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[GH-ISSUE #98] UT2k4 64 Bit Binary Bug w/ WebAdmin #77
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starred/LinuxGSM#77
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Originally created by @lblanchardiii on GitHub (Jun 22, 2014).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/98
Originally assigned to: @dgibbs64 on GitHub.
Small bug discovered, but it's not the scripts fault. Seems when the game is run with the 64 bit binary, web admin continues to fail anytime you attempt to make changes within'. The easy fix is to run the game in 32 bit mode, but this script will auto detect your 64 bit operating system and run it that way so edit this line:
executable64="./ucc-bin-linux-amd64"
change to
executable64="./ucc-bin"
There is, as far as I know, no other way to fix the web admin with the 64 bit binary other than running it with the 32 bit binary. The only difference will be the server wont be able to use as much RAM, but I don't think it will ever need to anyway.
@dgibbs64 commented on GitHub (Jun 23, 2014):
Thanks for letting me know this. I will remove the 64-bit detection and only use 32-bit. I will fix this withing the next few weeks.
@dgibbs64 commented on GitHub (Jun 24, 2014):
Completed. I have removed the 64-bit executable code. 64-bit distros will only use the 32-bite excecutable
@lock[bot] commented on GitHub (Jul 20, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.