[GH-ISSUE #624] lgsm crashing servers? or just server bug? #498

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opened 2026-02-27 02:01:53 +03:00 by kerem · 20 comments
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Originally created by @AzaZPPL on GitHub (Jan 11, 2016).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/624

Since of a month my server's have been crashing a lot. This happend after I ran update-functions. The error is the following:

Jan 11 02:53:11 DS19 kernel: srcds_linux[8846]: segfault at 0 ip 00000000f612cf02 sp 00000000ffcc1190 error 6 in engine.so[f5ea7000+51f000]
Jan 11 02:53:26 DS19 abrt-server: Executable '/home/kzc1/serverfiles/srcds_linux' doesn't belong to any package and ProcessUnpackaged is set to 'no'
Jan 11 02:53:26 DS19 abrt-server: 'post-create' on '/var/spool/abrt/ccpp-2016-01-11-02:53:11-8846' exited with 1
Jan 11 02:53:26 DS19 abrt-server: Deleting problem directory '/var/spool/abrt/ccpp-2016-01-11-02:53:11-8846'

The same error on another server

Jan 10 21:18:09 DS19 kernel: srcds_linux[10271]: segfault at 0 ip 00000000f60fbf02 sp 00000000fff45ec0 error 6 in engine.so[f5e76000+51f000]
Jan 10 21:18:22 DS19 abrt-server: Executable '/home/kzc5/serverfiles/srcds_linux' doesn't belong to any package and ProcessUnpackaged is set to 'no'
Jan 10 21:18:22 DS19 abrt-server: 'post-create' on '/var/spool/abrt/ccpp-2016-01-10-21:18:09-10271' exited with 1
Jan 10 21:18:22 DS19 abrt-server: Deleting problem directory '/var/spool/abrt/ccpp-2016-01-10-21:18:09-10271'

After googling for 10 seconds. I found this https://steamcommunity.com/app/222880/discussions/2/35220315872063271/

Any ideas?

Originally created by @AzaZPPL on GitHub (Jan 11, 2016). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/624 Since of a month my server's have been crashing a lot. This happend after I ran update-functions. The error is the following: ``` Jan 11 02:53:11 DS19 kernel: srcds_linux[8846]: segfault at 0 ip 00000000f612cf02 sp 00000000ffcc1190 error 6 in engine.so[f5ea7000+51f000] Jan 11 02:53:26 DS19 abrt-server: Executable '/home/kzc1/serverfiles/srcds_linux' doesn't belong to any package and ProcessUnpackaged is set to 'no' Jan 11 02:53:26 DS19 abrt-server: 'post-create' on '/var/spool/abrt/ccpp-2016-01-11-02:53:11-8846' exited with 1 Jan 11 02:53:26 DS19 abrt-server: Deleting problem directory '/var/spool/abrt/ccpp-2016-01-11-02:53:11-8846' ``` The same error on another server ``` Jan 10 21:18:09 DS19 kernel: srcds_linux[10271]: segfault at 0 ip 00000000f60fbf02 sp 00000000fff45ec0 error 6 in engine.so[f5e76000+51f000] Jan 10 21:18:22 DS19 abrt-server: Executable '/home/kzc5/serverfiles/srcds_linux' doesn't belong to any package and ProcessUnpackaged is set to 'no' Jan 10 21:18:22 DS19 abrt-server: 'post-create' on '/var/spool/abrt/ccpp-2016-01-10-21:18:09-10271' exited with 1 Jan 10 21:18:22 DS19 abrt-server: Deleting problem directory '/var/spool/abrt/ccpp-2016-01-10-21:18:09-10271' ``` After googling for 10 seconds. I found this https://steamcommunity.com/app/222880/discussions/2/35220315872063271/ Any ideas?
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@jaredballou commented on GitHub (Jan 12, 2016):

What OS?
What game?
Any addons (SourceMod, MetaMod, Garry's Mods, etc)?
Can we get the logs 100 lines before the crash?

