[GH-ISSUE #507] [qlserver] Any chance we can have Quake Live added? #416

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opened 2026-02-27 02:01:20 +03:00 by kerem · 7 comments
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Originally created by @smt923 on GitHub (Oct 28, 2015).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/507

Originally assigned to: @UltimateByte on GitHub.

As of today, I believe, the server files can now be downloaded and Linux servers can be hosted (finally)

https://steamcommunity.com/sharedfiles/filedetails/?id=542966946

this nice guide has pretty much all the info, app id, some config info, etc, I should be able to test it too (unfortunately it's no longer free to play, if you ran it on steam while it was free you should have a copy though)

Originally created by @smt923 on GitHub (Oct 28, 2015). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/507 Originally assigned to: @UltimateByte on GitHub. As of today, I believe, the server files can now be downloaded and Linux servers can be hosted (finally) https://steamcommunity.com/sharedfiles/filedetails/?id=542966946 this nice guide has pretty much all the info, app id, some config info, etc, I should be able to test it too (unfortunately it's no longer free to play, if you ran it on steam while it was free you should have a copy though)
kerem 2026-02-27 02:01:20 +03:00
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@dgibbs64 commented on GitHub (Dec 20, 2015):

I do have a copy. Cannot see why we cannot have a go at this. However there is a backlog of server requests currently

<!-- gh-comment-id:166162403 --> @dgibbs64 commented on GitHub (Dec 20, 2015): I do have a copy. Cannot see why we cannot have a go at this. However there is a backlog of server requests currently
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@UltimateByte commented on GitHub (Jan 2, 2016):

I could work on it once more important stuff is done.
(BTW, i love Quake, it contributed a lot making me love FPSes so i'd be glad)

<!-- gh-comment-id:168426505 --> @UltimateByte commented on GitHub (Jan 2, 2016): I could work on it once more important stuff is done. (BTW, i love Quake, it contributed a lot making me love FPSes so i'd be glad)
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@UltimateByte commented on GitHub (Feb 4, 2016):

Done !

<!-- gh-comment-id:179558353 --> @UltimateByte commented on GitHub (Feb 4, 2016): Done !
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@dgibbs64 commented on GitHub (Feb 19, 2016):

Testing Quake Live. Still missing a complete details page. This will need to be completed.

Quake live uses GLIBC 1.15 and has an x64 binary available. GLIBC fix could work with further testing however Would be made more complex by having 2 sets of binary's.

<!-- gh-comment-id:186369292 --> @dgibbs64 commented on GitHub (Feb 19, 2016): Testing Quake Live. Still missing a complete details page. This will need to be completed. Quake live uses GLIBC 1.15 and has an x64 binary available. GLIBC fix could work with further testing however Would be made more complex by having 2 sets of binary's.
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@UltimateByte commented on GitHub (Feb 20, 2016):

Sorry for closing, thought this https://github.com/dgibbs64/linuxgsm/pull/671 was enough.

<!-- gh-comment-id:186578757 --> @UltimateByte commented on GitHub (Feb 20, 2016): Sorry for closing, thought this https://github.com/dgibbs64/linuxgsm/pull/671 was enough.
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@dgibbs64 commented on GitHub (May 13, 2016):

Closing now as happy this is complete

<!-- gh-comment-id:218979107 --> @dgibbs64 commented on GitHub (May 13, 2016): Closing now as happy this is complete
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@lock[bot] commented on GitHub (Jul 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:406255355 --> @lock[bot] commented on GitHub (Jul 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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