[PR #4805] [MERGED] feat(unreal): consolidate map compression scripts #4440

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opened 2026-02-27 04:55:10 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/GameServerManagers/LinuxGSM/pull/4805
Author: @dgibbs64
Created: 8/9/2025
Status: Merged
Merged: 8/9/2025
Merged by: @dgibbs64

Base: developHead: feature/3632-map-compress


📝 Commits (5)

  • 9faacc3 fix(compress_unreal2_maps): streamline file removal and compression process
  • 1de16b2 lint
  • 3b2e094 feat(unreal): consolidate map compression scripts
  • 8370668 Apply suggestion from @Copilot
  • 49f5cd3 fix(compress_unreal_maps): correct array usage in file compression loop

📊 Changes

7 files changed (+86 additions, -80 deletions)

View changed files

.shellcheckrc (+1 -0)
lgsm/modules/compress_unreal2_maps.sh (+0 -35)
lgsm/modules/compress_unreal_maps.sh (+80 -0)
lgsm/modules/compress_ut99_maps.sh (+0 -35)
📝 lgsm/modules/core_getopt.sh (+4 -5)
📝 lgsm/modules/core_modules.sh (+0 -5)
📝 lgsm/modules/install_ut2k4_key.sh (+1 -0)

📄 Description

Description

This pull request consolidates and improves the Unreal map compression modules in the project. It replaces the previous separate scripts for Unreal and Unreal 2 map compression with a unified and more robust script, updates the command definitions and options accordingly, and removes redundant code. The main benefits are easier maintenance, broader file type support, and improved user experience.

Module Consolidation and Improvements:

  • Added a new unified compress_unreal_maps.sh script that compresses both Unreal and Unreal 2 maps, supports a wider range of file types, provides better output, and handles old compressed files more robustly.
  • Removed the old compress_ut99_maps.sh and compress_unreal2_maps.sh scripts, as their functionality is now covered by the new unified script. [1] [2]
  • Updated module fetching logic to remove references to the deleted scripts.

Command and Option Updates:

  • Updated core_getopt.sh to define a single cmd_map_compressor_unreal command for all Unreal engines, replacing the previous separate commands for UT99 and Unreal 2. Also updated the logic that adds this command based on the engine type. [1] [2]

Other Improvements:

  • Added a missing core_exit.sh call to the end of install_ut2k4_key.sh for consistent script termination.
  • Disabled shellcheck warning SC2154 in .shellcheckrc to avoid false positives about undefined variables.

Fixes #3632

Type of change

  • Bug fix (a change which fixes an issue).
  • New feature (a change which adds functionality).
  • New Server (new server added).
  • Refactor (restructures existing code).
  • Comment update (typo, spelling, explanation, examples, etc).

Checklist

PR will not be merged until all steps are complete.

  • This pull request links to an issue.
  • This pull request uses the develop branch as its base.
  • This pull request subject follows the Conventional Commits standard.
  • This code follows the style guidelines of this project.
  • I have performed a self-review of my code.
  • I have checked that this code is commented where required.
  • I have provided a detailed enough description of this PR.
  • I have checked if documentation needs updating.

Documentation

If documentation does need updating either update it by creating a PR (preferred) or request a documentation update.

Thank you for your Pull Request!