<!-- gh-comment-id:170744952 --> @jaredballou commented on GitHub (Jan 12, 2016): What OS? What game? Any addons (SourceMod, MetaMod, Garry's Mods, etc)? Can we get the logs 100 lines before the crash?
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@AzaZPPL commented on GitHub (Jan 12, 2016):

OS: Centos 7 x64
Game: CS:GO
Mods: Sourcemod, Metamod
The error above is the only error. I've witnessed it happen while I was in the console. No errors popup on the console. The console just hangs and you are unable to do anything.
lgsm logs:

Jan 11 15:25:05 csgo-server: Monitor: Querying port: 109.236.90.70:27015 : QUERYING
Jan 11 15:25:11 csgo-server: Monitor: Querying port: 109.236.90.70:27015 : ERROR: Unable to receive
Jan 11 15:25:12 csgo-server: Monitor: Waiting 30 seconds to re-query
Jan 11 15:25:42 csgo-server: Monitor: Detected gsquery.py
Jan 11 15:25:43 csgo-server: Monitor: Querying port: 109.236.90.70:27015 : QUERYING
Jan 11 15:25:49 csgo-server: Monitor: Querying port: 109.236.90.70:27015 : ERROR: Unable to receive
<!-- gh-comment-id:170746976 --> @AzaZPPL commented on GitHub (Jan 12, 2016): OS: Centos 7 x64 Game: CS:GO Mods: Sourcemod, Metamod The error above is the only error. I've witnessed it happen while I was in the console. No errors popup on the console. The console just hangs and you are unable to do anything. lgsm logs: ``` Jan 11 15:25:05 csgo-server: Monitor: Querying port: 109.236.90.70:27015 : QUERYING Jan 11 15:25:11 csgo-server: Monitor: Querying port: 109.236.90.70:27015 : ERROR: Unable to receive Jan 11 15:25:12 csgo-server: Monitor: Waiting 30 seconds to re-query Jan 11 15:25:42 csgo-server: Monitor: Detected gsquery.py Jan 11 15:25:43 csgo-server: Monitor: Querying port: 109.236.90.70:27015 : QUERYING Jan 11 15:25:49 csgo-server: Monitor: Querying port: 109.236.90.70:27015 : ERROR: Unable to receive ```
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@UltimateByte commented on GitHub (Jan 12, 2016):

Hi,

Definately a non script issue.
Could it be a CSGO update that breaks your sourcemod/metamod ?
Don't they need an update ?
Did you try validating your gamefiles ?

<!-- gh-comment-id:170757311 --> @UltimateByte commented on GitHub (Jan 12, 2016): Hi, Definately a non script issue. Could it be a CSGO update that breaks your sourcemod/metamod ? Don't they need an update ? Did you try validating your gamefiles ?
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@AzaZPPL commented on GitHub (Jan 12, 2016):

We use the same mods every other community uses. The only difference is we are using lgsm.
All of the server have been updated and validated many times, with validation completing without any mismatches.

I will try and make another server without using lgsm and see if the problem persists.

<!-- gh-comment-id:170758988 --> @AzaZPPL commented on GitHub (Jan 12, 2016): We use the same mods every other community uses. The only difference is we are using lgsm. All of the server have been updated and validated many times, with validation completing without any mismatches. I will try and make another server without using lgsm and see if the problem persists.
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@UltimateByte commented on GitHub (Jan 12, 2016):

Seems like there are more issues with CentOS than Debian or Ubuntu.
The only thing that LGSM could do is applying a fix that is no longer required on CentOS and then cause the issue.
Could you please make a new user and a blank server (with different ports) and see if it works ?
Otherwise if you can't figure out, i'd recommand making new servers (with lgsm) and transfer the config to it. But that would be the last option. We're gonna try to figure this out before.

<!-- gh-comment-id:170764116 --> @UltimateByte commented on GitHub (Jan 12, 2016): Seems like there are more issues with CentOS than Debian or Ubuntu. The only thing that LGSM could do is applying a fix that is no longer required on CentOS and then cause the issue. Could you please make a new user and a blank server (with different ports) and see if it works ? Otherwise if you can't figure out, i'd recommand making new servers (with lgsm) and transfer the config to it. But that would be the last option. We're gonna try to figure this out before.
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@AzaZPPL commented on GitHub (Jan 12, 2016):

Should I install the new server with the same mods?

