mirror of
https://github.com/GameServerManagers/LinuxGSM.git
synced 2026-04-25 06:05:57 +03:00
[GH-ISSUE #470] [Server Request] Rising World #388
Labels
No labels
Atomic
Epic
cannot reproduce
command: backup
command: console
command: debug
command: details
command: fast-dl
command: install
command: mods
command: monitor
command: post-details
command: restart
command: send
command: start
command: stop
command: update
command: update-lgsm
command: validate
command: wipe
distro: AlmaLinux
distro: Arch Linux
distro: CentOS
distro: Debian
distro: Fedora
distro: RedHat
distro: Rocky Linux
distro: Ubuntu
distro: openSUSE
engine: goldsrc
engine: source
game: 7 Days to Die
game: ARMA 3
game: Ark: Survival Evolved
game: Assetto Corsa
game: Avorion
game: BATTALION: Legacy
game: Barotrauma
game: Battalion 1944
game: Battlefield 1942
game: Black Mesa: Deathmatch
game: Blade Symphony
game: Call of Duty 2
game: Call of Duty 4
game: Call of Duty: United Offensive
game: Counter-Strike 1.6
game: Counter-Strike 2
game: Counter-Strike: Global Offensive
game: Counter-Strike: Source
game: Day of Infamy
game: Dayz
game: Death Match Classic
game: Don't Starve Together
game: ET: Legacy
game: Eco
game: Factorio
game: Factorio
game: Garry's Mod
game: Half-Life
game: Hurtword
game: Insurgecy
game: Insurgecy
game: Insurgency: Sandstorm
game: Just Cause 3
game: Killing Floor
game: Killing Floor 2
game: Left 4 Dead 2
game: Minecraft
game: Minecraft Bedrock
game: Mordhau
game: Multi Theft Auto
game: Mumble
game: Natural Selection 2
game: No More Room in Hell
game: Pavlov VR
game: Post Scriptum
game: Project Zomboid
game: Quake 3
game: QuakeWorld
game: Red Orchestra: Ostfront 41-45
game: Return to Castle Wolfenstein
game: Rising World
game: Rust
game: San Andreas Multiplayer
game: Satisfactory
game: Soldat
game: Soldier of Fortune 2
game: Squad
game: Squad 44
game: Starbound
game: Stationeers
game: Sven Co-op
game: Team Fortress 2
game: Teamspeak 3
game: Teeworlds
game: Terraria
game: The Front
game: Unreal Tournament 2004
game: Unreal Tournament 3
game: Unreal Tournament 99
game: Unturned
game: Valheim
game: Wurm Unlimited
game: Zombie Master Reborn
game: label missing
good first issue
help wanted
info: alerts
info: dependency
info: docker
info: docs
info: email
info: query
info: steamcmd
info: systemd
info: tmux
info: website
info: website
needs more info
outcome: duplicate
outcome: issue resolved
outcome: issue resolved
outcome: issue unresolved
outcome: pr accepted
outcome: pr rejected
outcome: unconfirmed
outcome: wontfix
outcome: wrong forum
potential-duplicate
priority
pull-request
type: bug
type: feature
type: feature
type: feature request
type: game server request
type: refactor
waiting response
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/LinuxGSM#388
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @spannerman79 on GitHub (Aug 17, 2015).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/470
https://steamdb.info/app/339010/
https://forum.rising-world.net/index.php/Thread/109-Hosting-a-multiplayer-game/
That I think covers as much information as I can give
@dgibbs64 commented on GitHub (Aug 17, 2015):
Its possible. Cannot give you an eta though. :)
@spannerman79 commented on GitHub (Aug 22, 2015):
No problem. Wasn't expecting it to happen straight away. Just thought it would be another possible server to add to your list that can run native on linux.
@UltimateByte commented on GitHub (Jan 2, 2016):
Gonna check that out, after i got other stuff sorted !
@UltimateByte commented on GitHub (Jan 7, 2016):
@spannerman79 I'm gonna check that out soon.
Do you own the game to give me a hand on testing ?
Strange thing is that it doesn't appear here, but maybe the list is just outdated.
https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
Edit : my bad, it's actually still in early access, that's why.