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/GameServerManagers/LinuxGSM/pull/4805 **Author:** [@dgibbs64](https://github.com/dgibbs64) **Created:** 8/9/2025 **Status:** ✅ Merged **Merged:** 8/9/2025 **Merged by:** [@dgibbs64](https://github.com/dgibbs64) **Base:** `develop` ← **Head:** `feature/3632-map-compress` --- ### 📝 Commits (5) - [`9faacc3`](https://github.com/GameServerManagers/LinuxGSM/commit/9faacc365746bbe703413576b3fb2b70e8b949ac) fix(compress_unreal2_maps): streamline file removal and compression process - [`1de16b2`](https://github.com/GameServerManagers/LinuxGSM/commit/1de16b25c5f38966ed087f217ae70c20c1210b2e) lint - [`3b2e094`](https://github.com/GameServerManagers/LinuxGSM/commit/3b2e0948a70838da4497f2f734866c05e2ab4b56) feat(unreal): consolidate map compression scripts - [`8370668`](https://github.com/GameServerManagers/LinuxGSM/commit/8370668d92d432dc223ef537886b644615d75e19) Apply suggestion from @Copilot - [`49f5cd3`](https://github.com/GameServerManagers/LinuxGSM/commit/49f5cd3b5d328cb0dde0995f6dee6e60e358cd4a) fix(compress_unreal_maps): correct array usage in file compression loop ### 📊 Changes **7 files changed** (+86 additions, -80 deletions) <details> <summary>View changed files</summary> ➕ `.shellcheckrc` (+1 -0) ➖ `lgsm/modules/compress_unreal2_maps.sh` (+0 -35) ➕ `lgsm/modules/compress_unreal_maps.sh` (+80 -0) ➖ `lgsm/modules/compress_ut99_maps.sh` (+0 -35) 📝 `lgsm/modules/core_getopt.sh` (+4 -5) 📝 `lgsm/modules/core_modules.sh` (+0 -5) 📝 `lgsm/modules/install_ut2k4_key.sh` (+1 -0) </details> ### 📄 Description # Description This pull request consolidates and improves the Unreal map compression modules in the project. It replaces the previous separate scripts for Unreal and Unreal 2 map compression with a unified and more robust script, updates the command definitions and options accordingly, and removes redundant code. The main benefits are easier maintenance, broader file type support, and improved user experience. **Module Consolidation and Improvements:** * Added a new unified `compress_unreal_maps.sh` script that compresses both Unreal and Unreal 2 maps, supports a wider range of file types, provides better output, and handles old compressed files more robustly. * Removed the old `compress_ut99_maps.sh` and `compress_unreal2_maps.sh` scripts, as their functionality is now covered by the new unified script. [[1]](diffhunk://#diff-692ead81322eeadd3bd6e2e2409931c0f4b5d2850f9aa2220d29bfdffb85a330L1-L35) [[2]](diffhunk://#diff-b2b3455a920d1e599f2b9229017d9bd56b0bd34a96c18364f5f0838815582fb5L1-L35) * Updated module fetching logic to remove references to the deleted scripts. **Command and Option Updates:** * Updated `core_getopt.sh` to define a single `cmd_map_compressor_unreal` command for all Unreal engines, replacing the previous separate commands for UT99 and Unreal 2. Also updated the logic that adds this command based on the engine type. [[1]](diffhunk://#diff-5a61fb00428c961c3855f0dda07f2cc7c5eb4e2152a475c60a860997f8ea1012L45-R45) [[2]](diffhunk://#diff-5a61fb00428c961c3855f0dda07f2cc7c5eb4e2152a475c60a860997f8ea1012L116-R121) **Other Improvements:** * Added a missing `core_exit.sh` call to the end of `install_ut2k4_key.sh` for consistent script termination. * Disabled shellcheck warning SC2154 in `.shellcheckrc` to avoid false positives about undefined variables. Fixes #3632 ## Type of change - [ ] Bug fix (a change which fixes an issue). - [ ] New feature (a change which adds functionality). - [ ] New Server (new server added). - [x] Refactor (restructures existing code). - [ ] Comment update (typo, spelling, explanation, examples, etc). ## Checklist PR will not be merged until all steps are complete. - [x] This pull request links to an issue. - [x] This pull request uses the `develop` branch as its base. - [x] This pull request subject follows the Conventional Commits standard. - [x] This code follows the style guidelines of this project. - [x] I have performed a self-review of my code. - [x] I have checked that this code is commented where required. - [x] I have provided a detailed enough description of this PR. - [x] I have checked if documentation needs updating. ## Documentation If documentation does need updating either update it by creating a PR (preferred) or request a documentation update. - User docs: https://github.com/GameServerManagers/LinuxGSM-Docs - Dev docs: https://github.com/GameServerManagers/LinuxGSM-Dev-Docs **Thank you for your Pull Request!** --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 04:55:10 +03:00
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