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[GH-ISSUE #559] Update checking not working #452
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starred/LinuxGSM#452
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Originally created by @bloxgate on GitHub (Dec 16, 2015).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/559
Just tried to update my gmod server with the update command, it said the server was up to date when it wasn't. I had to validate the game for it to actually update.
@UltimateByte commented on GitHub (Dec 16, 2015):
Exact same. It's not the first time, but i think it's more a gmod issue.
@dgibbs64 commented on GitHub (Dec 16, 2015):
Yeah seen this a few times with SteamCMD. Never fully figured out why that is. My guess is that SteamCMD is only checking a cache for an update and not actually checking with SteamCMD servers.
@UltimateByte commented on GitHub (Dec 17, 2015):
Maybe any update should be followed by a validate ? Unless validate can cause problems such as losing server customization.
@robingroppe commented on GitHub (Dec 18, 2015):
Have that issue with CsGo too.
@UltimateByte commented on GitHub (Dec 18, 2015):
I've been experiencing this issue with CSS too, you just reminded it to me.
As @dgibbs64 said, it's a SteamCMD issue. One more mistake from Valve.
@dgibbs64 commented on GitHub (Dec 21, 2015):
Applied the following fix that should help
github.com/dgibbs64/linuxgsm@23f73547c2@dgibbs64 commented on GitHub (Dec 21, 2015):
I will close this for now. However please let me know if the issue returns after the fix :)
@lock[bot] commented on GitHub (Jul 19, 2018):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.