<!-- gh-comment-id:170826800 --> @AzaZPPL commented on GitHub (Jan 12, 2016): Should I install the new server with the same mods?
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@UltimateByte commented on GitHub (Jan 12, 2016):

First try it without mods, then with them. That way you have more chance to isolate then find the cause. :)

<!-- gh-comment-id:170964878 --> @UltimateByte commented on GitHub (Jan 12, 2016): First try it without mods, then with them. That way you have more chance to isolate then find the cause. :)
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@jaredballou commented on GitHub (Jan 13, 2016):

What do the performance metrics look like? Are you running out of memory? Is the usage of the server scaling up over time till it dies? If you can run "sm plugins list" for us as well that might shed some light. SourceMod is lousy with awful developers who create monsters of allocation without freeing memory. I count myself as principal among the offenders. I've had a lot of issues when I start getting memory contention on my machines running SM, and generally when I disable it my issues (and gameplay mods) disappear.

<!-- gh-comment-id:171260029 --> @jaredballou commented on GitHub (Jan 13, 2016): What do the performance metrics look like? Are you running out of memory? Is the usage of the server scaling up over time till it dies? If you can run "sm plugins list" for us as well that might shed some light. SourceMod is lousy with awful developers who create monsters of allocation without freeing memory. I count myself as principal among the offenders. I've had a lot of issues when I start getting memory contention on my machines running SM, and generally when I disable it my issues (and gameplay mods) disappear.
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@AzaZPPL commented on GitHub (Jan 13, 2016):

  PID USER      PR  NI    VIRT    RES    SHR S  %CPU %MEM     TIME+ COMMAND
 9956 kzc70     20   0  996184 753936  18976 S  24.2  4.7 379:26.79 srcds_linux
11037 kzc7      20   0  378100 223232   5396 S   3.4  1.4 220:25.58 srcds_linux
 2052 kzc3      20   0  341260 171460  18424 S   2.0  1.1   0:05.75 srcds_linux
28271 kzc1      20   0  597868 403248  19104 S   2.0  2.5  53:11.08 srcds_linux
15472 kzc6      20   0  767928 539276   8408 S   0.7  3.4 214:42.51 srcds_linux
27686 kzc5      20   0  812496 505204  19100 S   0.7  3.1  61:02.26 srcds_linux

[kzc70@DS19 ~]$ free -m
              total        used        free      shared  buff/cache   available
Mem:          15676        3188         293         446       12195       11945
Swap:          7999         518        7481

When the server's console hangs up, %CPU is at 100%. If I'm not running monitor every 1 minute the server won't restart and stay like that until I manually kill it. When the CPU is at 100% the memory stays the same.

[SM] Listing 36 plugins:
  01 "Fun Votes" (1.7.3-dev+5280) by AlliedModders LLC
  02 "Web Shortcuts CS:GO version" (2.3) by Franc1sco franug and James "sslice" Gray
  03 "SourceSleuth" ((SB++) 1.5.4-dev) by ecca, Sarabveer(VEER™)
  04 "Rock The Vote Extended" (1.10.0) by Powerlord and AlliedModders LLC
  05 "SM ARMCHOOSER" (1.1) by Andi67
  06 "[Any] Chat Logging Redux + RTF Support" (1.1.1) by McFlurry, Keith Warren (Drixevel)
  07 "Basic Chat" (1.7.3-dev+5280) by AlliedModders LLC
  08 "Basic Votes" (1.7.3-dev+5280) by AlliedModders LLC
  09 "Admin Help" (1.7.3-dev+5280) by AlliedModders LLC
  10 "radio" (0.01) by AzaZPPL
  11 "Mirror" (1.0) by Franc1sco franug and Nanochip
  12 "KZErrorBoxFixer" (1.1) by 1NutWunDeR
  13 "SourceBans++" (1.5.4-dev) by SourceBans Development Team, Sarabveer(VEER™)
  14 "SourceComms" ((SB++) 1.5.4-dev) by Alex, Sarabveer(VEER™)
  15 "SM SKINCHOOSER" (2.7) by Andi67
  16 "Reserved Slots" (1.7.3-dev+5280) by AlliedModders LLC
  17 "Admin Menu" (1.7.3-dev+5280) by AlliedModders LLC
  18 "Fun Commands" (1.7.3-dev+5280) by AlliedModders LLC
  19 "Map Nominations Extended" (1.10.0) by Powerlord and AlliedModders LLC
  20 "Player Commands" (1.7.3-dev+5280) by AlliedModders LLC
  21 "Anti-Flood" (1.7.3-dev+5280) by AlliedModders LLC
  22 "[ANY] Player Analytics" (1.3.1) by Dr. McKay
  23 "MapChooser Extended" (1.10.2) by Powerlord, Zuko, and AlliedModders LLC
  24 "Basic Info Triggers" (1.7.3-dev+5280) by AlliedModders LLC
  25 "SourceBans++: Admin Config Loader" (1.5.4-dev) by AlliedModders LLC, Sarabveer(VEER™)
  26 "SourceBans Checker" ((SB++) 1.5.4-dev) by psychonic, Ca$h Munny, Sarabveer(VEER™)
  27 "Nextmap" (1.7.3-dev+5280) by AlliedModders LLC
  28 "Basic Comm Control" (1.7.3-dev+5280) by AlliedModders LLC
  29 "Knife Upgrade" (2.5.5) by Klexen edit by: AzaZPPL
  30 "Basic Commands" (1.7.3-dev+5280) by AlliedModders LLC
  31 "Thirdperson" (1.6 CS:GO edition) by shavit and Franc1sco franug
  32 "Sound Commands" (1.7.3-dev+5280) by AlliedModders LLC
  33 "Client Preferences" (1.7.3-dev+5280) by AlliedModders LLC
  34 "Admin File Reader" (1.7.3-dev+5280) by AlliedModders LLC
  35 "SM CS:GO Weapon Paints" (2.8.2 public version) by Franc1sco franug
  36 "KZTimer" (1.81 Global) by 1NutWunDeR

