[GH-ISSUE #651] arma 3 @mods not working in linux game server manager #520

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opened 2026-02-27 02:02:04 +03:00 by kerem · 11 comments
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Originally created by @BlackhatEspeed on GitHub (Jan 27, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/651

Originally assigned to: @UltimateByte, @cedarlug on GitHub.

I've been having some issues getting @mods to load from the arma3server.cfg file that's outside of the serverfiles directory on my box, i've got all the mods uploaded , I tried putting them in the serverfiles directory and I tried putting them in their own /mods/ folder inside of the serverfiles directory and I cant get the mods to load for the life of me.

Originally created by @BlackhatEspeed on GitHub (Jan 27, 2016). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/651 Originally assigned to: @UltimateByte, @cedarlug on GitHub. I've been having some issues getting @mods to load from the arma3server.cfg file that's outside of the serverfiles directory on my box, i've got all the mods uploaded , I tried putting them in the serverfiles directory and I tried putting them in their own /mods/ folder inside of the serverfiles directory and I cant get the mods to load for the life of me.
kerem 2026-02-27 02:02:04 +03:00
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@UltimateByte commented on GitHub (Jan 27, 2016):

Hi there,

I've never played around with Aram 3 servers yet, but it could happen soon. Do you think it's an LGSM script issue ? If not, please post there : https://steamcommunity.com/groups/linuxgsm/discussions

<!-- gh-comment-id:175838077 --> @UltimateByte commented on GitHub (Jan 27, 2016): Hi there, I've never played around with Aram 3 servers yet, but it could happen soon. Do you think it's an LGSM script issue ? If not, please post there : https://steamcommunity.com/groups/linuxgsm/discussions
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@flexgrip commented on GitHub (Feb 5, 2016):

This is weird. Sometimes I can get the debug screen to list the mods but it doesn't like them.

Anyone have more info on this? I assumed the -mod"mods/@something" string has to be just right.

<!-- gh-comment-id:180184457 --> @flexgrip commented on GitHub (Feb 5, 2016): This is weird. Sometimes I can get the debug screen to list the mods but it doesn't like them. Anyone have more info on this? I assumed the -mod"mods/@something" string has to be just right.
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@mrpacman101 commented on GitHub (Feb 22, 2016):

I gave up using it i just added the mods to the startup param directly.

fn_parms(){
parms="-ip=${ip} -name=SERVERNAME -cfg=${networkcfgfullpath} -config=${servercfgfullpath} -mod=@CBA_A3\;@AnotherMod"
}

Mods must be under serverfiles
or
you can create symlinks from the original @mod folder to the serverfiles folder

<!-- gh-comment-id:187243646 --> @mrpacman101 commented on GitHub (Feb 22, 2016): I gave up using it i just added the mods to the startup param directly. ``` fn_parms(){ parms="-ip=${ip} -name=SERVERNAME -cfg=${networkcfgfullpath} -config=${servercfgfullpath} -mod=@CBA_A3\;@AnotherMod" } ``` Mods must be under serverfiles\ or you can create symlinks from the original @mod folder to the serverfiles folder
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@flexgrip commented on GitHub (Feb 22, 2016):

Yeah. I noticed the same thing. They must be in the same root level as the arma server executable. Which is very weird. I guess we're spoiled linux users...

That being said, I gave up on this altogether. This script works great when you want to run a vanilla arma server. However, if you want to run anything more than a mod or two, arma 3 server on linux is useless. Segfaults, half the mods don't work, random crashes. Then when you finally do get the damned thing to run, all of the clients trying to connect get memory access errors. I had better luck getting the windows version of arma3server to run via wine!!!

Sometimes I wish Bohemia would go into their office, one day, and throw away any PC's they have. That way they are forced to develop arma under a better environment like linux or osx and bring their client/server platforms into the modern age. And I guarantee it would run more efficiently as well.

Sorry for the rant. A guy can dream...

<!-- gh-comment-id:187439919 --> @flexgrip commented on GitHub (Feb 22, 2016): Yeah. I noticed the same thing. They must be in the same root level as the arma server executable. Which is very weird. I guess we're spoiled linux users... That being said, I gave up on this altogether. This script works great when you want to run a vanilla arma server. However, if you want to run anything more than a mod or two, **arma 3 server on linux is useless**. Segfaults, half the mods don't work, random crashes. Then when you finally do get the damned thing to run, all of the clients trying to connect get memory access errors. I had better luck getting the windows version of arma3server to run via wine!!! Sometimes I wish Bohemia would go into their office, one day, and throw away any PC's they have. That way they are forced to develop arma under a better environment like linux or osx and bring their client/server platforms into the modern age. And I guarantee it would run more efficiently as well. Sorry for the rant. A guy can dream...
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@igeighty commented on GitHub (May 23, 2016):

It is the commented lines in the arma3server script that give example paths that lead me down the wrong path.

# ARMA 3 Modules
# add mods with relative paths:
# mods/\@CBA_A3\;
# or several mods as:
# mods/\@CBA_A3\;mods/\@task_force_radio

When i used this example syntax i was unable to get any mods to load.

