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[GH-ISSUE #558] 7DTD Server - Monitor/Shutdown with telnet on network ip address #453
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starred/LinuxGSM#453
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Originally created by @RogerSik on GitHub (Dec 16, 2015).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/558
Hello,
the 7dtd server is with telnet accessible over 127.0.0.1 but the linuxgsm is always looking with telnet on the network address (in my case 192.168.1.21) because he reach nothing he do a gracefully shutdown.
It is possible to add that he access with telnet the address 127.0.0.1
Monitoring is because of that also failing. :(
Greetings
Roger
@RogerSik commented on GitHub (Dec 16, 2015):
As system is Ubuntu 15.10 Server used.
@dgibbs64 commented on GitHub (Dec 16, 2015):
the script should already to this. it will attempt to use localhost first. Failing that try the network address.
https://github.com/dgibbs64/linuxgsm/blob/master/functions/fn_stop#L67
@RogerSik commented on GitHub (Dec 17, 2015):
Test with telnet localhost
So and now with sdtdserver stop
@RogerSik commented on GitHub (Dec 22, 2015):
It works now. I had to set the telnet password to "true" and now is everything fine.
It is possible to set a different password?
@UltimateByte commented on GitHub (Jan 9, 2016):
Did you figure it out ? Closing for now, feel free to give the answer anyway, or re-open if needed.
Have a good admin time !
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.