-ISSUE #997] Supplying default "Y" -> answering "yn" means "y" #791

Closed
opened 2026-02-27 02:53:31 +03:00 by kerem · 4 comments
Owner

Originally created by @TamaMcGlinn on GitHub (Aug 11, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/997

The normal convention for commandline tools is to ask "Y/n", and you have to enter either Y or n. It seems that LGSM supplies y already, meaning you only have to press enter. However, a new user can easily overlook this, reading "was the install successful ..." I don't even look to see that y is already filled in for me, as my eye skips over the pattern [Y/n]. A fix would be to add, say, 4 spaces after ] and before the "y" that is my default answer.

The result when I look back is that LGSM accepted this:

Was the install successful? [Y/n]yn

to mean "yes". So another fix I would suggest is to check for that answer and make that mean "n", or to make it request clarfication if the answer is not "y" or "n".

Originally created by @TamaMcGlinn on GitHub (Aug 11, 2016). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/997 The normal convention for commandline tools is to ask "Y/n", and you have to enter either Y or n. It seems that LGSM supplies y already, meaning you only have to press enter. However, a new user can easily overlook this, reading "was the install successful ..." I don't even look to see that y is already filled in for me, as my eye skips over the pattern [Y/n]. A fix would be to add, say, 4 spaces after ] and before the "y" that is my default answer. The result when I look back is that LGSM accepted this: `Was the install successful? [Y/n]yn` to mean "yes". So another fix I would suggest is to check for that answer and make that mean "n", or to make it request clarfication if the answer is not "y" or "n".
kerem 2026-02-27 02:53:31 +03:00
Author
Owner

@jaredballou commented on GitHub (Aug 18, 2016):

My take here is that the whole user input thing needs to be refactored. There ought to be a new function for user input, which will let us better handle errors and conditions in a central location, rather than needing to validate and mess with each separate value. I've been batting around an idea for handling input which I will post as a new issue presently.

<!-- gh-comment-id:240779577 --> @jaredballou commented on GitHub (Aug 18, 2016): My take here is that the whole user input thing needs to be refactored. There ought to be a new function for user input, which will let us better handle errors and conditions in a central location, rather than needing to validate and mess with each separate value. I've been batting around an idea for handling input which I will post as a new issue presently.
Author
Owner

@UltimateByte commented on GitHub (Feb 9, 2017):

Interesting remark from @s-eam

The Y/N prompts can be different in certain aspects (e.g., character case, spacing, and initial text) than those found in other CLI programs. This difference may make LGSM less intuitive for new users.

For my part, i'd love to see some standardized prompts in core_messages.sh.

<!-- gh-comment-id:278645661 --> @UltimateByte commented on GitHub (Feb 9, 2017): Interesting remark from @s-eam > The Y/N prompts can be different in certain aspects (e.g., character case, spacing, and initial text) than those found in other CLI programs. This difference may make LGSM less intuitive for new users. For my part, i'd love to see some standardized prompts in core_messages.sh.
Author
Owner

@dgibbs64 commented on GitHub (Feb 19, 2017):

a standard prompt has now been created and is in the develop branch ready for next release

<!-- gh-comment-id:280886467 --> @dgibbs64 commented on GitHub (Feb 19, 2017): a standard prompt has now been created and is in the develop branch ready for next release
Author
Owner

@lock[bot] commented on GitHub (Jul 18, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406109769 --> @lock[bot] commented on GitHub (Jul 18, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
Sign in to join this conversation.
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/LinuxGSM#791
No description provided.