The server's main mod is KZTimer all else secondary.

<!-- gh-comment-id:171271777 --> @AzaZPPL commented on GitHub (Jan 13, 2016): ``` PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 9956 kzc70 20 0 996184 753936 18976 S 24.2 4.7 379:26.79 srcds_linux 11037 kzc7 20 0 378100 223232 5396 S 3.4 1.4 220:25.58 srcds_linux 2052 kzc3 20 0 341260 171460 18424 S 2.0 1.1 0:05.75 srcds_linux 28271 kzc1 20 0 597868 403248 19104 S 2.0 2.5 53:11.08 srcds_linux 15472 kzc6 20 0 767928 539276 8408 S 0.7 3.4 214:42.51 srcds_linux 27686 kzc5 20 0 812496 505204 19100 S 0.7 3.1 61:02.26 srcds_linux [kzc70@DS19 ~]$ free -m total used free shared buff/cache available Mem: 15676 3188 293 446 12195 11945 Swap: 7999 518 7481 ``` When the server's console hangs up, %CPU is at 100%. If I'm not running monitor every 1 minute the server won't restart and stay like that until I manually kill it. When the CPU is at 100% the memory stays the same. ``` [SM] Listing 36 plugins: 01 "Fun Votes" (1.7.3-dev+5280) by AlliedModders LLC 02 "Web Shortcuts CS:GO version" (2.3) by Franc1sco franug and James "sslice" Gray 03 "SourceSleuth" ((SB++) 1.5.4-dev) by ecca, Sarabveer(VEER™) 04 "Rock The Vote Extended" (1.10.0) by Powerlord and AlliedModders LLC 05 "SM ARMCHOOSER" (1.1) by Andi67 06 "[Any] Chat Logging Redux + RTF Support" (1.1.1) by McFlurry, Keith Warren (Drixevel) 07 "Basic Chat" (1.7.3-dev+5280) by AlliedModders LLC 08 "Basic Votes" (1.7.3-dev+5280) by AlliedModders LLC 09 "Admin Help" (1.7.3-dev+5280) by AlliedModders LLC 10 "radio" (0.01) by AzaZPPL 11 "Mirror" (1.0) by Franc1sco franug and Nanochip 12 "KZErrorBoxFixer" (1.1) by 1NutWunDeR 13 "SourceBans++" (1.5.4-dev) by SourceBans Development Team, Sarabveer(VEER™) 14 "SourceComms" ((SB++) 1.5.4-dev) by Alex, Sarabveer(VEER™) 15 "SM SKINCHOOSER" (2.7) by Andi67 16 "Reserved Slots" (1.7.3-dev+5280) by AlliedModders LLC 17 "Admin Menu" (1.7.3-dev+5280) by AlliedModders LLC 18 "Fun Commands" (1.7.3-dev+5280) by AlliedModders LLC 19 "Map Nominations Extended" (1.10.0) by Powerlord and AlliedModders LLC 20 "Player Commands" (1.7.3-dev+5280) by AlliedModders LLC 21 "Anti-Flood" (1.7.3-dev+5280) by AlliedModders LLC 22 "[ANY] Player Analytics" (1.3.1) by Dr. McKay 23 "MapChooser Extended" (1.10.2) by Powerlord, Zuko, and AlliedModders LLC 24 "Basic Info Triggers" (1.7.3-dev+5280) by AlliedModders LLC 25 "SourceBans++: Admin Config Loader" (1.5.4-dev) by AlliedModders LLC, Sarabveer(VEER™) 26 "SourceBans Checker" ((SB++) 1.5.4-dev) by psychonic, Ca$h Munny, Sarabveer(VEER™) 27 "Nextmap" (1.7.3-dev+5280) by AlliedModders LLC 28 "Basic Comm Control" (1.7.3-dev+5280) by AlliedModders LLC 29 "Knife Upgrade" (2.5.5) by Klexen edit by: AzaZPPL 30 "Basic Commands" (1.7.3-dev+5280) by AlliedModders LLC 31 "Thirdperson" (1.6 CS:GO edition) by shavit and Franc1sco franug 32 "Sound Commands" (1.7.3-dev+5280) by AlliedModders LLC 33 "Client Preferences" (1.7.3-dev+5280) by AlliedModders LLC 34 "Admin File Reader" (1.7.3-dev+5280) by AlliedModders LLC 35 "SM CS:GO Weapon Paints" (2.8.2 public version) by Franc1sco franug 36 "KZTimer" (1.81 Global) by 1NutWunDeR ``` The server's main mod is KZTimer all else secondary.
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@jaredballou commented on GitHub (Jan 19, 2016):

