[GH-ISSUE #59] CS:GO Issues #45

Closed
opened 2026-02-27 01:59:13 +03:00 by kerem · 6 comments
Owner

Originally created by @Maxximou5 on GitHub (Jan 30, 2014).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/59

Start variables are incorrect for game_mode and game_type.

# [Game Modes]           game_mode    game_type
# Classic Casual               0            0
# Classic Competitive        0            1
# Arms Race                    1            0
# Demolition                     1            1

Should be:

# [Game Modes]           game_type    game_mode
# Classic Casual               0            0
# Classic Competitive        0            1
# Arms Race                    1            0
# Demolition                     1            1
# Deathmatch                   1            2

Also, duplication issue:

defaultmap="de_dust"
mapgroup="random_classic"
maxplayers="16"
defaultmap="de_dust2"
mapgroup="random_classic"

Another issue:
maxplayers is inadequate or useless, replace back to maxplayers_override, maxplayers is overridden by gamemodes.txt.

Additions:
Add tickrate:

tickrate="128"
parameter: -tickrate ${tickrate}

Additions:
Add in host_workshop parameters or example parameter for future use.
Example:

normal

parms="-game csgo -usercon -tickrate ${tickrate} +map ${defaultmap} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} -maxplayers_override ${maxplayers} "

workshop

parms="-game csgo -usercon -tickrate ${tickrate} +map ${defaultmap} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} -maxplayers_override ${maxplayers} +host_workshop_collection ${wh_collection_id} +workshop_start_map ${wh_start_map} -authkey ${authkey}"

I will create a fork of this soon with examples of more additions that should be made.

Originally created by @Maxximou5 on GitHub (Jan 30, 2014). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/59 Start variables are incorrect for game_mode and game_type. ``` # [Game Modes] game_mode game_type # Classic Casual 0 0 # Classic Competitive 0 1 # Arms Race 1 0 # Demolition 1 1 ``` Should be: ``` # [Game Modes] game_type game_mode # Classic Casual 0 0 # Classic Competitive 0 1 # Arms Race 1 0 # Demolition 1 1 # Deathmatch 1 2 ``` Also, duplication issue: ``` defaultmap="de_dust" mapgroup="random_classic" maxplayers="16" defaultmap="de_dust2" mapgroup="random_classic" ``` Another issue: maxplayers is inadequate or useless, replace back to maxplayers_override, maxplayers is overridden by gamemodes.txt. Additions: Add tickrate: ``` tickrate="128" parameter: -tickrate ${tickrate} ``` Additions: Add in host_workshop parameters or example parameter for future use. Example: # normal ``` parms="-game csgo -usercon -tickrate ${tickrate} +map ${defaultmap} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} -maxplayers_override ${maxplayers} " ``` # workshop ``` parms="-game csgo -usercon -tickrate ${tickrate} +map ${defaultmap} +mapgroup ${mapgroup} +game_mode ${gamemode} +game_type ${gametype} -strictportbind -ip ${ip} -port ${port} +clientport ${clientport} +tv_port ${sourcetvport} -maxplayers_override ${maxplayers} +host_workshop_collection ${wh_collection_id} +workshop_start_map ${wh_start_map} -authkey ${authkey}" ``` I will create a fork of this soon with examples of more additions that should be made.
Author
Owner

@dgibbs64 commented on GitHub (Jan 30, 2014):

Thanks for you input I look forward to seeing the fork.

<!-- gh-comment-id:33650615 --> @dgibbs64 commented on GitHub (Jan 30, 2014): Thanks for you input I look forward to seeing the fork.
Author
Owner

@dgibbs64 commented on GitHub (Jan 30, 2014):

Also I think it would be a great idea if you could contribute you info to the valve wiki page on csgo as it is missing this sort of useful information https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers

<!-- gh-comment-id:33652435 --> @dgibbs64 commented on GitHub (Jan 30, 2014): Also I think it would be a great idea if you could contribute you info to the valve wiki page on csgo as it is missing this sort of useful information https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
Author
Owner

@Maxximou5 commented on GitHub (Jan 30, 2014):

That's a great idea for the developer page, I use it as a reference constantly. I will get started on the fork shortly. I've been using your scripts for a long time and just wanted to add a big thank you!

<!-- gh-comment-id:33653252 --> @Maxximou5 commented on GitHub (Jan 30, 2014): That's a great idea for the developer page, I use it as a reference constantly. I will get started on the fork shortly. I've been using your scripts for a long time and just wanted to add a big thank you!
Author
Owner

@dgibbs64 commented on GitHub (Jan 31, 2014):

I see you have made some changes on your fork. When you are ready please do a merge request and I will merge your fork. Thank you

<!-- gh-comment-id:33818936 --> @dgibbs64 commented on GitHub (Jan 31, 2014): I see you have made some changes on your fork. When you are ready please do a merge request and I will merge your fork. Thank you
Author
Owner

@Maxximou5 commented on GitHub (Jan 31, 2014):

Totally forgot to do that, thanks for the reminder... and done.

<!-- gh-comment-id:33819795 --> @Maxximou5 commented on GitHub (Jan 31, 2014): Totally forgot to do that, thanks for the reminder... and done.
Author
Owner

@lock[bot] commented on GitHub (Jul 20, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406494356 --> @lock[bot] commented on GitHub (Jul 20, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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