@spannerman79 commented on GitHub (Jan 7, 2016):
Yes I own it (my steam profile).
From what I can understand it needs Java (I always install the latest stable Oracle JDK version on whatever server instance I use that needs to have Java) so perhaps script wise a check to make sure that java is actually installed? Doesn't have to install Java as different distros use different methods to install packages etc
@UltimateByte commented on GitHub (Jan 7, 2016):
I sent you a steam request, so we will be able to talk about this and make tests more easily. ^^
@dgibbs64 commented on GitHub (Oct 9, 2017):
Why has this been closed?
@MJMPlays commented on GitHub (Feb 15, 2018):
There is out of today a new version of Rising World that is fully integrated with Steam. Would it be possible to integrate it now with LinuxGSM ?
https://forum.rising-world.net/thread/7823-changelog-2018-02-14-getting-rid-of-the-hive/?postID=58188#post58188
"On linux, you can execute this command: ./steamcmd.sh +login anonymous +app_update 339010 +quit"
thanks, would love to be able to use all linuxGSM features with this server
@MJMPlays commented on GitHub (Apr 12, 2018):
Hi Daniels,is there a way to use a 32bit version of steamcmd ? My computer is only 32bits where i run the RisingWorld server and so far it use to work until Steam went 64bits, so now I can't run the server anymore unless I can find a 32bit steamcmd.
Also in the linuxgsm RW server page please mention that a 64bit server is needed because Steamcmd no longer supports 32bit.thanks
To: GameServerManagers/LinuxGSM LinuxGSM@noreply.github.com
Cc: MJMPlays mjminfo@yahoo.com; Comment comment@noreply.github.com
Sent: Wednesday, April 11, 2018 5:48 PM
Subject: Re: [GameServerManagers/LinuxGSM] [Server Request] Rising World (#470)
Closed #470.—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub, or mute the thread.
@dgibbs64 commented on GitHub (Apr 12, 2018):
As far as I am aware SteamCMD is 32-bit only. However Rising World might be 64-bit only. Are you able to confirm this?
@MJMPlays commented on GitHub (Apr 12, 2018):
Hi, nope there was a mention in steamcmd that they no longer support 32bits and now only 64bits.
here is the log of the rwserver where the error occurs; (asks for 64bit hardware)
RW SERVER: Fatal error occurred!
java.lang.UnsatisfiedLinkError: /home/rwserver/serverfiles/libsteam_api.so: /home/rwserver/serverfiles/libsteam_api.so: wrong ELF class: ELFCLASS64 (Possible cause: architecture word width mismatch)
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1941)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1824)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1086)
at t.a.a(SourceFile:129)
at t.a.a(SourceFile:56)
at server.i.a(SourceFile:54)
at server.Main.h(SourceFile:559)
at server.Main.initApplication(SourceFile:269)
at commons.JIWApplication.initialize(SourceFile:236)
at com.jme3.system.NullContext.initInThread(NullContext.java:87)
at com.jme3.system.NullContext.run(NullContext.java:130)
at java.lang.Thread.run(Thread.java:748)
Also the developper of Rising world (Red51 did a mention of it on this thread (https://forum.rising-world.net/thread/7816-so-how-to-install-steam-on-linux-to-make-the-new-server-run-now/ ) , here is the mention;
red51
Developer
Feb 15th 2018 Hmm... I'm sorry but I just found out that 32 bit Linux isn't supported anymore The Steam API wrapper we're using dropped support for 32 bit Linux recently... unfortunately we cannot switch to an older version. I'm so sorry that I didn't realize that before, otherwise I would have informed you about that issue ===================
From: Daniel Gibbs notifications@github.com
To: GameServerManagers/LinuxGSM LinuxGSM@noreply.github.com
Cc: MJMPlays mjminfo@yahoo.com; Comment comment@noreply.github.com
Sent: Thursday, April 12, 2018 10:47 PM
Subject: Re: [GameServerManagers/LinuxGSM] [Server Request] Rising World (#470)
As far as I am aware SteamCMD is 32-bit only. However Rising World might be 64-bit only. Are you able to confirm this?—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub, or mute the thread.