When it gets jammed up, does it still respond to clients? What sort of stuff do you see in the logs/console? How many instances are running on this box? Any changes (upgrades, new plugins) lately?

<!-- gh-comment-id:172966250 --> @jaredballou commented on GitHub (Jan 19, 2016): When it gets jammed up, does it still respond to clients? What sort of stuff do you see in the logs/console? How many instances are running on this box? Any changes (upgrades, new plugins) lately?
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@AzaZPPL commented on GitHub (Jan 21, 2016):

Jammed up issues where the cpu was at 100% has been fixed by updating the server (There was a bug with srcds_linux with very heavy mods which caused this). However the server still crashes! Since CentOS is on tmux 1.8 I can't see console logs. After taking a look into the console at just the right moment I saw the crash. But it wasn't a crash it just executed the following commands:

quit 
restart

Why would it do that? Than I remembered I have enabled monitor in crontab. Disabled it from crontab. 2/3 hours in and no crashes.

<!-- gh-comment-id:173520945 --> @AzaZPPL commented on GitHub (Jan 21, 2016): Jammed up issues where the cpu was at 100% has been fixed by updating the server (There was a bug with srcds_linux with very heavy mods which caused this). However the server still crashes! Since CentOS is on tmux 1.8 I can't see console logs. After taking a look into the console at just the right moment I saw the crash. But it wasn't a crash it just executed the following commands: ``` quit restart ``` Why would it do that? Than I remembered I have enabled monitor in crontab. Disabled it from crontab. 2/3 hours in and no crashes.
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@UltimateByte commented on GitHub (Jan 21, 2016):

Recently in gmod, the server crashed when you runned the command "quit" into the console if the workshop was enabled on the server.
They corrected it in the last update.
Could it be possible that this issue occurs with csgo too ?

Do you think your "monitor" command makes an issue on your server ?
What happens if you run it manually ?
./csgoserver monitor

<!-- gh-comment-id:173544535 --> @UltimateByte commented on GitHub (Jan 21, 2016): Recently in gmod, the server crashed when you runned the command "quit" into the console if the workshop was enabled on the server. They corrected it in the last update. Could it be possible that this issue occurs with csgo too ? Do you think your "monitor" command makes an issue on your server ? What happens if you run it manually ? ./csgoserver monitor
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@AzaZPPL commented on GitHub (Jan 21, 2016):

It works correctly. However if the workshop is downloading maps and monitor is runned it restarts the servers. I believe its an issue with gsquery.

<!-- gh-comment-id:173561515 --> @AzaZPPL commented on GitHub (Jan 21, 2016): It works correctly. However if the workshop is downloading maps and monitor is runned it restarts the servers. I believe its an issue with gsquery.
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@UltimateByte commented on GitHub (Jan 21, 2016):

I don't remember encountering this issue ever with gmod, even though some servers sometimes had to download a huge amount of huge addons.
@dgibbs64 Do you know if gmod and csgo servers can normally respond to gsquery while downloading from the workshop ?

