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[GH-ISSUE #880] SDTD: Telnet issue Shutdown/Monitor #711
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starred/LinuxGSM#711
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Originally created by @ManyStrongWords on GitHub (Jun 12, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/880
Upon running the monitor command the console is filled with this message until the server crashes.
Monitor: Querying port: 192.168.0.86: : 5 : ERROR: No port supplied.
Also when running shutdown the server is never shutdown gracefully as the telnet does not connect. I have telnet defined in the sdtd-server.xml is there another spot I am missing? telnet works for cbsm
Distro Details
Distro: Ubuntu 16.04 LTS
Arch: x86_64
Kernel: 4.4.0-22-generic
Hostname: govicserver
tmux: tmux 2.1
GLIBC: 2.23
Performance
Uptime: 0d, 0h, 28m
Avg Load: 3.22, 3.35, 2.53
Mem: total used free
Physical: 15G 3.3G 9.4G
Swap: 509M 0B 509M
Storage
Filesystem: /dev/vda1
Total: 246G
Used: 69G
Available: 165G
Serverfiles: 3.0G
#7 Days To Die Server Details
Server name:
Server IP: XXXXXXX
Status: ONLINE
sdtdserver Script Details
Service name: sdtd-server
sdtdserver version: 210516
User: govicserver
GLIBC required: 2.15
Email alert: on
Update on start: off
Location: /home/govicserver
Config file: /home/govicserver/serverfiles/sdtd-server.xml
Backups
No Backups created
Command-line Parameters
./7DaysToDieServer.x86 -logfile /home/govicserver/log/server/output_log__2016-06-11__19-48-28.txt -quit -batchmode -nographics -dedicated -configfile=/home/govicserver/serverfiles/sdtd-server.xml
Ports
Change ports by editing the parameters in:
/home/govicserver/serverfiles/sdtd-server.xml
Useful port diagnostic command:
netstat -atunp | grep 7DaysToDie
DESCRIPTION DIRECTION PORT PROTOCOL
WebAdmin
WebAdmin enabled:
WebAdmin url: http://XXXXXXX:
WebAdmin password:
Telnet
Telnet enabled:
Telnet address: XXXXXXXXX
Telnet password:
Status: ONLINE
@Ormira commented on GitHub (Jul 28, 2016):
I can confirm than the PR #943 also fixed the monitor issue on my side.
For the shutdown to work correctly, I have to set a telnet password, it does not work without (I think it's the expect script in functions/command_stop.sh that get stuck waiting for "password:". Not sure how to change it yet.
@UltimateByte commented on GitHub (Jul 28, 2016):
Thanks for the feedback.
For the Telnet thing, i didn't experiment with it yet, but aren't you supposed to set a password anyways ?
@Ormira commented on GitHub (Jul 28, 2016):
You can leave the password empty, the server then restrict the connection to the localhost.
@UltimateByte commented on GitHub (Jul 28, 2016):
Well, so you're kinda compelled to put one, aren't you ?
In the end, the interesting question is : How does it shutdown with & without a password ? Is it working properly ? Or should we make a statement so that it force closes instantly if no password is set ?
@Ormira commented on GitHub (Jul 28, 2016):
The sdtd server restrict the telnet admin connection to localhost, not the game client connection.
With a password set, the script shutdown correctly via telnet.
Without password, the script try localhost, public IP, then abruptly close tmux.
@ManyStrongWords commented on GitHub (Jul 28, 2016):
I'm confused where am i supposed to define the password so lgsm can use it? Or is your pull request a fix for the issue?
@Ormira commented on GitHub (Jul 28, 2016):
The password is configured in serverfiles/sdtd-server.xml on the line
<property name="TelnetPassword" value=""/> <!-- Password to gain entry to telnet interface -->But my pull request is needed to let lgsm to parse the config file and be able to connect via telnet.
@dgibbs64 commented on GitHub (Aug 10, 2016):
So the summery of the issue is.
Without the telnet password set Graceful shutdown fails.
This could be because the stop command is waiting for a password it cannot provide.
@lock[bot] commented on GitHub (Jul 18, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.