[PR #4339] [MERGED] feat: change sleep timers #4311

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opened 2026-02-27 04:54:40 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/GameServerManagers/LinuxGSM/pull/4339
Author: @dgibbs64
Created: 10/15/2023
Status: Merged
Merged: 10/15/2023
Merged by: @dgibbs64

Base: developHead: feature/sleep-timer


📝 Commits (10+)

  • 7d46ea5 refactor: simplify sleep time functions
  • 6d607a8 change sleep to fn_sleep_time
  • 174a6d1 refactor: optimize sleep time functions
  • 4338d38 refactor: simplify sleep time function call
  • 07924ec feat: add sleep time before checking session
  • ade64fe changes
  • e6bf5aa refactor: optimize sleep time function
  • 14b5ee9 refactor: update sleep time function names
  • efee3e3 refactor: optimize sleep time in core_messages.sh
  • 3d0409f refactor: improve readability and consistency in code

📊 Changes

48 files changed (+171 additions, -181 deletions)

View changed files

📝 .github/workflows/serverlist-validate.sh (+1 -1)
📝 lgsm/functions/check_status.sh (+1 -1)
📝 lgsm/functions/command_stop.sh (+1 -1)
📝 lgsm/modules/check_config.sh (+0 -3)
📝 lgsm/modules/check_deps.sh (+10 -10)
📝 lgsm/modules/check_glibc.sh (+10 -8)
📝 lgsm/modules/check_permissions.sh (+7 -6)
📝 lgsm/modules/check_root.sh (+1 -1)
📝 lgsm/modules/check_system_requirements.sh (+3 -3)
📝 lgsm/modules/check_version.sh (+1 -1)
📝 lgsm/modules/command_backup.sh (+13 -37)
📝 lgsm/modules/command_dev_debug.sh (+4 -0)
📝 lgsm/modules/command_dev_details.sh (+1 -1)
📝 lgsm/modules/command_fastdl.sh (+5 -6)
📝 lgsm/modules/command_mods_remove.sh (+3 -3)
📝 lgsm/modules/command_mods_update.sh (+1 -1)
📝 lgsm/modules/command_monitor.sh (+2 -1)
📝 lgsm/modules/command_start.sh (+2 -1)
📝 lgsm/modules/command_stop.sh (+8 -7)
📝 lgsm/modules/command_update_linuxgsm.sh (+2 -2)

...and 28 more files

📄 Description

Description

This refactor changes the sleep behavior of linuxgsm. It will speed up certain areas of linuxgsm and try to provide better consistency with the ui. This is part of an ongoing UI refactor to create a better standard for both on screen messages and logging

Fixes #[issue]

Type of change

  • Bug fix (a change which fixes an issue).
  • New feature (a change which adds functionality).
  • New Server (new server added).
  • Refactor (restructures existing code).
  • Comment update (typo, spelling, explanation, examples, etc).

Checklist

PR will not be merged until all steps are complete.

  • This pull request links to an issue.
  • This pull request uses the develop branch as its base.
  • This pull request subject follows the Conventional Commits standard.
  • This code follows the style guidelines of this project.
  • I have performed a self-review of my code.
  • I have checked that this code is commented where required.
  • I have provided a detailed enough description of this PR.
  • I have checked if documentation needs updating.

Documentation

If documentation does need updating either update it by creating a PR (preferred) or request a documentation update.

Thank you for your Pull Request!