<!-- gh-comment-id:173563560 --> @UltimateByte commented on GitHub (Jan 21, 2016): I don't remember encountering this issue ever with gmod, even though some servers sometimes had to download a huge amount of huge addons. @dgibbs64 Do you know if gmod and csgo servers can normally respond to gsquery while downloading from the workshop ?
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@dgibbs64 commented on GitHub (Jan 22, 2016):

This may be because the server appears unresponsive to gsquery while maps are downloading. Similar to when there is a map change as the server is loading. The server appears unresponsive while this is done. gsquery gets around this by waiting 30 seconds and trying again giving the server enough time to change map and become responsive on the query port.

However with downloading workshop maps this may take several mins to complete. Meaning if the query port is unresponsive gsquery will think the server is offline.

Thats my guess at least.

<!-- gh-comment-id:174033351 --> @dgibbs64 commented on GitHub (Jan 22, 2016): This may be because the server appears unresponsive to gsquery while maps are downloading. Similar to when there is a map change as the server is loading. The server appears unresponsive while this is done. gsquery gets around this by waiting 30 seconds and trying again giving the server enough time to change map and become responsive on the query port. However with downloading workshop maps this may take several mins to complete. Meaning if the query port is unresponsive gsquery will think the server is offline. Thats my guess at least.
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@UltimateByte commented on GitHub (Jan 22, 2016):

I see no obvious way for gsquery to return an OK value while the server is actually not reachable by a query as it's downloading maps.
My only advise here would be to turn off monitoring with a # comment on the crontab line while downloading huge maps if your server isn't fast enough, or to increase that monitor time.

Closing for now, feel free to re-open if you feel like you can't get over it, then we may re-consider that and try to find another way to fix it.

<!-- gh-comment-id:174055407 --> @UltimateByte commented on GitHub (Jan 22, 2016): I see no obvious way for gsquery to return an OK value while the server is actually not reachable by a query as it's downloading maps. My only advise here would be to turn off monitoring with a # comment on the crontab line while downloading huge maps if your server isn't fast enough, or to increase that monitor time. Closing for now, feel free to re-open if you feel like you can't get over it, then we may re-consider that and try to find another way to fix it.
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@dgibbs64 commented on GitHub (Jan 22, 2016):

https://github.com/dgibbs64/linuxgsm/blob/master/functions/monitor_gsquery.sh#L49

Alter this line of code to adjust the wait time between checks. May be useful

<!-- gh-comment-id:174057185 --> @dgibbs64 commented on GitHub (Jan 22, 2016): https://github.com/dgibbs64/linuxgsm/blob/master/functions/monitor_gsquery.sh#L49 Alter this line of code to adjust the wait time between checks. May be useful
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@AzaZPPL commented on GitHub (Jan 22, 2016):

I don't know when the workshop is downloading maps. The workshop is updated a lot and having to keep up with every player who adds a map to it would be a huge pain in the ass. The buildin crash-restart feature of srcds will work fine now I guess. No crashes though since I've disabled monitor.

<!-- gh-comment-id:174063773 --> @AzaZPPL commented on GitHub (Jan 22, 2016): I don't know when the workshop is downloading maps. The workshop is updated a lot and having to keep up with every player who adds a map to it would be a huge pain in the ass. The buildin crash-restart feature of srcds will work fine now I guess. No crashes though since I've disabled monitor.
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@UltimateByte commented on GitHub (Jan 22, 2016):

I advise a daily auto restart anyway, as it can be laggy if no changemap for a while (even if no players on it). You can put an hourly monitor just in case, and as dgibbs advised, increase the wait time to make sure it doesn't cause issues at all.

<!-- gh-comment-id:174072248 --> @UltimateByte commented on GitHub (Jan 22, 2016): I advise a daily auto restart anyway, as it can be laggy if no changemap for a while (even if no players on it). You can put an hourly monitor just in case, and as dgibbs advised, increase the wait time to make sure it doesn't cause issues at all.
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406332291 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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command: backup
command: console
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command: fast-dl
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command: mods
command: monitor
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game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
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1 participant
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Reference
starred/LinuxGSM#498
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