[GH-ISSUE #638] RO Ostfront problems with newer versions of Linux, Debian. #513

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opened 2026-02-27 02:01:59 +03:00 by kerem · 8 comments
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Originally created by @dynamittt on GitHub (Jan 20, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/638

Originally assigned to: @dgibbs64 on GitHub.

Hello. I would like to report possible problems with RO Ostfront not being 100% compatible with some newer versions of Linux/Debian. So far I have only tested Debian 8 and we are getting frequent crashes (every couple of days) with error related to libc6.so.
It is absolutely possible that the issue is related to the different version of glibc
A possible solution (I guess) would be, to add the required files on the parent directory, or add option for manual download.
I am ready to test as soon as an update of any type has been released.

Originally created by @dynamittt on GitHub (Jan 20, 2016). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/638 Originally assigned to: @dgibbs64 on GitHub. Hello. I would like to report possible problems with RO Ostfront not being 100% compatible with some newer versions of Linux/Debian. So far I have only tested Debian 8 and we are getting frequent crashes (every couple of days) with error related to libc6.so. It is absolutely possible that the issue is related to the different version of glibc A possible solution (I guess) would be, to add the required files on the parent directory, or add option for manual download. I am ready to test as soon as an update of any type has been released.
kerem 2026-02-27 02:01:59 +03:00
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@dgibbs64 commented on GitHub (Jan 20, 2016):

I reccomend reporting this to tripwire as its better for them to fix it rather than me have to do a hacky fix for it.

<!-- gh-comment-id:173115943 --> @dgibbs64 commented on GitHub (Jan 20, 2016): I reccomend reporting this to tripwire as its better for them to fix it rather than me have to do a hacky fix for it.
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@dgibbs64 commented on GitHub (Jan 20, 2016):

If you could post your issue on the tripwire forum and link it here so we can track progress. If I feel it is not going to be addressed by them it may come to a point where I will have to put something in place

<!-- gh-comment-id:173309291 --> @dgibbs64 commented on GitHub (Jan 20, 2016): If you could post your issue on the tripwire forum and link it here so we can track progress. If I feel it is not going to be addressed by them it may come to a point where I will have to put something in place
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@dynamittt commented on GitHub (Jan 22, 2016):

Do NOT expect update from TWI, last update was 2010 and game is officially without support since 2013, we are on our own here.....

<!-- gh-comment-id:173766944 --> @dynamittt commented on GitHub (Jan 22, 2016): Do NOT expect update from TWI, last update was 2010 and game is officially without support since 2013, we are on our own here.....
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@dgibbs64 commented on GitHub (Jan 22, 2016):

In that case. I will need to take a look at this and see what I can do. May take some time for me to get to this though. If you can provide any more relevant info that you think is useful let me know.

<!-- gh-comment-id:174032094 --> @dgibbs64 commented on GitHub (Jan 22, 2016): In that case. I will need to take a look at this and see what I can do. May take some time for me to get to this though. If you can provide any more relevant info that you think is useful let me know.
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@dynamittt commented on GitHub (Jan 23, 2016):

Hi again and thanx in advance for all the efforts.
On Debian 8 Jessie 64 bit we install the server like this:
dpkg --add-architecture i386
apt-get update
apt-get install tmux mailutils postfix ca-certificates lib32gcc1 libstdc++6 libstdc++6:i386

Then we install the server using normal LGSM procedure.
Crashlogs look like that:
http://pastebin.com/VVJwpBSF

<!-- gh-comment-id:174111275 --> @dynamittt commented on GitHub (Jan 23, 2016): Hi again and thanx in advance for all the efforts. On Debian 8 Jessie 64 bit we install the server like this: dpkg --add-architecture i386 apt-get update apt-get install tmux mailutils postfix ca-certificates lib32gcc1 libstdc++6 libstdc++6:i386 Then we install the server using normal LGSM procedure. Crashlogs look like that: http://pastebin.com/VVJwpBSF
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@UltimateByte commented on GitHub (Aug 27, 2016):

Is that still a thing with newer glibc versions ?

If yes, i guess a glibc fix that would put an older version might solve the issue.

<!-- gh-comment-id:242927908 --> @UltimateByte commented on GitHub (Aug 27, 2016): Is that still a thing with newer glibc versions ? If yes, i guess a glibc fix that would put an older version might solve the issue.
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@dgibbs64 commented on GitHub (Jan 12, 2017):

Tested on Debian 8.6 and works

[  OK  ] Debug ro-server: Starting debug
Executing Class Engine.ServerCommandlet
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
STEAMAUTH : SteamAPI_Init failed
Missing Class Class Editor.TransBuffer
Couldn't resolve hostname ostfront-crashreports.icculus.org.
Will retry sending any crash reports next run.
Browse: RO-Arad.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M?game=ROGame.ROTeamGame?VACSecured=true
Collecting garbage
Purging garbage
Garbage: objects: 52249->52248; refs: 691873
Failed to load 'Class ROGame.ROTeamGame': Failed to find object 'Class ROGame.ROTeamGame'
Failed to find object 'Class ROGame.ROTeamGame'
Failed to find object 'Class ROGame.ROTeamGame'
Game class is 'ROTeamGame'
Setting breakpad minidump AppID = 1210
STEAMAUTH : Steam auth system activation successful
Bringing Level RO-Arad.myLevel up for play (20) appSeconds: 3.758392...
GameInfo::InitGame : bEnableStatLogging False
Defaulting to false
Defaulting to false
Webserver is not enabled.  Set bEnabled to True in Advanced Options.
MaxPlayerRatio = 0.50
<!-- gh-comment-id:272304230 --> @dgibbs64 commented on GitHub (Jan 12, 2017): Tested on Debian 8.6 and works ``` [ OK ] Debug ro-server: Starting debug Executing Class Engine.ServerCommandlet [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. [S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll. STEAMAUTH : SteamAPI_Init failed Missing Class Class Editor.TransBuffer Couldn't resolve hostname ostfront-crashreports.icculus.org. Will retry sending any crash reports next run. Browse: RO-Arad.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M?game=ROGame.ROTeamGame?VACSecured=true Collecting garbage Purging garbage Garbage: objects: 52249->52248; refs: 691873 Failed to load 'Class ROGame.ROTeamGame': Failed to find object 'Class ROGame.ROTeamGame' Failed to find object 'Class ROGame.ROTeamGame' Failed to find object 'Class ROGame.ROTeamGame' Game class is 'ROTeamGame' Setting breakpad minidump AppID = 1210 STEAMAUTH : Steam auth system activation successful Bringing Level RO-Arad.myLevel up for play (20) appSeconds: 3.758392... GameInfo::InitGame : bEnableStatLogging False Defaulting to false Defaulting to false Webserver is not enabled. Set bEnabled to True in Advanced Options. MaxPlayerRatio = 0.50 ```
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406129332 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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