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/GameServerManagers/LinuxGSM/pull/4339 **Author:** [@dgibbs64](https://github.com/dgibbs64) **Created:** 10/15/2023 **Status:** ✅ Merged **Merged:** 10/15/2023 **Merged by:** [@dgibbs64](https://github.com/dgibbs64) **Base:** `develop` ← **Head:** `feature/sleep-timer` --- ### 📝 Commits (10+) - [`7d46ea5`](https://github.com/GameServerManagers/LinuxGSM/commit/7d46ea5149175b033ffb546ad816e22ed5f027fc) refactor: simplify sleep time functions - [`6d607a8`](https://github.com/GameServerManagers/LinuxGSM/commit/6d607a81a528e93b67762152d657d3504bd422c9) change sleep to fn_sleep_time - [`174a6d1`](https://github.com/GameServerManagers/LinuxGSM/commit/174a6d12f8e2f91116ef237bda50b92ea32b27f5) refactor: optimize sleep time functions - [`4338d38`](https://github.com/GameServerManagers/LinuxGSM/commit/4338d387bfc74ee695e513f90baf3b65717bd134) refactor: simplify sleep time function call - [`07924ec`](https://github.com/GameServerManagers/LinuxGSM/commit/07924ec38df061eae9a60b4a7c0f46522b9db332) feat: add sleep time before checking session - [`ade64fe`](https://github.com/GameServerManagers/LinuxGSM/commit/ade64fe93cdb749f579155515c3c3cfa64be1e73) changes - [`e6bf5aa`](https://github.com/GameServerManagers/LinuxGSM/commit/e6bf5aa9fbbec4798dc94363ed36b8717306b69c) refactor: optimize sleep time function - [`14b5ee9`](https://github.com/GameServerManagers/LinuxGSM/commit/14b5ee9284885d5231904d291d524b4c5fa0ecbe) refactor: update sleep time function names - [`efee3e3`](https://github.com/GameServerManagers/LinuxGSM/commit/efee3e3e70e537a496c429c69740e077e50b91fa) refactor: optimize sleep time in core_messages.sh - [`3d0409f`](https://github.com/GameServerManagers/LinuxGSM/commit/3d0409fdacbba93aeb1e4b31231c07a96039d804) refactor: improve readability and consistency in code ### 📊 Changes **48 files changed** (+171 additions, -181 deletions) <details> <summary>View changed files</summary> 📝 `.github/workflows/serverlist-validate.sh` (+1 -1) 📝 `lgsm/functions/check_status.sh` (+1 -1) 📝 `lgsm/functions/command_stop.sh` (+1 -1) 📝 `lgsm/modules/check_config.sh` (+0 -3) 📝 `lgsm/modules/check_deps.sh` (+10 -10) 📝 `lgsm/modules/check_glibc.sh` (+10 -8) 📝 `lgsm/modules/check_permissions.sh` (+7 -6) 📝 `lgsm/modules/check_root.sh` (+1 -1) 📝 `lgsm/modules/check_system_requirements.sh` (+3 -3) 📝 `lgsm/modules/check_version.sh` (+1 -1) 📝 `lgsm/modules/command_backup.sh` (+13 -37) 📝 `lgsm/modules/command_dev_debug.sh` (+4 -0) 📝 `lgsm/modules/command_dev_details.sh` (+1 -1) 📝 `lgsm/modules/command_fastdl.sh` (+5 -6) 📝 `lgsm/modules/command_mods_remove.sh` (+3 -3) 📝 `lgsm/modules/command_mods_update.sh` (+1 -1) 📝 `lgsm/modules/command_monitor.sh` (+2 -1) 📝 `lgsm/modules/command_start.sh` (+2 -1) 📝 `lgsm/modules/command_stop.sh` (+8 -7) 📝 `lgsm/modules/command_update_linuxgsm.sh` (+2 -2) _...and 28 more files_ </details> ### 📄 Description # Description This refactor changes the sleep behavior of linuxgsm. It will speed up certain areas of linuxgsm and try to provide better consistency with the ui. This is part of an ongoing UI refactor to create a better standard for both on screen messages and logging Fixes #[issue] ## Type of change - [ ] Bug fix (a change which fixes an issue). - [ ] New feature (a change which adds functionality). - [ ] New Server (new server added). - [ ] Refactor (restructures existing code). - [ ] Comment update (typo, spelling, explanation, examples, etc). ## Checklist PR will not be merged until all steps are complete. - [ ] This pull request links to an issue. - [ ] This pull request uses the `develop` branch as its base. - [ ] This pull request subject follows the Conventional Commits standard. - [ ] This code follows the style guidelines of this project. - [ ] I have performed a self-review of my code. - [ ] I have checked that this code is commented where required. - [ ] I have provided a detailed enough description of this PR. - [ ] I have checked if documentation needs updating. ## Documentation If documentation does need updating either update it by creating a PR (preferred) or request a documentation update. - User docs: https://github.com/GameServerManagers/LinuxGSM-Docs - Dev docs: https://github.com/GameServerManagers/LinuxGSM-Dev-Docs **Thank you for your Pull Request!** --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 04:54:40 +03:00
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