This is how i got it to work. In the serverfiles directory, create a folder called mods. add your mods to this folder. The reason i used a mods folder is just to keep it all neat.

|--serverfiles
| |--mods
| | |--@mod1
| | |--@mod2
| | |--@mod3
| | |--@mod4

then in the arma3server script, change
mods=""
to
mods="mods/@mod1;mods/@mod2;mods/@mod3;mods/@mod4;"

I realise this question was asked a while back by @BlackhatEspeed, however i am just posting it here to help anyone else that is struggling with it, by the looks of the steam group, that is quite a few people.

might it be possible to add this explanation to the script ? as i could never get mods/\@CBA_A3\;mods/\@task_force_radio to work.

running debian...

Regards,.
Doug

<!-- gh-comment-id:220967591 --> @igeighty commented on GitHub (May 23, 2016): It is the commented lines in the arma3server script that give example paths that lead me down the wrong path. `# ARMA 3 Modules` `# add mods with relative paths:` `# mods/\@CBA_A3\;` `# or several mods as:` `# mods/\@CBA_A3\;mods/\@task_force_radio` When i used this example syntax i was unable to get any mods to load. This is how i got it to work. In the serverfiles directory, create a folder called mods. add your mods to this folder. The reason i used a mods folder is just to keep it all neat. |--serverfiles | |--mods | | |--@mod1 | | |--@mod2 | | |--@mod3 | | |--@mod4 then in the arma3server script, change `mods=""` to `mods="mods/@mod1;mods/@mod2;mods/@mod3;mods/@mod4;"` I realise this question was asked a while back by @BlackhatEspeed, however i am just posting it here to help anyone else that is struggling with it, by the looks of the steam group, that is quite a few people. might it be possible to add this explanation to the script ? as i could never get `mods/\@CBA_A3\;mods/\@task_force_radio` to work. running debian... Regards,. Doug
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@UltimateByte commented on GitHub (Jun 13, 2016):

Never did an Arma 3 server. Should we change those comments to anything else ?
Please, make suggestions, you can even pull request something.

<!-- gh-comment-id:225722016 --> @UltimateByte commented on GitHub (Jun 13, 2016): Never did an Arma 3 server. Should we change those comments to anything else ? Please, make suggestions, you can even pull request something.
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@igeighty commented on GitHub (Jun 15, 2016):

my method above works on debug mode only, (this is how i have always ran the script) i am testing and will update shortly. @Talven81in #739 has found a solution, i am testing it now

<!-- gh-comment-id:226119599 --> @igeighty commented on GitHub (Jun 15, 2016): my method above works on debug mode only, (this is how i have always ran the script) i am testing and will update shortly. @Talven81in #739 has found a solution, i am testing it now
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@igeighty commented on GitHub (Jun 15, 2016):

I am trying out several ways of syntax on the mods line and testing them with both the debug and start switches for arm3server.

mods="mods/@rhsusaf;mods/@rhsafrf;mods/@rhsgref"
this works with 'debug' mode, yet only first mod loads with 'start'

mods="mods/\@rhsusaf\;mods/\@rhsafrf\;mods/\@rhsgref"
fails with 'debug' yet works with 'start'

mods="mods/@rhsusaf\;mods/@rhsafrf\;mods/@rhsgref"
fails with 'debug' yet works with 'start'

i am guessing the 'start' needs the ; to have the \ present, yet the @ doesn't ?
you linux boys may be able to shed light on this :)

not really sure what is going on there, i was hoping @Talven81 was able to explain his fix in #739

<!-- gh-comment-id:226193549 --> @igeighty commented on GitHub (Jun 15, 2016): I am trying out several ways of syntax on the mods line and testing them with both the debug and start switches for arm3server. `mods="mods/@rhsusaf;mods/@rhsafrf;mods/@rhsgref"` this works with 'debug' mode, yet only first mod loads with 'start' `mods="mods/\@rhsusaf\;mods/\@rhsafrf\;mods/\@rhsgref"` fails with 'debug' yet works with 'start' `mods="mods/@rhsusaf\;mods/@rhsafrf\;mods/@rhsgref"` fails with 'debug' yet works with 'start' i am guessing the 'start' needs the `;` to have the `\` present, yet the `@` doesn't ? you linux boys may be able to shed light on this :) not really sure what is going on there, i was hoping @Talven81 was able to explain his fix in #739
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@UltimateByte commented on GitHub (Aug 27, 2016):

Getting bored of those Arma 3 mods issue. I'll have a look at the syntax some day.

<!-- gh-comment-id:242928071 --> @UltimateByte commented on GitHub (Aug 27, 2016): Getting bored of those Arma 3 mods issue. I'll have a look at the syntax some day.
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@cedarlug commented on GitHub (Oct 11, 2016):

https://github.com/GameServerManagers/LinuxGSM/wiki/Arma-3

All works as it should. Confirmed with @XxROBOTICSxX today, walking him through the process.

<!-- gh-comment-id:252792384 --> @cedarlug commented on GitHub (Oct 11, 2016): https://github.com/GameServerManagers/LinuxGSM/wiki/Arma-3 All works as it should. Confirmed with @XxROBOTICSxX today, walking him through the process.
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406154642 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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