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[GH-ISSUE #636] Hurtworld Dedicated - server not appearing in list, ports configured. #509
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Originally created by @Kainzo on GitHub (Jan 19, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/636
Is there something that I did wrong on the setup? I opened both UDP and TCP for
Accept If protocol is UDP and destination port is 12871:12881
Accept If protocol is TCP and destination port is 12871:12881
@UltimateByte commented on GitHub (Jan 19, 2016):
Hi.
Is that supposed to be an iptable rule ?
I think that syntax is outdated by centuries. :p
I mean, you're in the same case as this guy :
https://www.centos.org/forums/viewtopic.php?t=27148
Here is some doc : http://www.cyberciti.biz/tips/linux-iptables-examples.html
I'll be totally honest with you : I personally disabled my firewall, as long as all my listening ports need to be accessible at some point, it was pretty useless to use one, and added way too many possible mistakes and work to anything that i would add to the server.
@Kainzo commented on GitHub (Jan 19, 2016):
@UltimateByte - I think its extremely poor practice to disable the firewall. I seem to only have issues with the query ports / server listings sometimes and it usually is something on the game server lister that needs to be updated.
This may not be a script issue, I suppose, but was hoping to get some help on the matter. I'll trouble shoot ports =)
@UltimateByte commented on GitHub (Jan 19, 2016):
I've seen both sides about Firewals... For now i assume i'm not having an obvious security breach so it doesn't change anything except it's 100x more convenient to deploy new stuff... I know it's not the best practice, but that's fine for my lvl of service. :p
As you saw, i'm not an expert of iptables, i messed with it just a little bit, to try it but i won't be more helpful on that one !
Maybe an iptables master hanging out there could give a hand ?
As i think about it : Aren't you using the experimental x64 version ? I saw some folks reporting that the server wasn't showing in server list while using it.
@Kainzo commented on GitHub (Jan 19, 2016):
@UltimateByte after further testing, this was my issue. The ports were fine.
It was a gross misunderstanding of where the server pulled slots/name, etc, so I just assumed my server was unfound. It turns out that the server was found! It was just named generically so I didn't know.
It brings me to my next issue, which I can create a ticket on and have yet to research.
The colorization of the server list name > http://i.imgur.com/SYggDr2.png
@UltimateByte commented on GitHub (Jan 19, 2016):
Lol ! Finally it was much more simple ! :p
Could you copy your exact servername line ?
(default :
-# Server settings
servername="Hurtworld LGSM Server")
Proper syntax seems to be :
servername="< color=#FF0000 >Red Server</ color> rest of the name"
(Without spaces, i added them so github don't interpret html tags)
Could be a symbol issue between the double quotes. If you already have the good syntax, please, try with 'simple quotes' instead of "double quotes" for the servername variable. :)
@Kainzo commented on GitHub (Jan 19, 2016):
@UltimateByte
servername="< color=#FF0000>Herocraft - play.hc.to< /color> - < color=#FF0232>Texas< /color>"
This is what I have. It seems that single colors work but double colors don't work. I may just be doing it absolutely wrong, though.
@UltimateByte commented on GitHub (Jan 19, 2016):
Would be weird, but you can try to close only the second
If they coded it with feet it may be the solution.
I assume you saw servers with 2 colors in the list right ? I still don't own the game so i can't check myself.
@jaredballou commented on GitHub (Jan 19, 2016):
If you know what the ports are that need to be open I can write out the iptables command you need to run. Then just save your firewall state and be happy. It's really not good to disable it, I ban about 250 attackers a day trying to SSH to my game servers. It's a scary world out there.
@UltimateByte commented on GitHub (Jan 19, 2016):
@jaredballou He solved the firewall issue, that was actually a non-issue.
The only thing now is that color code thing :)
@Kainzo commented on GitHub (Jan 19, 2016):
@UltimateByte, I tried closing only one, yes. There are definitely servers with multiple colors. I first thought I was just bad at HTML, lol.
@UltimateByte commented on GitHub (Jan 19, 2016):
http://oxidemod.org/threads/colors-in-server-name.13114/
"You need to add space before and after the color tags;
True < color=#ffa500> MY AWESOME SERVER </ color>
False < color=#ffa500>MY AWESOME SERVER</ color>"
@UltimateByte commented on GitHub (Jan 21, 2016):
Did you figure this out ?
Closing for now as the main issue is solved, feel free to re open if needed.
@Kainzo commented on GitHub (Jan 30, 2016):
Its only usable as a single color system. That's fine with me though, thanks!
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.