@dgibbs64 commented on GitHub (Apr 12, 2018):
Do you have a link about steamcmd being only 64-bit now? If so I will need to alter documentation. If Valve are only supporting 64-bit now there is not a lot I will be able to do
@MJMPlays commented on GitHub (Apr 12, 2018):
Hi,It was Red51 (developer of Rising world) that mention it in a thread on his forums, I sent you the reference in the previous email. you may want to check with him directly. It's important to let everyone know that it no longer works on 32bits systems.
The game worked all ok until the developer went to Steam and started to use the steam api's , then my 32bit hw server no longer wants to start due to an incorrect architecture for the libsteam_api.so that is just supporting now 64 bits systems :(thanks
To: GameServerManagers/LinuxGSM LinuxGSM@noreply.github.com
Cc: MJMPlays mjminfo@yahoo.com; Comment comment@noreply.github.com
Sent: Thursday, April 12, 2018 11:02 PM
Subject: Re: [GameServerManagers/LinuxGSM] [Server Request] Rising World (#470)
Do you have a link about steamcmd being only 64-bit now. If so I will need to alter documentation. If Valve are only supporting 64-bit now there is not a lot I will be able to do—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub, or mute the thread.
@dgibbs64 commented on GitHub (Apr 12, 2018):
Sorry missed that bit. So what Red51 is saying is Rising World server is now 64-bit only now because the Steam API wrapper they are using for the game is 64-bit only. This will be built in to the game and not related to SteamCMD.
So there is nothing I can do about this as its related to Rising World development. I will however update documentation to reflect that Rising World server only supports 64-bit.
I recommend upgrading to a 64-bit OS as all CPU's for around the past 10 years have supported 64-bit. I dont think there is any reason to use 32-bit distos anymore and 64-bit is backwards compatible anyway. In fact many distros have/are discontinuing 32-bit versions. https://www.omgubuntu.co.uk/2017/09/ubuntu-17-10-32-bit-builds-dropped
@MJMPlays commented on GitHub (Apr 21, 2018):
Hi Daniel,thanks for the reply, I've manage to re-install Linux Mint in 64bits on my server and now the game and your scripts work wonderfully !
So I can confirm that it needs the 64bit OS to run the RW server as the api lib is only for 64bits OS's and will not run on 32bits ones.
On a side note, I was wondering if it's possible in the near future to have a graphical interface for the options of your scripts, maybe even included with the Rcon (console) of RW server. It would be amazing to have all the commands in one place.
Thanks a bunch again for making the scripts working with RW server.
Jorge
To: GameServerManagers/LinuxGSM LinuxGSM@noreply.github.com
Cc: MJMPlays mjminfo@yahoo.com; Comment comment@noreply.github.com
Sent: Thursday, April 12, 2018 11:35 PM
Subject: Re: [GameServerManagers/LinuxGSM] [Server Request] Rising World (#470)
Sorry missed that bit. So what Red51 is saying is Rising World server is now 64-bit only now because the Steam API wrapper they are using for the game is 64-bit only. This will be built in to the game and not related to SteamCMD.So there is nothing I can do about this as its related to Rising World development. I will however update documentation to reflect that Rising World server only supports 64-bit.I recommend upgrading to a 64-bit OS as all CPU's for around the past 10 years have supported 64-bit. I dont think there is any reason to use 32-bit distos anymore and 64-bit is backwards compatible anyway. In fact many distros have/are discontinuing 32-bit versions. https://www.omgubuntu.co.uk/2017/09/ubuntu-17-10-32-bit-builds-dropped—
You are receiving this because you commented.
Reply to this email directly, view it on GitHub, or mute the thread.
@dgibbs64 commented on GitHub (Apr 21, 2018):
@MJMPlays well there are no plans for a graphical interface (for various reasons) a few have attempted a web interface but nothing that is "production ready". However I have been talking with a company that are creating a HLSW replacement. Its not ready yet but I have been given a preview and its awesome! I think it will compliment LinuxGSM perfectly.
https://www.obek.com/
@lock[bot] commented on GitHub (Apr 21, 2019):
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.