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[GH-ISSUE #856] [sdtdserver] Server Abort after start #688
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Originally created by @gotah on GitHub (Jun 2, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/856
Hello Everyone!
I have a problem with 7 Days To Die, server Crash after being started,
I'm running a Debian 8 (64)
here the output log
http://pastebin.com/gRJGYwpk
to me seems be an incompatibility between my mono version and unity, but I'm not sure
anyone can give me a hint ?
thanks!
@UltimateByte commented on GitHub (Jun 2, 2016):
Hi,
Crash after "INF NET: Starting server protocols" ?
Maybe port already in use ?
@gotah commented on GitHub (Jun 3, 2016):
Hi UltimateByte,
no ports are not used, just checked (netstat -a -n | grep 26900)
@cedarlug commented on GitHub (Jun 3, 2016):
Could you post the output of
./sdtdserver details, removing any credentials in the output?Also, why do you believe it's a mono/Unity issue - something specific in the log?
@gotah commented on GitHub (Jun 3, 2016):
yes,
here is the details: http://pastebin.com/Jb23uxEc
I tried to run also ./7DaysToDieServer.x86_64 with the same commandline but the result is the same
I think is something mono/unity related because of the native stacktrace on top of the output log
`Native stacktrace:
full log here: http://pastebin.com/wuvZibSt
@cedarlug commented on GitHub (Jun 3, 2016):
I'd solve this issue first:
Mem: total used freePhysical: 15G 15G 170MSwap: 513M 238M 275M@gotah commented on GitHub (Jun 3, 2016):
done
same problem it crash at:
2016-06-03T13:54:49 13.092 INF NET: Starting server protocols@cedarlug commented on GitHub (Jun 3, 2016):
I'd still lean toward a memory ceiling issue.
The game fires up just fine on a newly-installed test. I just installed the same zero-full sdtdserver on Debian 8 with 8G of ram, and it looks like the engine eats up more than 3G to start up, 1.5G resident.
Are you running in a virtualized environment? What does "ulimit -m" show (run as the user test on your system)?
@cedarlug commented on GitHub (Jun 3, 2016):
Another request:
Post the results of:
ldd /home/test/serverfiles/7DaysToDieServer.x86@gotah commented on GitHub (Jun 3, 2016):
Hello!
I freed up more mem (8G) but is still not starting, is not a virtual env.
and
and
@cedarlug commented on GitHub (Jun 3, 2016):
This is looking like "Not an LGSM" issue at this point.
But what the heck -
Go for the full trace (which will be huge):
(as root)
apt-get install strace(as user test)
cd ~/serverfilesstrace -f ./7DaysToDieServer.x86 -logfile /home/test/log/server/output_log__2016-06-03__13-18-27.txt -quit -batchmode -nographics -dedicated -configfile=/home/test/serverfiles/sdtd-server.xml 2>&1 | tee /tmp/fulldump.outThe output (in
/tmp/fulldump.out) will be large, so perhaps zip it up and post it somewhere.@cedarlug commented on GitHub (Jun 5, 2016):
Close?
@UltimateByte commented on GitHub (Jun 5, 2016):
@cedarlug You just made me notice that the details command isn't displaying the "-/+ buffers/cache" form free -m, but the raw used RAM, including cached elements. That's something to fix.
@gotah commented on GitHub (Jun 6, 2016):
Hello!
sorry for my answer delay, I was traveling.
the full dump is almost done (I will publish it today) I found out something interesting related to some virtual interfaces I have
@gotah commented on GitHub (Jun 6, 2016):
Okey,
I solved it, as @cedarlug said it was not a LGSM problem.
you can see the last part of the strace here: http://pastebin.com/iCHBKNYY
for some reasons, the server try to bind itself on every interface I had on the server, especially sono old virtual interface of lo
these interface aren't UP but still resident in interfaces file of debian, I had to comment them out and unfortunately reboot the server (networking restart was not enough)
thanks to everyone for the effort!
@UltimateByte commented on GitHub (Jun 6, 2016):
Glad you got it solved !
Have a great time using LGSM :)
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.