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[GH-ISSUE #807] [Rust] Admin Restart Command In Game Does Not Restart #648
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Originally created by @bedoherty on GitHub (May 6, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/807
Originally assigned to: @UltimateByte on GitHub.
When the admin in game does a restart command, the LGSM Rust server restarts, which first stops the server, but then it never starts back up. A fix for this would be incredibly helpful.
@UltimateByte commented on GitHub (May 6, 2016):
Isolated issue. More details required.
Edit : I get what you're saying. Don't use that command. Use LGSM restart function. Optionally, use the rcon "save" command before restarting. Lastly, why would one manually restart a rust server?
@aelor commented on GitHub (Jul 29, 2017):
Restarting manually or automatically is upto the server owner. What matters is the server restart messaging. When we do the
global.restart, the messaging is quite proper with countdown which doesn't happen in case of./rustserver restart. The server just abruptly stops and restarts after sometime. Instead of this abrupt stop if a messaging could be sent to the ingame players similar toglobal.restartthis command would be much more handy@UltimateByte commented on GitHub (Jul 30, 2017):
@aelor If you find a way to send RCON commands into Rust, then please share. Otherwise what you proposed which is what we all want remains undoable.
@lotkao commented on GitHub (Dec 3, 2017):
@UltimateByte The great thing about doing "global.restart" via RCON is that it does an automatic save right before shutting down the server. Also, when people get disconnected they see
Disconnected: Server Restartingat the bottom of the "Server Details" that they get thrown back to, and in the Console it says:When doing
rustserver restartpeople who get disconnected seeDisconnected: Timed Outat the bottom of the "Server Details" that they get thrown back to, and in the Console it says:The only problem with using
global.restartis that a server that was started with LinuxGSM doesn't actually get restarted and needs to be manually started again.One way to send RCON commands into Rust may be https://github.com/websockets/wscat
I was able to connect to RCON with:
wscat -c ws://SERVER_IP:PORT/PASSWORDAnd I successfully send the restart command via:
{"Identifier":1,Message:"global.restart",Name:"WebRcon"}@UltimateByte commented on GitHub (Dec 3, 2017):
Now we're talking.
@lotkao commented on GitHub (Dec 4, 2017):
I've done some modifications to the wscat, so it can be given the json-string when being called.
https://github.com/gitforwebwork/wscat/tree/addexecute
Usage:
wscat -c ws://SERVER_IP:PORT/PASSWORD -x '{"Identifier":1,Message:"global.restart",Name:"WebRcon"}'I added one more parameter do deal with slow requests, but the default works fine for me.
-w or --wait <seconds>will make it wait for a set amount of seconds before quitting (default is 2 seconds)@lotkao commented on GitHub (Dec 4, 2017):
For now, I have created a little script that I use to monitor the server. I know it's crude, but it does the job. Using the script in a cronjob, I can do `global.restart' via RCON and the server comes back up automatically.
I saved the script to /home/rustserver/monitor-rustserver.sh
I made it wait for 180 seconds, before doing
rustserver monitor, because in some "unfortunately timed" tests the server did not come back up fast enough and it restarted it again.The cronjobs I am running to monitor and restart the server:
If you want to use this... make sure you have the folders
/home/rustserver/.cache/and/home/rustserver/log/uptime/, or modify the script and cronjobs to use whatever folders you want.Even though the
rusthashshould prevent the script to runrustserver startorrustserver monitortwice, I would not recommend running the monitoring script every second.